I expected that there would be several players in this game who wouldn't want to make the promises regardless of their alignment, but tevish is not one who i expected to bow out. He's giving mechanical reason to not want to, which makes sense, but given the early gamestate I'm more inclined to take it as indictive of him being mafia rather than him being town and thinking the promises will potentially hurt him anyways.
you're pushing making early promises in a game whose central mechanic is making promises; i don't think his unwillingness to make a promise this early is particularly indictive of being mafia
ill even
vote: rag over this actually
why not make promises that you think you'll be able to keep?
what's the fun in making promises you can't break?
Its obviously because the central mechanis of the game is making promises that i'm pushing making early promises. It would be a strange thing to push for otherwise. In the case of tevish he explained fairly clearly why he didn't want to make a promise this early (because he's afraid of being affected detrimentally either for making it or for breaking it). This leads me to three interpretations
1: Tevish is mafia and knows that he'd break such a promise by making it
2: Tevish has prvilieged information that i don't have which leads him to believe that making the promise isn't safe even though he's fairly confident he won't break it
3: Tevish is coming into the game with the same knowledge that I have, but is interpreting the gamestate and strategy differently than me.
I personally find 3 unlikely because I feel like as vanilla town (i'm not claiming vanilla town) tevish would find this strategy appealing. This means its eitther 1 or 2, and although I think either are feasible, the odds of tevish being mafia are still increased significantly above baseline as a result of 3 not being likely in my eyes.
The fun in making promises you can't break is in cornering scum using them.
i think option 3 can actually be fairly reasonble, though i can't speak for tevish himself
with only public knowledge we know that there is a possibility of making promises and that breaking said promises may have some unforseen consequences
given that we don't know too much about what these consequences are and/or what effects they might have on the game state i think that it makes sense to be cautious about making promises without more information