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 Post subject: Re: The Plane Game
PostPosted: Thu Feb 04, 2021 1:15 pm 
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Protector of the Small
Creature — Giant Knight
Vigilance
When Protector of the Small enters the battlefield, until your next turn, whenever an opponent casts a spell or a creature attacks you or a planeswalker you control, you draw a card.
Clodagh dreamed of the little feet that clambered over her slumbering form, the happy kithkin songs, and the gentle goat bleating, and when she awoke, she became Clodagh Smallkeeper.
4/4


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 Post subject: Re: The Plane Game
PostPosted: Thu Feb 04, 2021 5:43 pm 
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Wanderway Navigator

Creature -- Merfolk Scout (C)
Dawn (You may play this card on either face. When it enters the battlefield, transform all permanents you control with Dusk.)
Whenever Wanderway Navigator attacks, target creature can't be blocked this turn.
2/3
//
Wanderway Smuggler

Creature -- Merfolk Rogue (C)
Dusk (You may play this card on either face. When it enters the battlefield, transform all permanents you control with Dawn.)
Whenever Wanderway Smuggler attacks, draw a card.
2/3

I don't remember who designed this mechanic originally, but it isn't mine.

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 Post subject: Re: The Plane Game
PostPosted: Thu Feb 04, 2021 6:38 pm 
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'Twas me.

Manage Mischief
Tribal Sorcery — Rogue
Target creature gets -2/-2 until end of turn. Then create your choice of a 1/1 black Faerie Rogue creature token with flying or two 1/1 black Goblin Rogue creature tokens.


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 Post subject: Re: The Plane Game
PostPosted: Thu Feb 04, 2021 6:45 pm 
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Oh, cool! I always liked the mechanic.

Overcurious Boggart

Creature -- Goblin Rogue (C)
Overcurious Boggart attacks each turn if able.
Whenever Overcurious Boggart deals combat damage to a player, exile the top card of your library. You may play it this turn.
2/2

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 Post subject: Re: The Plane Game
PostPosted: Fri Feb 05, 2021 11:14 am 
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Thanks!

Appletender
Creature — Treefolk
Dawn (You may play this card on either face. When it enters the battlefield, transform all permanents you control with Dusk.)
At the beginning of your postcombat main phase, untap a land you control.
2/4

Cankertender
Creature — Treefolk
Dusk (You may play this card on either face. When it enters the battlefield, transform all permanents you control with Dawn.)
At the beginning of your postcombat main phase, choose a land an opponent controls. It doesn't untap during its controller's next untap step.
4/2


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 Post subject: Re: The Plane Game
PostPosted: Sun Feb 07, 2021 2:25 am 
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Not sure about templating. Really got me thinking what's the most precise way to state this effect.

United Front
Instant (c)
Create three 1/1 Soldier creature tokens with exalted, each of a different color between green, white and blue.



United Front
Instant (c)
Create a 1/1 green Soldier creature token with exalted.
Create a 1/1 white Soldier creature token with exalted.
Create a 1/1 blue Soldier creature token with exalted.


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 Post subject: Re: The Plane Game
PostPosted: Sun Feb 07, 2021 1:06 pm 
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We still have traditional multicolor, hybrid, colorless, and land for Lorwyn/Shadowmoor before Alara.

I would go with the second iteration.


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 Post subject: Re: The Plane Game
PostPosted: Sun Feb 07, 2021 1:52 pm 
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Test User (1)
my bad. i am horrible at reading


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 Post subject: Re: The Plane Game
PostPosted: Sun Feb 07, 2021 3:06 pm 
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Hunt the Imperfect

Tribal Sorcery — Elf (U)
Choose one —
• Non-Elf creatures get -2/-2 until end of turn.
• Elf creatures get +2/+2 until end of turn.

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 Post subject: Re: The Plane Game
PostPosted: Mon Feb 08, 2021 12:01 pm 
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Spinning-Arm Waver
Tribal Artifact — Scarecrow
Dawn (You may play this card on either face. When it enters the battlefield, transform all permanents you control with Dusk.)
:t:: Add one mana of any color.
:t:: Tap target creature with flying.

Spinning-Blade Thresher
Artifact Creature — Scarecrow
Dusk (You may play this card on either face. When it enters the battlefield, transform all permanents you control with Dawn.)
Persist
When Spinning-Blade Thresher enters the battlefield, it fights up to one target creature with flying.
When the birds feast on the grain, the figure returns the favor.
4/2


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 Post subject: Re: The Plane Game
PostPosted: Sat Feb 13, 2021 4:01 pm 
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Goldmeadow Kinhall
Land (C)
Goldmeadow Kinhall enters the battlefield tapped.
When Goldmeadow Kinhall enters the battlefield, if you control a Kithkin, put a +1/+1 counter on target creature.
: Add .

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 Post subject: Re: The Plane Game
PostPosted: Sun Feb 14, 2021 10:25 pm 
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Next is Alara.

theatog wrote:
Not sure about templating. Really got me thinking what's the most precise way to state this effect.

United Front
Instant (c)
Create three 1/1 Soldier creature tokens with exalted, each of a different color between green, white and blue.



United Front
Instant (c)
Create a 1/1 green Soldier creature token with exalted.
Create a 1/1 white Soldier creature token with exalted.
Create a 1/1 blue Soldier creature token with exalted.


Cruel Graveleaper
Creature — Zombie Rogue
Flash
You may activate unearth abilities whenever you could cast an instant.
Unearth
You may unearth Cruel Graveleaper whenever you could cast an instant.
2/2


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 Post subject: Re: The Plane Game
PostPosted: Tue Feb 16, 2021 4:01 pm 
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Dirtchurner Coiler
Creature — Wurm Zombie
Devour 2
Menace
Unearth—, Exile a creature card from your graveyard
4/3


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 Post subject: Re: The Plane Game
PostPosted: Thu Feb 18, 2021 9:08 pm 
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Dragonbait Seasoning

Enchantment -- Aura (U)
Enchant creature
Dragon creature spells you cast cost less to cast.
Whenever a Dragon creature enters the battlefield under your control, destroy enchanted creature.

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 Post subject: Re: The Plane Game
PostPosted: Fri Feb 19, 2021 11:58 am 
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Reverent Godseeker
Creature — Elf Druid
:t:: Add :r:, :g:, or :w:. When you spend this mana, if it's spent to cast a creature spell with power 5 or greater, you gain 2 life.
1/1


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 Post subject: Re: The Plane Game
PostPosted: Sat Feb 20, 2021 6:11 pm 
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Keeper of Walking Gods

Creature -- Human Shaman (R)
Vitality — The first creature spell you cast each turn costs less to cast, where X is the highest power among creatures you control.
"Where your gods are aloof and secretive, ours make their power known with every footfall."
2/2

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 Post subject: Re: The Plane Game
PostPosted: Sat Feb 20, 2021 7:56 pm 
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Shard of the Maelstrom
Artifact
Cascade
: The next spell you cast this turn has cascade.
The shards rebinding together left scars on the land and these scabbed over the wounds.


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 Post subject: Re: The Plane Game
PostPosted: Mon Feb 22, 2021 1:17 pm 
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Jhessian Coast
Land
Jhessian Coast enters the battlefield tapped.
:t:: Add :u:.
:g::w::u:, :t:: Until end of turn, whenever a creature you control attacks alone, draw a card and you gain 2 life.

Next is Alara Zendikar.


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 Post subject: Re: The Plane Game
PostPosted: Thu Feb 25, 2021 4:19 pm 
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That's supposed to be Zendikar.

Makindi Patrol
Creature — Kor Soldier Scout
Makindi Patrol enters the battlefield with a flying counter on it.
:t:, Remove a counter from Makindi Patrol: Search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
The Makindi Empire stretches east to west, north to south, and even from the deepest canyons to the highest skyclaves.
2/2


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 Post subject: Re: The Plane Game
PostPosted: Fri Feb 26, 2021 7:12 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Bard of the Baycrest
Creature — Merfolk Rogue (C)
When Bard of the Bay enters the battlefield, you mill 4.
“What's wrong with a little rest and recreation after a long day's adventure?”
2/2

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