Doesnt add up when Rag claimed miller and Aaarrrgh hasnt claimed yet. Why is your vote on me for "acting shifty" and "holding up progress" when we still got claims out?
I don't think you know what the term "doesn't add up" means.
With just over a day left I think we are past the kindly waiting for Aaarrrgh section of today, so here's a pressure vote. Let's get some information and decide our lynch already.
Sure, I'll get behind that.
Vote: Aaarrgh
I could lynch either argh or CL today. Personally, I'm fine with either. Rag is next on my list after those two.
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Princess ZeNeon Abigail's Waifu for Laifu UwU
I'm still a savage; underestimate me and you'll lose a pinky
At this point I'm thinking we should just roll through on an Aaarrrgh lynch. I feel like it's unlikely he'll give us a smoking gun, but rather a he said/she said situation where I'd rather see Aaarrrgh flip to verify before seeing monster flip to verify, and that's probably a best case scenario where he claims a directly contradictory effect to Monsters claim of having targeted him easy peasy. In the event he makes it in before hammer and claims something irrelevant, hammering him would be easier than scrambling to get majority elsewhere and if he's going to take an absent approach to the game he's not somebody town would want representing them in LyLo anyway.
And all that's before you even get into the behavior case on him.
My role name is "discipline, queen of unbreakable shields", and not "diligence, queen of unbreakable shields"
I was thinking that on a wrong guess m0nster still got the name and figured I was cleared enough to still be confirmed by the really town sounding name, and since rag, which claimed miller, was apparently behind the idea of the mass claim I preferred not giving away my real name, but if m0nster just gets null I think it doesn't really work so well.
"This is irrational," the other You sneers, "What could we possibly hope to accomplish like that? What mania makes you believe that anything positive will follow from going out as we are. It will hurt again. We will be hurt again. We have to either remain here, or become strong."
All eyes are turned that way, on Aaarrrgh. There is no pity in that gaze. Beneath it, Aaargh's form begins to wither, blanching into pale ice and starting to melt.
"You'll be nothing without me. Just a..."
The curse isn't finished. Weiss, Dispassionate Incarnation of Intellect, Malefic-Aligned Commander (Ninja) has been lynched, melting away into icy nothing.
And, with that, the resistance vanishes. The Malefic will is gone. Those that remain look to the outside, join hands, and head to the light outside...
Three days later, the sanitarium staff reviews the case.
"It really is impressive," the doctor says, "a young woman like that making such a dramatic recovery as this. Two years mostly unresponsive to outside stimulus, after two years of descent into that state, and now? Looking forward to being discharged."
He seems to pat himself on the back with those words, despite having done almost nothing.
"Is she well, though?" a nurse asks, looking through the small window in the door to the young woman's room.
The doctor sighs
"That I can't quite say. Certainly, she shows some signs of lingering depression... not to mention being fairly regressed as far as mental development. But these things are only to be expected, given what she suffered and the time she was more or less out of it. I think she'll make a full recovery."
In the room, the girl who once forgot her name, who shattered her mind and soul, looks out the external window to the garden beyond. The world out there, half-forgotten, seems broad and beautiful. Though she cannot quite muster a smile, she looks forward to setting foot out there.
INNOCENTS WIN
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It's-a me, Tevish! Now with a ton of expendable PM space to run games.
Shadows pursue you. Nightmares close in around you. You have forgotten what is real and what isn't, but even the unreal can hurt. Yet even as the horrors surge around you, death is denied as a release. The end is not the end, you wake up, still dreaming, a friend poorer.
Keep them close. Hold them dear. Those others seek to possess you, and you mustn't allow them. That would be a fate far worse than death...
You are The Dreaming Girl, Innocent-aligned Immortal. You are the true, living person, the blank slate that would hold the Innocent and that the Malefic would overtake. As such, you can't die. Ever. For any reason. Not in this game, at least. If you would die by any means, even lynch, a different Innocent, selected at random, dies in your stead.
If you are ever the only living Innocent, scum wins automatically.
MOD: All manner of protections on Dreaming Girl work. No protection is possible on the substitute. Special kill effects are lost in substitution. Essentially, if a hit on the Girl is blocked by doc on the girl, doc works. If a hit on the Girl goes though, it can bounce to a "protected" player and their protection won't save them
Monster
Riddles.
Secrets.
Mysteries.
What's over the hill? What's behind the hedge? What's under the carpet? What are they thinking? What are their names? What is your name? Where do these questions come from? How do you know them?
You are filled with questions and nothing but. Questions cry out for answers. Answers beget more questions.
You are Curiosity, Maiden of Prying Eyes, Innocent-Aligned Investigator. Each night you may choose one target to investigate. You learn the target's Role name. Alternatively, you may PM me a role name to investigate and learn that role name's alignment and role, but if you do not supply a complete and correct role name of a living player you will learn nothing.
Mongoose
Thunder.
Wind.
Drumbeats.
The thunder of your heart pounding. The wind of your hard breaths. The drumbeat of your feet against the earth. To live. That is your purpose. You howl wordlessly to the heavens and revel in action and action alone.
Rest is death to you, and you will know not the bonds of sleep that chain all others.
You are Vivacity, the Unending Heartbeat, Innocent-Aligned Insomniac. You can post at night. You learn who targets you at night.
Hello World
Screams.
Pain.
Shadows.
They are all around you. You stand unmoved, the eye of the storm, walking into the tempest with head held high. You stand, lamb before the lions, and you do not fear. You cannot fear.
But it is not for your own sake that you do this. Let the storm break upon your shield, that the one standing behind you is saved. Yours is a selfless existence, ego as alien as fright.
You are Diligence, Queen of Unbreakable Shields, Innocent-Aligned Savior. Each night, you must choose a target to protect. They cannot be harmed by any killing effects. If your target is Malefic-Aligned, that player may opt to backstab and kill you or not.
CL
Eyes.
Laughter.
Fear.
They see you. They mock you. They bind you in chains. They torment you. Yours is an existence that has known only suffering, from which any reprieve would be a blessing.
The power is now in your hand
You are Torment, Waif of Lost Hope, Innocent-Aligned Suicidal. At any point during the day you may choose to DIE. Bold and color your decision. You will die. The day will not end; in fact if it is close to deadline (inside 48 hours) the deadline will be extended.
Rag
Stars.
Blood.
Falling.
Long, long, long, since before you were born, the world has been upside-down, hasn't it? But you were standing the right way up, you saw the signs in the spirals, and committed to memory the secrets they whispered to you from between the lines. It all made sense.
But it made sense only to you. There's not a lot of difference between being the only sane one in a mad world and being mad, is there? They hated you because you told the truth. You were beaten, defiled, abandoned... used as a scapegoat for everything they didn't understand. But for love's sake, you persist.
You are Ophelia, Maid of Mad Whispers, Innocent-Aligned Scapegoat. Any investigation that would reveal your alignment or role title regards you as Malefic-Aligned Lunatic instead.
Skystone
Music.
Laughter.
Sun.
You do not see the shadows in the world. Blind to darkness, what you perceive is an existence without sorrow or fear. Though your world is as fragile as a soap bubble, to you it seems to be all the firmament. Do not fear death; there is no death in the world you know.
You can share your rapture with others.
You are Henrietta, the Laughing Fool, Innocent-Aligned Friendly Neighbor. Each night, you may befriend another player, permanently adding them to a private discussion with you and all your other friends. This ability is blind to alignment.
JD
Mirrors.
Cards.
Wonder.
To you the world is ever-new and always strange. You seek out the unknown and know it as a friend. Your companions are the curious, and when they become dull you move on. You are a drifter in the world, flowing like the tide.
You do not care where the journey takes you.
You are Alice, Wanderer of the Looking Glass, Innocent-Aligned Enigma. You have an assortment of abilities. You MUST use one each night on a living player. All abilities are one shot. You can never target the same player again unless you have targeted all living players (yourself included) at least once. You don't know what any of these abilities do, though there will be some correlation between the name and effect. Abilities are numbered for reference purposes only, you may use any one you like.
1) Rise Triumphant 2) See the Truth 3) Reflection, Refraction 4) All Just A Dream 5) Dance of the Hours 6) Bleeding Heart 7) Clean Slate 8) Mad Tea Party 9) Loki's Wager
Mod: 1) Rise Triumphant – Kingmaker. Target controls the lynch the following day 2) See the Truth – Sends the target a horrifying image (does nothing mechanical). 3) Reflection, Refraction – The target's night action is repeated. (They get another shot of their ability to use immediately if they have one. Only effects the mafia NK if the hitperson was targeted) 4) All Just A Dream – Redirect all abilities from the target to Dreaming Girl. No effect if targeting the Girl. 5) Dance of the Hours – Watch+Track the target, learning what they target and what targets them. 6) Bleeding Heart. Protects the target from death that night. 7) Clean Slate – Erases the target. 8) Mad Tea Party – Adds the target to the neighbor group (user if target is a neighbor, no one else if both are) and sends the group a tea party message. 9) Loki's Wager – Renders the target Mute the following day.
Zinger
Confusion.
Loss.
Oblivion.
To forget is to die by pieces. To be forgotten is to die beyond death. Forgetting is the solution to your problems, the way to reconcile what should not be with what is. Forgetting was your shield, the foundation and pillars of the you that is now. Forgetting is your blade, and it is your nature. You are the scalpel that excises what is no longer of use to you and casts it into darkness. You are the truncheon that crushes the will and breaks the heart. Only the most spectacular allies are worthy of memory
The ones that burn brightest are often unkind
You are Amnesia, Empty Record of Loss, Malefic-Aligned Eraser. If you personally make the mafia night kill, you ERASE your target rather than just killing them. They're removed from play entirely (This still counts as a kill) and no details about their role or alignment will ever be revealed (their flip will simply be “{Playername} died” after any flavor) nor will be discoverable ever after. What you forget doesn't simply cease to exist, it never really existed in the first place.
KoD
Hatred.
Bitterness.
Disgust.
It is only natural to despise the 'other'. To exalt the self, and crush what is not the self is the meaning and purpose of life. You hate all outside yourself, and will guide the destruction of what you hate. The only world that is worthy is one that is scarred and torn. Your allies are those who can help you ruin all else.
You are content to kill slowly.
You are Spite, Flowing Venom of the Mind, Malefic-Aligned Poisoner. If you personally make the mafia night kill, you poison your target. They die at the end of the following night, rather than the one you poison them on. Protection effects on the night you poison work, ones on the night the target dies do not.
Aaarrrgh
Will.
Intellect.
Cold.
Freed from childish things like mercy, kindness, love, and joy, you have been able to articulate thoughts beyond those you once dreamed of. You are the mind unfettered, and you must destroy your fetters before they can return and strangle you once again.
The dark ones, though, are acceptable pawns.
You are Weiss, Dispassionate Incarnation of Intellect, Malefic-Aligned Commander. If you make the Mafia Night Kill, this action is undetectable.
You have final discretion on the target and hitperson for the Mafia NK.
Some general notes: I wanted to have a cop+Doc but have them both be weaker than standard, as Cop+Doc unrestricted is very strong. Therefore, the Cop role was a two-step cop. The first step, getting the name, could do some work while the second step would give a traditional alignment result. For Doc, I used a weak doctor, specifically doctored to remove the investigative nature of the role by making the kill optional rather than reflexive on the part of protected scum. That never came up. For the mafia, the big theme was that each of them modified the kill. Only aaarrrgh ended up ever making kills.
In the 12-player draft, the following facts were true. 1) The extra innocent town role was a universal backup (below) 2) Each mafia player had a night ability that would apply or could be used only if they didn't make the kill. Amnesia was a roleblocker, Weiss was a babyface, and Spite was a voteblocker
Backup
Silence.
Darkness.
Hope.
Smothered by the deepest shadows, the smallest ray is strong. That is the hope you see: one faint light you must reach towards. One immutable truth.
Grasp it.
You are Lenore, Pandora's Inmate, Innocent-Aligned Spark of Hope. The first time in the game an Innocent-Aligned player with a positive role dies, you take up their role. You retain your role name, their title is appended to yours, and you gain their abilities both passive and active.
MOD: The roles Lenore can copy are Curiosity, Vivacity, Diligence, Henrietta, and Alice. Copying Alice gains remaining abilities only but does not inherit her list of targets. Erased players (who don't flip) can't be copied.
I'm sorry I never got back and did a final claim, but I doubt I could have saved it anyway at that point. I was struggling a lot to come up with a claim which didn't just confirm me as scum without containing any lies. If I had been a bit more focused on the game I might have been able to do it. Ninja is a hard sell as a town claim. I suppose I could have attempted to make you believe that I was a vig, but my long term position felt untenable, so I ended up just resigning myself to fatal indecision.
Town really hit everything right this game. I'm honestly impressed at how utterly destroyed we got.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Joined: Aug 05, 2014 Posts: 6083 Location: Here. Always.
I will always and forever love JD.
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Spoiler
Minish_Link on 08/02/2020 No one is gonna hold a grudge over a mafia game.
ExLight hahaha stares at KoD
Zinger209908 you are in a better position than you were before KoD saved you from yourselves you should thank him before he kills himself with his hail marry here
funnier6 Also for goodness sake you know KoD could argue until he had sucked all the air in the room and was suffocating on the floor
shadowamber you gotta admit the bus gifs were kinda funny though
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