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All the gating does is punish paying players
I'm not sure I'd consider not being able to buy something a punishment.
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arbitrarily reward strategies that need fewer legendary cards.
This is true, at least when the meta is young. Its another thing that will probably extend how long the meta stays fresh.
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It won’t drastically increase the time it takes to solve any meta; because the game isn’t complex enough for that
I think that like pretty much any ccg, the game is incredibly complex. There's no easy way to solve a card game like this. Its typically done via semi-informed experimentation by a large group of people over a large period of time while collecting stats and then compiling and analyzing them to see which archetypes perform the best. The system riot has devised for this ccg should slow down that process. Even if they only get an extra week or two of player engagement out of it, that's potentially a pretty big impact on their bottom line.
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it just prevents someone like me from playing whatever I want with older cards that have been out for a while.
We'll see how they handle this once there are older cards that have been out for a while, but for now this is only a concern for the future and not an issue with the game as it currently is. It does prevent you from playing with whatever cards you want to play with though. The end-goal of that is to increase player engagement and based on what i know about game design i think that limiting how quickly people can unlock new content to prevent them from burning themselves out probably does accomplish that, although disliking that sort of thing is also respectable.
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I do not believe the grind is reasonable the same way it’s never been reasonable in other ccgs.
Playing for an hour a day, you probably get something like 10,000 dust worth of cards per week of gameplay, in a combination of cards, wildcards, and dust. This will slow down over time as you get closer to completion and start opening more duplicates. I feel like this is probably something like 5-10x times higher than it was for hearthstone (even after considering that dust is worth less in runeterra than in HS) when i last played hearthstone (a long time ago). Unlike in hearthstone, your ability to target cards is also significantly higher in this, with probably around half your value being in cards and the other half being in dust/wildcards. Whether or not you consider that reasonable or unreasonable, I think its a lot better.