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 Post subject: Re: TPortfolioW
PostPosted: Sun May 10, 2020 12:59 pm 
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TPmanW wrote:
Dementia Lord
Creature - Human Warlock
Invoke (At the beginning of combat on your turn you may tap any number of creatures you control with Invoke, if you do create a black Horror creature token with haste and power and toughness equal to the total number of creatures tapped this way. Sacrifice it at the beginning of your the next end step)
Horror creatures you control get +1/+1 for each creature that invoked them.
2/2


Deep-psyche Fisher
Creature - Human Wizard
Invoke (At the beginning of combat on your turn you may tap any number of creatures you control with Invoke, if you do create a black Horror creature token with haste and power and toughness equal to the total number of creatures tapped this way. Sacrifice it at the beginning of your the next end step)
Horror creatures you control can't be blocked.
2/2
"I catch him my fish-hook, run my line round his tongue."


Death's Attendant
Creature - Goblin Warlock
Invoke (At the beginning of combat on your turn you may tap any number of creatures you control with Invoke, if you do create a black Horror creature token with haste and power and toughness equal to the total number of creatures tapped this way. Sacrifice it at the beginning of your the next end step)
Whenever a creature you control dies, gain 1 life.
1/1

I actually imagine this as a archetype. Maybe I should have saved it for ? Eh, I'd just forget.
Anyway, it's kind of like pinging, but it blockable, and buffable.
Maybe I could have reworked it as an etb trigger and riffed off amass?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue May 12, 2020 8:16 pm 
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Redgate Firemaster
Creature - Viashino Spellshaper
When ~ enters the battlefield, you may play a card from your hand as an instant with "This deals 2 damage to target creature" for .
2/1

Enabling a instant/sorcery theme in a new way.

Infinite Step Disciple
Creature - Salamander Spellshaper Monk
Creatures you control have "When this creature enters the battlefield, you may play a card from your hand as an instant with "Draw a card. This spell deals 1 damage to any target" for ."
3/2

Fire Step Dancer
Creature - Salamander Spellshaper Warrior
When ~ enters the battlefield, you may play a card from your hand as an instant with "Discard a card. Draw a card" for .
Whenever you cast an instant or sorcery spell, ~ gains haste until end of turn.
2/1

Infinite Eye Seer
Creature - Human Spellshaper Wizard
When ~ enters the battlefield, you may play a card from your hand as an instant with "Draw X cards" for .
2/2

Hard to say how this should be implemented. Cast a token spell? Require a discard or tone down the effect and make it a kicker variant? Change the text of your next spell? Etb effect?

Made some changes to my contest submission
Enabling a instant/sorcery theme in a new way.

Fiery Eye Master
Creature - Salamander Spellshaper Monk
Creatures you control have "When this creature enters the battlefield, you may play a card from your hand as an instant with "Draw a card. This spell deals 1 damage to any target." for ."
2/2

Fire Step Dancer
Creature - Salamander Spellshaper Warrior
When ~ enters the battlefield, you may play a card from your hand as an instant with "This spell deals 1 damage to any target." for .
Whenever you cast an instant or sorcery spell, ~ gains haste until end of turn.
2/1

Infinite Eye Seer
Creature - Slamanader Spellshaper Wizard
When ~ enters the battlefield, you may play a card from your hand as an instant with "Draw a card ".
2/2

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Jun 07, 2020 11:25 pm 
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Some early game cards inspired by Once Upon a TIme- but better, because they're not overpoweered. These are meant to lessen the impact of going 2nd in a game.

Dawn Patrol
Creature - Human Soldier
You may cast ~ without paying its mana cost if you control no creatures and an opponent controls a creature.
2/3
---Shenanigans with flash-granting effects. Leyline Of Anticipation would be fun, but some kind of sac/recursion engine seems more reliable.

Spontaneous Denial
Instant
Counter target spell.
You may cast discard an Island card from your hand rather than pay ~'s mana cost if it targets the first spell cast this game.

Mental Invasion
Sorcery
Target player sacrifices a creature or discards a card.
---Too good? What if it allowed them to sac any permanent? And, no it doesn't fit the theme.

Flash Fry
Instant
~ deals 3 damage to any target.
You may cast discard a Mountain card from your hand rather than pay ~'s mana cost if it targets the creature to enter the battlefield this game.
---Would it be better to have the bonus kick in against "the only creature on the battlefield"?

Rapid Corrosion
Instant
Destroy target artifact or enchantment.
If this is your first turn of the game, you may cast ~ for .

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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Last edited by TPmanW on Tue Jun 09, 2020 11:46 pm, edited 1 time in total.

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 Post subject: Re: TPortfolioW
PostPosted: Tue Jun 09, 2020 11:45 pm 
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Reflection Researcher
Creature - Human Wizard
If ~ is a copy it gets +3/+3 and has hexproof.
2/2
One always wonders what heights they may have reached if only...
---I feel like there's better that can be done with this concept.


Hierarch's Hammer
Artifact - Equipment
If equipped creature is legendary it gains trample.
If equipped creature is a nontoken it gains first strike.
If equipped creature is a token it gains death touch.
Equip
Protect yourself my lord, it is not for you to fall today.


Drill Instructor
Creature - Human Soldier
When ~ enters the battlefield put a +1/+1 counter on each other creature you control that has vigilance as a base ability.
Vigilance
Creatures you control have vigilance.
2/3
---"base ability" like "base P/T", or "has (ability) natively"?

Professional Discipline
When ~ enters the battlefield put a +1/+1 counter on each other creature you control that has vigilance as a base ability.
Creatures you control have vigilance.
"You're king's men not privateers! Backs straight and step lively now!"
---Same question.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Wed Jun 10, 2020 10:40 pm 
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Military Progress
Enchantment
When ~ enters the battlefield choose a creature type and one of haste, first strike, trample and menace. Creatures you control of the chosen type have the chosen ability.

Advanced Weaponry
Artifact
When ~ enters the battlefield choose a creature type and one of haste, first strike, trample and menace. Creatures you control of the chosen type have the chosen ability.

---Which was better?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sat Jun 13, 2020 10:38 pm 
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TPmanW wrote:
Terms Of Peace
Enchantment
At the beginning of each player's upkeep, that player creates a 1/1 white soldier creature token.
: Exile ~. Return it to the battlefield at the beginning of the next draw phase.
May this armistice maintain our nations' mutual glory forever forward. - Ambassador Krell

Didn't use but has potential:
At the beginning of each player's upkeep, that player creates a token copy of a creature of choice that player controls.

I won't see any of you again till Sunday most likely. Happy days till then!

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue Sep 15, 2020 9:34 pm 
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Goblin Pilot
Creature - Goblin Pilot
Whenever ~ crews a vehicle, put a +1/+1 counter on that vehicle.
1/1

Adamantium Exoskeleton
Artifact - Vehicle
Indestructible
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2

Experimental Tank
Artifact - Vehicle
Whenever ~ attacks or blocks, put a +1/+1 counter on it.
Crew 2
3/3

Van Ruhaust, Steel Chevalier
Creature - Dwarf Pilot
Pilots you control crew for twice their power.
Whenever a vehicle you control is crewed, if the total power of the creatures crewing that vehicle exceeds that vehicles crew cost that vehicle gets +1/+1 until end of turn for each point of power in excess of its crew requirements.
2/2
...I have questions about this design. And the wording. Mostly the wording.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Oct 18, 2020 1:27 pm 
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TPmanW wrote:
With the landfall and land bounce themes in the Zendikar sets, you'd think one of those 3 blocks would have been a good place for costed etb effect lands.
Did WOTC find the concept to fail in actual play? Or were they too good within the format?
Maybe if they had a minor effect for free and a "kicker"?

Kabira Crossroads indicates it should be okay to do this:
Consecrated Ground
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay . If you do, you gain 4 life, otherwise you gain 1 life.
: Add

Desecrated Cairn
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay . If you do, you return target card in a graveyard to its owner's hand, otherwise, exile target card from a graveyard.
: Add

Steep Slope
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay . If you do, target creature gets +X/+0 until end of turn, otherwise, target creature gets +1/+0 until end of turn.
: Add
Think a strictly better Turntimber grove would be ok?

Anything much more complicated (like effects that don't share much wording) might be better served with a keyword. "Kickland" is already the best thing a land like this could ever be called so that leaves us with "land-kick" or "Land-er" for the mechanic name. Not great.


You know how land destruction has been stated to be worth "3.5 mana"?

Crumbling Ledge
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay . If you do, destroy target land.
: Add
Probably too good with the added utility, but I like the idea. Would restricting it to nonbasics push it over the line into printablitiy?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Mon Oct 19, 2020 7:37 pm 
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TPmanW wrote:
Sunken Crossroads
Land
~ enters the battlefield tapped.
: Add .
, sacrifice ~: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

The rest are pretty much the same.
"Slow fetches"? Or "Triple fetches"? They're all going to be called X Crossroads, so that's probably what they'd be called. A lot of land cycles would have benefited from tighter naming conventions. The etb tapped is a huge downside, but on the upside you only need 2 shocklands (in this case and would work) to get a full .
No particular reason it does allied colors; that's a decision based on what would serve the needs of the format, and this isn't made for any particular format.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Thu Oct 22, 2020 10:38 pm 
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TPmanW wrote:
You know how land destruction has been stated to be worth "3.5 mana"?

I was talking with someone about Cleansing Wildfire the other day and saying how I wished they'd explored making Stensia Innkeeper's effect a more evergreen part of red's color pie. They did a little bit of red tap throughout the years with things like Rimescale Dragon and Urabrask the Hidden, but since Chandra's Revolution we haven't really seen anything.

I really think Imposing Sovereign and Loxodon Gatekeeper should be red. While we're at it, Icy Manipulator and Amulet of Vigor. It could open up so much for a slower playstyle for red, especially at lower rarities.

After going off about this for several minutes, my friend said "or they could just put Stone Rain in standard again those cowards"

I like your card. It seems a lot more fair than a lot of other land-destruction lands that have been deemed too powerful in the past. If it were me, I'd probably give it Fulminator Mage's nonbasic rider and make it 1CC instead of CCC, just because CCC seems clunky to me, but it may well be more appropriate for the power level that you're going for.

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 Post subject: Re: TPortfolioW
PostPosted: Fri Oct 23, 2020 12:37 am 
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I agree on red tapping. Tapping things down is a temporary solution and red loves those.

I hadn't actually seen cleansing wildfire before. THat is a beautiful card. I'd nom WOTC for CotW there. Did WOTC post it to ITT: Cards that apparently don't exist?

I'm not 100% on what the best power level was so I just went CCC. It's dangerous territory to mess around in.
This is definitely cleaner though. Not sure why it wasn't nonbasic to begin with, especially with me being extra cautious.
v2:
Crumbling Ledge
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay . If you do, destroy target nonbasic land.
:T:: Add :R:

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Nov 15, 2020 12:21 am 
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TPmanW wrote:
My real submission:

Vivien's Arkhelm
Legendary artifact - Equipment
Equipped creature has vigilance and first strike.
Whenever a creature dealt combat damage by equipped creature this turn dies, create a token that is a copy of that creature.
Equip


The WIPs:
The Hunt Continues
Whenever a nontoken creature you control dies, if that creature was equipped, create a token that is a copy of that creature.
My father left me this spear on his deathbed. He wields it still.
Hmm not really reflective of the ghost jaguars.
I could see it being green in a set that really cared about equipment. Still super niche.


Meh, not all that green.
Jade-Bearer Atahnzi
Legendary Creature - Human Warrior
Equipment you control have "equip creature that attacked this turn " and totem armor (If equipped creature would be destroyed, instead remove all damage from it and destroy this equipment.)
4/1


The rules text for Totem Armor says "enchanted" and "aura", but if we assume that those terms are only used to reflect the cards they're on then the mechanic can totally go on an equipment. Probably. I don't really know. I assume WOTC could play it however they wanted.

Not a valid submission:

Mantle Of The Heavenly Recipient
Artifact - Equipment
Auras you control that target equipped creature cost less to cast.
Auras attached to equipped creature have totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Equip

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Wed Nov 18, 2020 8:58 pm 
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TPmanW wrote:
The Portal Opens
Sorcery
You and another target player both exile the top 7 cards of the other's libraries. Players may play cards they exiled this way for as long as they remain exiled, and they may spend mana as though it were mana of any type to cast that spell.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Fri Dec 04, 2020 9:38 pm 
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TPmanW wrote:
Death-seeker Parasol
Artifact - Equipment
Your opponents must choose equipped creature as a target of spells they cast if able.
Equipped creature has flying
When equipped creature becomes the target of a spell, transform ~.
Equip
///
Death-soaked Parasol
Artifact Creature - Spirit Construct
Flying
Spells your opponents cast that target other creatures you control cost more to cast.
2/3

A 1-shot pseudo counter spell that nets you a creature. I assume there's a deck that would love both halves of this. Or you can catch direct bounce spells with it forever.
It also catches Giant Growths. Not sure how I feel about that.
I decided I felt badly abput that. I worry that this is too punishing against control, but the setup is pretty intensive- enough so that aggro would pass over this card.
References: Standard Bearer, Cobbled Wings

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Wed Dec 09, 2020 12:52 am 
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I'm actually really digging all these.

Singularity Mox
Legendary Artifact
: Add to your mana pool.
You can't cast this spell during your first, second, or third turns of the game.
A single perfect moment, frozen forever.

I think this actually works. Ramp is best early on and loses value rapidly as the turns go by.
Being a legend makes this hard to spam on turn 4.


Isochron Resonator
Artifact
Imprint — Whenever an instant spell you control resolves, if you cast it from your hand, you may exile it. If you do, put all other cards exiled by ~ into your graveyard.
You may play spells exiled by ~.


Climb The Ranks
Instant
Create a 1/1 white Soldier creature token.
If you control a creature with base stats 1/1, create a 2/2 white Knight creature token instead.
If you control both a creature with base stats 1/1, and a creature with base stats 2/2, create a 3/3 white Knight creature token instead.

"Base stats" is not official MTG lingo, but if Razor can preempt "create" then I'm going to turn "base power and toughness" into "base stats".
WOuld "Stats" being short hand stop WOTC from making this move?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Wed Dec 09, 2020 4:40 am 
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It's kind of like a Mox Tantalite, but more exploitable.

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 Post subject: Re: TPortfolioW
PostPosted: Wed Dec 09, 2020 5:29 am 
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I made something similar called mox avenger a while ago, but it wasn’t legendary


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 Post subject: Re: TPortfolioW
PostPosted: Wed Dec 09, 2020 11:20 pm 
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Flopfoot wrote:
I made something similar called mox avenger a while ago, but it wasn’t legendary

I almost made it nonlegendary, but i realized that it's super swingy if you happen to have 2 or 3 in your hand by turn 4. Heck, 2 of these on turn 4 isn't even past the pale for ramp, but the mere possibility of 4 is frightening. I guess you could still play and tap them in sequence, but at least that requires graveyard manipulation to matter more than once.

Mown wrote:
It's kind of like a Mox Tantalite, but more exploitable.

Tellingly, the only mox worth less than Mox Lotus. (Currently $13 to $4)

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Fri Dec 11, 2020 1:41 am 
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I saw a design called "Primogeniture" and I was like, yeah, that's a thing.

Primogeniture
Enchantment
Whenever a creature you control dies, if that creature had the highest power among creatures you control, put +1/+1 counters equal to that creature's power onto another creature you control.

Primogeniture
Enchantment
Whenever a creature you control dies, if that creature had the highest power among creatures you control, creatures you control get +X/+X until end of turn where X was that creatures power.

Note that "highest power among creatures you control" can apply to multiple creatures. The 2nd card can be used to sacrifice a bunch of identical tokens to get a snowball effect.



On the opposite end of the scale:
Reign Of The Meek
Enchantment
Creatures you control with base stats 1/1 get +2/+2.
And the mighty shall inherit nothing.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Mon Mar 29, 2021 11:22 pm 
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Darksteel Obliterator :pb::pb::pb::pb::pb::pb::pb::pb::pb::pb:
Artifact creature - Golem
Death touch
Whenever ~ deals damage to a player, that player sacrifices that many permanents.
4/11

Darksteel Colossus + Phyrexian obliterator.


Carbon Copy
Artifact
~ enters the battlefield as a copy of target creature except it's an artifact with power and toughness equal to its converted mana cost.


Memory Lotus
Artifact
Exile ~: Add one mana of any color. You can't activate your ability during your first, second, or third turns of the game.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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