Orgatha demons
- I like the idea of the demons of this world being creatures without a capital F form. So are they essentially the only "natural" life without a spirit world blueprint? It sounds like some sort of chaotic and horrifying thing. It sounds like the basic concept could apply to elemntals or horrors though. Other than being something the people of this world sound like they would hate- something almost cosmologically wrong, I don't know what makes them "demons" specifically.
I've often wondered about a conflict of naturally-evolved vs divinely-designed life forms. Probably not the angle you were going for, but I always figured it would be cool.
I also like the cobbled together psyche blending in amongst its prey approach. Sounds like a good platform for storytelling. If demons' minds are made up of the things they eat, how much of what they're doing do they even understand? Everything you eat has a hunger instinct, but do they actually need to consume all the people they do? Could a demon overcome its monstrous compulsions by reasoning that it needn't be defined as such, or just by eating a bunch of saints? Cuts right to the heart of the setting.
The fact that demons could look or act like pretty much anything is also great for paranoia and witch hunts.
Yeah, as a concept, there's actually a lot I like about the "Formless demons," but I think I put a little too much focus on
what they are before I could figure out
how they fit in. When I get back around to the level that demons should occupy, I might make them something like
horrors instead of
demons, like you say, but it would mostly be a matter of semantics, which you might be noticing I'm playing fast and loose with for a lot of my entries.
I attached pretty early to The Bearded One's opinion that fantasy monsters shouldn't be as clearly delineated and known to the populace as the monster manuals make them out to be, and the more I look into mythology the more I realize that one monster might have many names, or that an originally-singular monster like Scylla might become plural as the mythos evolve, like Scyllae. As a result, a lot of my entries give these creatures multiple names — demons are also changelings at some point in their lives, and dragons are also salamanders, et cetera.
Honestly I was so focused on, like, the "ecology" of my demons that I missed a lot of the narrative angles you're presenting here, and I like those a lot.
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Sphinxes
A tough nut to crack there. Can 2 forms be mashed together somehow? Maybe it could be tied into blue's love of self perfection or nurture over nature? Could the sphinxes have some power over the world of forms that allows them to be this way? Would it be hokey for sphinxes to be the original form and birds and cats to be their creations?
Spinxes are kind of a weird inclusion for a world with Platonic Forms because the original myths definitely just mash together different parts to form a monster. I promise I didn't
just include sphinxes because they're the iconic, but I like them as an intelligent monster. I was originally trying to go for the
self-perfection angle, hence the theorizing of them just being able to mash other forms into their own, but doing it the other way around might be one way to do it.
Part of the problem is that I don't want clear-cut "gods" and maybe not even a "celestial realm" because I usually have bugbears about that, particularly the way it's done in D&D. I'm not quite sure if I can make this world work without at least one of those, though. Maybe things like sphinxes and dragons are the equivalent of gods (like how Greek gods were kind of like a
species of divine beings), and that they hail from whatever celestial realm oversees the material one? I don't want the "celestial realm" just be this perfect place where all the perfect blueprints of Form are, though; the concept is
so perfect that it borders on madness.
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The missing factor in your griffon/harpy/catfolk scheme might be curiosity? You seem to have basically puzzled this out yourself.
I had not, but that is great, thank you.
I'm not sure if my full puzzle of wisdom, ferocity, and curiosity fits together correctly the way I want it to, though. Using wisdom to mean quiet, accepting, and diplomatic, and having harpies
lack wisdom puts odd symbolism on cats to be wise.
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The Scylla Charybdis thing has me thinking about what mechanics this world would have as an mtg plane. You'd want to show the interaction between the worlds. Double face cards? Bestow? Mutate? All good places to start.
Sagas that transform into creatures? Or something like the Quests of Zendikar?
Edit- Divinity counters.
I have been away from Magic for too long to even recognize most of those terms. Also I know this whole thread has been such a mess that I haven't presented ideas cleanly and you might have gotten confused among the myriad of different worlds I'm actually presenting, so I'm not sure if "interaction between the worlds" is necessarily the right angle to even explore.
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Also Kaldheim got me thinking about what it would mean to be a god in the world of forms. If you wanted gods would they be the singular/highest manifestations of a concept? Or maybe the universe just acknowledges the best at something and seers can see that they are the "god" of it?
On that note, Akasha is a concept to look into.
https://en.wikipedia.org/wiki/AkashaI started rambling above that I generally dislike including gods as physical entities in my worlds, most likely because I grew up on media without it — Magic didn't have gods for most of its life, anime typically has kami at best which aren't really equivalent in most settings, et cetera.
I briefly tossed around the notion that the plane's natural laws got put in place and then tweaked by various oldwalkers that visited and set themselves up as gods, but I dropped that idea pretty quick because
I, personally want to focus on the world and not 'walkers or their influence on it.