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 Post subject: Re: Commander: Legends
PostPosted: Wed Nov 04, 2020 11:53 pm 
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WotC_Ethan wrote:
Yeah, Hans's physical appearance is (a continuity glitch)/(a retcon)/(artistic license).
Wait, so basically the person who wrote that art desciption didn't even bother to read the story that Hans was in and just made assumptions? I have to admit that explanation didn't even occur to me. Little errors like getting the exact circumstaces of Borca's death wrong in a blurb don't really bother me that much because they don't affect anything, but this... Well, I don't want to make you feel bad for responding or anything, so I'm going to save that for the bigger rant about the quality of the art direction for this set that I'll have to write one of these days.


I wouldn't care the speculate about how much research the conceptor did. You have to admit that it's hardly the first time a character has been depicted differently than they have before. Personally, I find the illustration to be delightful, but that's just a matter of taste.

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That said, I love the character blurbs that we are getting for the commanders, so good job on that front!


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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 10:27 am 
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There have been some really out of the blue but really welcomed pulls like Tormod, Nevinyral and Hans (with some really amazing art by Yongjae and Ryan Pancoast <3 )

...but good mother-Trucking-GOD, I am still hella livid that we got a new Radiant.
As much as the art looked amazing... the slot could've been used for a Serran/white character that would've been nice on a card: new Orim? Sosinna? Kiniedern? Heck, Selenia in her old Serran self would've been infinitely much better than that smart-ass of an Archangel. :ahem:

I hate that we had to wait again for a year... and Commander has rotating themes and all. :doh:

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 12:54 pm 
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Unfortunately, I think this was just a question of logistics. They needed a partner Commander for the UW fliers draft archetype, Radiant was already established as caring about flying.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 1:50 pm 
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Yeah, there were plenty of legends designed with gameplay first, who were then concepted as characters they mechanically resembled. Radiant and Kamahl are good examples of that.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 3:42 pm 
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I'm not upset about Radiant getting a new card. She was a one shot but very memorable and tragic villain, she deserved something better than what she originally got.

Pity its not it, but thats a story for another day.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 3:56 pm 
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I'm not upset we got radiant instead of a new Orim because it means new Orim wouldn't have been saddled with partner uglying up the card.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 4:26 pm 
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Aaarrrgh wrote:
Unfortunately, I think this was just a question of logistics. They needed a partner Commander for the UW fliers draft archetype, Radiant was already established as caring about flying.


And Sosinna and Kinidiern could've worked for those~! :bigeyes:

Maybe Sosinna could be used as a blinker sort of creature when you have a flying critter around (as a reference to her being exiled with Xantcha) and Kinidiern could've actually still worked if given that Radiant card ability and could've been additional lore points for the set! And they wouldn't have looked weird with Partner... coz well, it's one of their featured things back in the Planeswalker novel. :V

*sighs*

Who am I to talk tho... I'm not a super biggie gameplay person (stopped playing the cards in Time Spiral, went back for Dominaria, and started Arena back in July) and I've only built janky Standard UB fliers decks...


Oh well, my only "silverlining" about this inclusion was the reaction to that Radiant Commander Legends card.... a lot of them I seen thought that her OG was much better and had doubts of putting her in an angel/fliers deck :V

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P.S. The whole set has been SPOILED. Are we not getting the usual themed decks like before or something?

Coz, yeah, I pretty much only need Liesa from all these and some pieces here and there for my "Handsome men in Magic art collection that are not in mythic rarity" :V

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 10:08 pm 
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Huh... We got cat legs Akroma. I honestly was expecting more cat on it than it was, but it was something I said I wanted.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 10:18 pm 
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Barinellos wrote:
Huh... We got cat legs Akroma. I honestly was expecting more cat on it than it was, but it was something I said I wanted.

Correct me if you're talking about a different card, but I'm pretty sure Akroma, Vision of Ixidor is sword-legs Akroma, from after she lost her legs for a second time while fighting the deathwurm.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 10:27 pm 
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Barinellos wrote:
Huh... We got cat legs Akroma. I honestly was expecting more cat on it than it was, but it was something I said I wanted.

Correct me if you're talking about a different card, but I'm pretty sure Akroma, Vision of Ixidor is sword-legs Akroma, from after she lost her legs for a second time while fighting the deathwurm.

Well, they are digitigrade, so I'd just assumed it was creative armor.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 10:34 pm 
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Barinellos wrote:
Barinellos wrote:
Huh... We got cat legs Akroma. I honestly was expecting more cat on it than it was, but it was something I said I wanted.

Correct me if you're talking about a different card, but I'm pretty sure Akroma, Vision of Ixidor is sword-legs Akroma, from after she lost her legs for a second time while fighting the deathwurm.

Well, they are digitigrade, so I'd just assumed it was creative armor.

Hm, I guess it would make sense to be a bit of both, assuming the metal-spike-legs were built off what remained of her front-cat-legs.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 10:54 pm 
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As somebody who never read the books- Akroma had cat legs? Please do share.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 11:29 pm 
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TPmanW wrote:
As somebody who never read the books- Akroma had cat legs? Please do share.

My memory is vague and mostly rebuilt off the wiki, but basically...

Akroma: Ixidor, I've failed you! I tried to kill Phage, but she touched my legs and now they're gone!
Ixidor: Don't worry, I'll whip you up some new legs out of this... jaguar! *Dreams a jaguar into existence and immediately kills it. Dreams said jaguar's legs (yes, all four) onto Akroma.*
Akroma: Couldn't you have skipped straight to step 2 there?
Ixidor: Shhhh.

Then later she lost her legs again while searching for Ixidor in the acidic stomach of a giant deathwurm. And then they somehow healed into blades? I think that happened without Ixidor's help. I don't remember how, though, or if it was actually explained. That trilogy was wild.

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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 11:32 pm 
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Phage touched her. Ixidor fixed her.


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 Post subject: Re: Commander: Legends
PostPosted: Thu Nov 05, 2020 11:44 pm 
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Sounds like an author with a very specific fetish...

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 Post subject: Re: Commander: Legends
PostPosted: Fri Nov 06, 2020 12:11 am 
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J Robert King's Wild Ride was the most uniquely bad stuff we've gotten in Magic's storyline. Maybe not the worst anymore, but despite its staggering incomprehension of good storytelling it was at least memorable.

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 Post subject: Re: Commander: Legends
PostPosted: Fri Nov 06, 2020 12:53 am 
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And that train of exchanges was exactly why I wanted this card.

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 Post subject: Re: Commander: Legends
PostPosted: Fri Nov 06, 2020 2:15 am 
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Somebody: "Wouldn't blade-leg Akroma be funny?"
Me: "Ha ha! Yes! We should do it!"
Somebody else, two years later: "Ethan, could you please write an article explaining blade-leg Akroma?"
Me: "Fuuuuu..."

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 Post subject: Re: Commander: Legends
PostPosted: Fri Nov 06, 2020 2:18 am 
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WotC_Ethan wrote:
Somebody: "Wouldn't blade-leg Akroma be funny?"
Me: "Ha ha! Yes! We should do it!"
Somebody else, two years later: "Ethan, could you please write an article explaining blade-leg Akroma?"
Me: "Fuuuuu..."

Hoist by thine own petard!

Also <3 Ethan.

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 Post subject: Re: Commander: Legends
PostPosted: Fri Nov 06, 2020 6:11 am 
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WotC_Ethan wrote:
Yeah, there were plenty of legends designed with gameplay first, who were then concepted as characters they mechanically resembled. Radiant and Kamahl are good examples of that.

Kamahl? Really? Was "green mythic with overrun and/or animate effect" a gameplay need? I would have assumed most of the mythics were top-down designs, possibly except for Sakashima who might have started as "mirror gallery in the command zone". Maybe Akroma too, but certainly not Kamahl who just looks like a reinterpretation of his original card.

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