It is currently Thu Nov 28, 2024 7:54 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: [CMR-ICD] War Room
PostPosted: Sat Oct 31, 2020 3:14 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
Image

Some have speculated that you can't play this in Legacy, but I think that you can firstly calculate the number (zero) and then pay that much life, so it should be fine


Like this post
Top
 Profile  
 
 Post subject: Re: [CMR-ICD] War Room
PostPosted: Sat Oct 31, 2020 3:27 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 4975
Preferred Pronoun Set: He/him
Except your Commander's color identity isn't zero, it's non-existent. Those terms are already differentiated in the rules when it comes to Mana cost (see memnite vs. evermind), so I think we'll get a similar ruling here.

_________________
Come and play 3 Card Magic! The Most Minimalistic Magic Format! (TM)

my ego sig


Like this post
Top
 Profile  
 
 Post subject: Re: [CMR-ICD] War Room
PostPosted: Sat Oct 31, 2020 3:31 am 
Offline
YMtC Pro Tour Champion
User avatar

Joined: Sep 22, 2013
Posts: 14369
The CMC of Evermind is 0, though. If you have Maelstrom Nexus and play Llanowar Elves first you can cascade equally to Memnite or Evermind.
The number of colors in {NULL SET} is also 0.

Wish this had a Maze of Ith effect just for the Dr. Strangelove joke.

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Like this post
Top
 Profile  
 
 Post subject: Re: [CMR-ICD] War Room
PostPosted: Sat Oct 31, 2020 3:35 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 4975
Preferred Pronoun Set: He/him
I feel like it would be an undefined set, not a null set. You can't actually determine the number of colors of something which doesn't exist.

_________________
Come and play 3 Card Magic! The Most Minimalistic Magic Format! (TM)

my ego sig


Like this post
Top
 Profile  
 
 Post subject: Re: [CMR-ICD] War Room
PostPosted: Sat Oct 31, 2020 3:40 am 
Offline
YMtC Pro Tour Champion
User avatar

Joined: Sep 22, 2013
Posts: 14369
I wouldn't rule out that being a ruling, but I think it would need a new ruling. Possibly a sweeping one locking out the commander and other format-locked cards. Right now though we can look at Evermind or the costless suspends not having a mana cost and say "The amount of mana in a mana cost that doesn't exist is 0", so I don't see how we wouldn't say "The amount of colors in a set of colors that doesn't exist is 0"

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Like this post
Top
 Profile  
 
 Post subject: Re: [CMR-ICD] War Room
PostPosted: Sat Oct 31, 2020 4:51 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 4975
Preferred Pronoun Set: He/him
I don't know, so I'm mostly doing this as a thought experiment, but I could argue that converted Mana cost creates an exception which does not exist for color identities. Yes, evermind has cmc 0 and can be affected but things that care about cmc, but Embodiment of Agonies can't count it, because it has no Mana cost. War Room doesn't ask for a "converted color identity", it asks for a color identity.

_________________
Come and play 3 Card Magic! The Most Minimalistic Magic Format! (TM)

my ego sig


Like this post
Top
 Profile  
 
 Post subject: Re: [CMR-ICD] War Room
PostPosted: Sat Oct 31, 2020 4:59 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
I wonder if we can argue from the point of view of "why did they make this card". Could have just been a fixed amount of life. Or, if they wanted it to be no life for legacy, they could've made it no life for commander too. So is this wording to keep it out of legacy? Or just to benefit commander decks with less colors?


Like this post
Top
 Profile  
 
 Post subject: Re: [CMR-ICD] War Room
PostPosted: Sat Oct 31, 2020 5:06 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 4975
Preferred Pronoun Set: He/him
It is definitely to benefit commanders work fewer colors. This is going to be one of the best card draw engines in mono white, but not nearly as good in most other decks. It's a really clever way to balance the format a bit.

_________________
Come and play 3 Card Magic! The Most Minimalistic Magic Format! (TM)

my ego sig


Like this post
Top
 Profile  
 
 Post subject: Re: [CMR-ICD] War Room
PostPosted: Sat Oct 31, 2020 2:23 pm 
Offline
Member
User avatar

Joined: Mar 09, 2015
Posts: 2111
War Room can only be used for the T: Add C effect in formats without a commander, as you can't pay nonexistent costs and the life it would take isn't 0 it's nonexistent.

https://twitter.com/gavinverhey/status/ ... 2053915649


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group