I'm not sure which thread it was recently that I was complaining about the direction that Magic has gone over the last... 5? 10 years?, but I had a minor epiphany today because of some old cards from before my time and I thought I'd share.
I probably would not have made this connection had I not finally gotten into D&D and adjacent fantasy RPGs, but I can't help but notice, as I look at the general aesthetic of Magic as I know it, how it seems to be converging on the same aesthetic as D&D-like high fantasy. I'm talking mostly about the artistic look of the last couple of worlds and races which I was familiar with - Tarkir, Innistrad, Amonkhet - but I feel like it's probably just as prevalent now as my 5-year-old memories tell me it was then.
I remember someone, I think it was Keeper, once saying how, in latter-day Magic, there is no room for strange one-offs like
Hunted Lammasu because the style guides are so rigidly adhered to. IIRC, the talk at the time was that it was a double-edged sword: on the one hand, older Magic sets could be an hodgepodge of mismatched elements that didn't mesh with each other into a cohesive whole; on the other hand, the narrow focus on what the style guides dictated made the worlds feel much smaller than they used to, and had fewer interesting mysteries.
But then I take a look at some of the old Nantuko cards and just see something
completely different to what modern Magic does with its style. It feels less about the odd mix of elements, and more about just being a much more wild and unique aesthetic.
Kraul Swarm looks so much like a D&D monster that I first happened upon the art as someone used it in a homebrew document for a 5e insect race, while something like
Nantuko Vigilante looks nearly
alien in comparison (almost like a B-horror alien, in fact), and going even further back,
Thelonite Monk has a completely different aesthetic to either of them.
The one thing I'm not sure of is whether Magic
always had this element of trying to copy the high fantasy of the time. I know a few decades ago, fantasy looked completely different to what it looks like now. I remember being happy at the time that Orc, as a type, was more of a "thing" for Magic, but I'm wondering if including such things are less helpful than at first they appeared.
I dunno, I'm just rambling, here.