Miyazaki would hate the 'death of the author' theory because he has little respect for an audience.
Hearing all that sounds like the fairly typical but detestable old-guard stuff an in-power Japanese man would say, but I kind of wanted to zero in on this sentence because of what's been happening in video games... well, I was going to say "lately," but it's been happening for decades, it's just becoming ever more blatant in the last few years.
Like, on a base level, I can wrap my head around the notion that you need a lot of money to create these massive works of art like video games or anime or whatever, but I have become utterly disillusioned with the notion that they should exist
for the express purpose of making money. Lately I've been wanting to change my critical language to focusing on production -- possibly talking to people involved in it when and where I can -- precisely because of this. There's also the fact that I'm easily won over and wouldn't know where the artist's intent ended and the influence of the market began, and that there's no shortage of corporations willing to take advantage of that [see: the Charging Bull and Fearless Girl statues in New York].
The obvious problem is Miyazaki dismissing
everything outside of "pure art" out of hand. It's a very elitist point of view that doesn't really take in the realities of life where the artist needs to make money to live (and consequently glorifies the "starving artist" trope that's been harmful to artists for a long time). As much as I
prefer seeing the less-filtered visions of the artists (such as from the indie game scene), you cannot hate your audience simply for them not taking away what you wanted them to. Everyone comes to the table with different life experiences that informs how they view a piece of art, which I believe is what Death of the Author is supposed to mean (I could be wrong since the term itself is vastly overapplied and misinterpreted).
I'm getting rant-y and it's late, so I'm going to cut my ramblings off short here.
I know in some of the Touhou-esque games (I think Touhou itself) you can "Focus" which slows your movement somewhat but lets you see the hitbox pixel, boldly lit up. One of the videos I watched when seriously considering getting into Touhou was very clear that you basically always want to focus (even though it also changes your shot pattern in that game) because as well as seeing your hitbox and getting the focus shot pattern, the slower movement is a boon for pulling off pixel perfect dodges.
See, I was talking about games where the core
is always visible (I didn't know that was an "option" in Touhou), and am still meaning the same: I cannot reliably measure where I'm safe if my hitbox is not also my character sprite (this honestly applies to any game I've played in any genre, but it's an active hindrance in bullet hells).
So, Starwish is (Was? It's a flash game so it's kind of dead, but I have a .swf of it so I can play it offline if I want to revisit)
https://bluemaxima.org/flashpoint/I heard about this around the time the news first broke that Flash was going down, and thought it was going to be a repository of saved flash games and stuff, but glancing through it looks like what it evolved into was a substitute for Flash without the security loopholes. Thought I'd link it in case anyone didn't know about it.