I blocked with everything except Devotee because I'd come to the same conclusion as you (I die to pump spells). I didn't want to block with just one small creature because Training gives trample. The Sower died, if I remember correctly I drew and played Rise Again, swung, and opponent conceded.
Still not sure if it's better to play Sower instead of force some trades to simplify the board while still getting to make a token. The Sower does win if opponent can't answer it, but simplifying the board makes it harder to lose, and I should already win in the long run thanks to the sanctum.
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Not sure what the best approach is but my thinking is if I have the advantage and opportunity to win next turn, I’d go for that rather than giving opp more chances to draw a bomb or something to swing board in their favor. If I was still a couple turns away from lethal it’d be different.
The rare is a non-pick in pack1. You're not commiting to RG (or even 1 as a splash) based off of no information and a land. I think the pick is between the 3 Uncommons and Feed the Swarm, and I you could make a case for Sizzling Barrage as an instant 4 damage removal. I've never picked that card before but I'm willing to listen to arguments for it.
Feed the Swarm. Not only is it a 2 mana destroy target creature, it is the ONLY way for non-white/green to remove enchantments. With Bubble Snare, Nahiri's Binding at common that's a legit bonus. And in Bo1 you're probably not running Disenchant in White anyways, there is a good case for running Broken Wings though. There are also trouble enchantments like Roost of Drakes and a few Rare enchantments that become a problem every once in a while.
Warleader and Relic Vial are both really strong when in the right decks, and cards that you will look for later in the draft. Is it worth overlooking removal for the possiblity of moving into those decks if the cards come?
I think Jerboa is a "safe" pick that people who are adverse to risk would take. That doesn't mean it's the wrong pick, just less risky than the other two uncommons. It'll be playable in far more decks and doesn't commit you to a two color combo right off the bat.
"BREAD" says take Feed the Swarm but I don't draft by BREAD strategy only
My Pick
Spoiler
Relic Vial - Even though it is at it's BEST in a cleric deck, there's nothing on the card that says you can't play it in some other deck. It's card advantage. It turns any kill spell of the opponents into a 2-for-1 for you. You trade your creature for their removal, but you sac it for an extra card. Also works on chump blockers. The lifegain is nice, and in certain boardstates overpowered, but you can throw this in a Party deck and still get that bonus. The only color that doesn't have clerics is Red.
Feed the Swarm would be the next picked card.
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Last edited by sixty4half on Sun Oct 04, 2020 8:16 am, edited 1 time in total.
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I’d take Feed the Swarm. I’m always happy to run a copy of that.
I’m not super high on cleric artifact. If it was the wizard one I’d be willing to speculate P1P1, but I see cleric one as a step down from wizard one - it’s ok, but I don’t want to first pick it.
I'd pick Feed the Swarm as well. Vial is very slow outside of exactly the Clerics deck and I'd want other cards before it. If Feed the Swarm weren't in the pack, I'd probably take Kargan Warleader.
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Would take Feed the Swarm because the competition (Relic Vial & Kargan Warleader) are either multicolor or only good in one deck. I can't imagine Jerboa being better than the 2-mana removal spell, either.
You're on the play, and do land go. Opponent plays Island and says go. You are holding Cleric of Chill Depths and Thieving Skydiver. Which do you play?
Spoiler
I played the Cleric, but it never got to attack. I wonder if that was right. At the time I was thinking Skydiver could potentially have a relevant kicker effect since opponent could have the Wizard artifact, not to mention various other random artifacts such as Packbeast, but it turns out they were UG kicker splashing red, and I eventually lost the game by 2 damage.
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I would have played the skydiver. You don’t know what your opponent is playing, or if they even have anything in deck to steal. You have a chance to play a 2/1 flyer before opp drops a second land. Isn’t it greedy to not play the flyer? What does 1/3 on the ground when you’re in position to be the aggressor give you?
Seems pretty straight forward to me: play the flyer T2, play the 1/3 T3 (unless you have better 3 drop) to be slightly annoying blocker while you race in the air.
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That just seems too greedy to me. One of the things that makes skydiver so good is it can be a T2 two power evasive threat. Stealing an artifact is strong but unless this is Bo3 and you’ve already seen something you need to steal to answer, you’re nurfing a strong aggressive start on the chance that opp (A) even drafted it and (B) has it in their top 9.
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He has no next to no control cards in that deck. His beef tops out at what, 3 power? He wins with fliers. He loses if opp has chance to go big or play out flying blockers. If he has a chance to put a 2 power flier on the board T2 on the play, he takes it imo
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