Censoring crusade was a real stretch though. White's the "holy" color, no the "white people" color, so granting white creatures a bonus isn't exactly racist there. Jihad was less of a stretch, but runs into the same problem. "Crusade" is thrown around to mean a lot of things these days. "Jihad" considerably less so.
Given the history of both, I can see WOTC wanting to distance themselves from war campaigns heavily motivated by religious and ethnic differences. It's an odd territory for them; the game
is telling stories, often of
evil people, but at the end of the day, it's still a game first. Alienating your audience because your main bad guy is a raging bigot doesn't seem worth it. This isn't a novel where you can show such characters with nuance and argue their evil existence.
I have complicated feelings about this matter. Obviously, I'm opposed to the rhetoric they see in these cards, I can respect their intent.
But I'm staunchly opposed to the idea of burying this or censoring it. Partly because, while these specific cards getting binned doesn't bother me so much, once you start, it's going to be easier to do again. And this kinda thing works on a sliding scale. What happens in the future when something innocuous is no longer acceptable? And then even later?
Judging the past through the filter of the modern day is dangerous if it means scrubbing it out. (Even at the time these cards were printed, it was, at BEST in poor taste if not deplorable) Acknowledging the context that it was a different time and we've moved past that is a more powerful message than outright
erasing it.
So, since they did this, when are they going to remove elves from the game for their decades of racism?
(This is a hyperbolic statement.)
It's important for them to keep their history intact, own up to their mistakes, and properly contextualize that past for those who seek to study it. But from a gameplay point of view, getting rid of the offending content makes sense. Magic is a game first and foremost and it's their job to cultivate it toward maximum enjoyment. Gatherer is the primary tool for referencing cards and Oracle text for gameplay. Removing the cards from the formats they oversee and from the primary tool they use to communicate that information is just making the game a better place for more people. The history is still there; it's just less visible and given better context now.