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PostPosted: Mon May 18, 2020 3:09 pm 
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My character's concept is nearing solidity. He'll be a Human (Variant for the Polearm Master feat) Paladin with a Soldier Background.

more details

Are there specific naming conventions? Should names be inspired by the cultures the PHB describes?

(the howling dead are there to foreshadow a possible Oath of Vengeance)

PS: How crippling is each character's fear? For instance, can my character cross bridges, albeit with barely concealed nervousness, or he'd rather swim/vault/climb to the other side?

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PostPosted: Mon May 18, 2020 3:23 pm 
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My character's concept is nearing solidity. He'll be a Human (Variant for the Polearm Master feat) Paladin with a Soldier Background.

more details

Are there specific naming conventions? Should names be inspired by the cultures the PHB describes?

(the howling dead are there to foreshadow a possible Oath of Vengeance)


Names are a "Free-for-All" and will not be counted for any penalties for puns or jokes (I mean e have a Tiefling named "Zanzilbar", and it's amusing as all hell).

As for your backstory, I like it. As soon as your submission is finished I'll add you to the roster

TPmanW wrote:
TyranntX wrote:
How do you feel about characters already knowing each other before campaign starts?


They would need to have a good ingame reason to, perhaps you are a tag team of mercenaries? Or maybe something else? So long as it's consistent with the other member(s) of the party I'll be fine with it. Though given the Nature of our warforged character I doubt you will know EVERYONE from the start....

Sounds like something the PCs should do in the OOC forum. And... it is done!
It also might be worth setting up a single Google drive for everybody to put their campaign stuff in.


This, I STRONGLY agree with.


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PostPosted: Mon May 18, 2020 5:26 pm 
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Sorry I wasn't around to comment on anything earlier; work and all that.

While I'm still not quite won over by your explanation of what jokes would pass, it sounds like you just want in-universe/in-character free of reference humor more than anything, and like Huey, I'm willing to give it a shot.

After looking over some rules and options again, I have a few possible ideas percolating in my head, but I worry that the options I'd like to pursue wouldn't round out the party very well. My first idea was also going to be a Monk, for instance, but I don't know how well 5e handles party composition and Tevish already came up with a Monk.

Regardless, I'd like to roll up my numbers first, in case I get some odd feature that wouldn't fit with the character concepts currently simmering.

Roll | Result
Stat 1 | 14
Stat 2 | 13
Stat 3 | 12
Stat 4 | 7
Stat 5 | 14
Stat 6 | 18 {auto}
Perk | 7
Drawback | 6
Fears | 37


EDIT: Perk is Fasting (half as much sustenance to survive)
Drawback is ugly (-2CHA)
Fear is Aviophobia (fear of flying)

This fits one character concept considerably more than the others, but I'll have to think whether it's worth pursuing.


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PostPosted: Mon May 18, 2020 5:35 pm 
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Sorry I wasn't around to comment on anything earlier; work and all that.

While I'm still not quite won over by your explanation of what jokes would pass, it sounds like you just want in-universe/in-character free of reference humor more than anything, and like Huey, I'm willing to give it a shot.

After looking over some rules and options again, I have a few possible ideas percolating in my head, but I worry that the options I'd like to pursue wouldn't round out the party very well. My first idea was also going to be a Monk, for instance, but I don't know how well 5e handles party composition and Tevish already came up with a Monk.

Regardless, I'd like to roll up my numbers first, in case I get some odd feature that wouldn't fit with the character concepts currently simmering.

Roll | Result
Stat 1 | 14[here]
Stat 2 | 13[here]
Stat 3 | 12[here]
Stat 4 | 7[here]
Stat 5 | 14[here]
Stat 6 | 18 {auto}
Perk | 7[here]
Drawback | 6[here]
Fears | 37[here]


EDIT: Perk is Fasting (half as much sustenance to survive)
Drawback is ugly (-2CHA)
Fear is Aviophobia (fear of flying)

This fits one character concept considerably more than the others, but I'll have to think whether it's worth pursuing.


Ouch, Stat 4 looks painful, but otherwise some pretty decent stats. Fasting is good to have for a meat bag, and fear of flying is quite unique.


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PostPosted: Tue May 19, 2020 8:10 pm 
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Well, nobody addressed my concerns about party composition, but, while I did find advise that says composition matters less in 5e than in previous editions, I'm also somewhat put off by the fact that at level 1 two characters of the same class are going to have the exact same options available (e.g. a Monk has the same Martial Arts and Unarmored Defense as another monk). Added to the fact that others are trying to diversify their characters from each other, and I figured it best I try going an alternate route than what others have started making.

That said, after getting Ugly, my first inclination was to make Shrek, which is embarrassingly easy to do in 5e: your choice of 3 Orc types, Beastmaster Ranger, Mule companion. You can even start with Fey and Swamp as your favored, so that the reason you're adventuring is those damned fairytale creatures wouldn't get out of your swamp.

I'm not overly fond of the meme version of Shrek (though I still hold a lot of love for... some of the movies), and to be honest I'm not interested in playing such an easy-to-construct joke. After rooting around the Unearthed Arcana subreddit -- which, to my surprise, is for homebrew content and not official UA material -- I hit on an idea that's quickly grown on me. I am going to need some

GM Approvals?


Character concept


All that out of the way, while I would totally rock a 7/8 constitution to match what I'd like to play as a somewhat-sickly character, you seem really eager to kill us off so I'll go ahead and take that one reroll for that 7:

10

EDIT: a, yes... perfect.


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PostPosted: Tue May 19, 2020 8:57 pm 
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Well, nobody addressed my concerns about party composition, but, while I did find advise that says composition matters less in 5e than in previous editions, I'm also somewhat put off by the fact that at level 1 two characters of the same class are going to have the exact same options available (e.g. a Monk has the same Martial Arts and Unarmored Defense as another monk). Added to the fact that others are trying to diversify their characters from each other, and I figured it best I try going an alternate route than what others have started making.

That said, after getting Ugly, my first inclination was to make Shrek, which is embarrassingly easy to do in 5e: your choice of 3 Orc types, Beastmaster Ranger, Mule companion. You can even start with Fey and Swamp as your favored, so that the reason you're adventuring is those damned fairytale creatures wouldn't get out of your swamp.

I'm not overly fond of the meme version of Shrek (though I still hold a lot of love for... some of the movies), and to be honest I'm not interested in playing such an easy-to-construct joke. After rooting around the Unearthed Arcana subreddit -- which, to my surprise, is for homebrew content and not official UA material -- I hit on an idea that's quickly grown on me. I am going to need some

GM Approvals?


Character concept


All that out of the way, while I would totally rock a 7/8 constitution to match what I'd like to play as a somewhat-sickly character, you seem really eager to kill us off so I'll go ahead and take that one reroll for that 7:

10[here]

EDIT: a, yes... perfect.


The only issue with point 1, is that this world has its own pantheon. So a fallen god may not be possible... IF you are talking about the ones who side with heaven. What COULD be possible is that you are the one of the sons of the primary antagonist (who's Identity I've been trying to keep to myself for at least until we began). Basically... your dad is the overlord of hell itself, the leader of the Hell Knights. For what ever reason you defected from his vision and you were locked away in prison. However you escaped and fled from hell and are now on the run as a fugitive. (only issue with this is that you'd have a fixed name)... Other wise you could go the route where you are not descendant from a god but rather just one of his followers and defected, you'd still have ties to the Hell Knights, but you'd have a better chance of escaping capture.

(Because none of the other gods would make sense, I recommend either of those two options if you want the "fallen" background)

For point 2. Yes, I will allow that. UA is 100% free game. As I have stated on the opening post. as is A LOT of other Homebrew content.

point 3...eh, see my point 1.

Now on to your character concept,

"Mother Grim" (lovely name btw) seems to be pretty solid in terms of back ground... though something I must mention is that this campaign has no level cap. and this has something to do with story elements so i'm not going into further detail... Let's just say that's part of the reason why death plays a big role in the campaign. Otherwise,i'm glad you have some clear cut goal for building your character. Just be sure to keep it fluid if things take a jot to the left... This is D&D after all (and 5e at that), so ANYTHING can go south fast... Even singing karaoke. (hey I never said you couldn't make references BEFORE you started playing)


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PostPosted: Wed May 20, 2020 2:33 am 
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I have some apprehensions regarding what's posted in the OP, but I guess I can at least ask before making any final decision:
- How big a part do combat encounters play, and how do you plan to run them on a forum?
- You seem to have a lot of plans for how the game will play out (to the extent of calling it a homebrew story and having a scripted spoiler event). How important is that story to you as a gm, and do you have plans for when the game will conclude?
- You mention that light sleeper doesn't prevent you from regaining spell slots. How, specifically, does it and quick healer work? Say I am a Paladin, does light sleeper mean I only get back my Channel Divinity on a long rest, and quick healer that I get back Lay on Hands on a short rest?

rolls just in case and for fun


edit: Does the rogue's soulknives work with booming blade? Intuitively I feel like it should, but technically speaking, I don't think you can use them as the material focus for the spell.

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Last edited by Mown on Wed May 20, 2020 4:46 am, edited 1 time in total.

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PostPosted: Wed May 20, 2020 2:34 am 
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PostPosted: Wed May 20, 2020 3:34 am 
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I just realized that my perk and drawback didn't make it onto the PDF version of the sheet, but I'm a Quick Healer and Stupid. Also, I picked Dragon for my Zodiac sign.

Edit: I think I fixed it. Realized I could add them as features in my custom background. Can someone click the link in my previous post and check that everything's there?

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PostPosted: Wed May 20, 2020 9:59 am 
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Mown wrote:
I have some apprehensions regarding what's posted in the OP, but I guess I can at least ask before making any final decision:
- How big a part do combat encounters play, and how do you plan to run them on a forum?
- You seem to have a lot of plans for how the game will play out (to the extent of calling it a homebrew story and having a scripted spoiler event). How important is that story to you as a gm, and do you have plans for when the game will conclude?
- You mention that light sleeper doesn't prevent you from regaining spell slots. How, specifically, does it and quick healer work? Say I am a Paladin, does light sleeper mean I only get back my Channel Divinity on a long rest, and quick healer that I get back Lay on Hands on a short rest?

rolls just in case and for fun


edit: Does the rogue's soulknives work with booming blade? Intuitively I feel like it should, but technically speaking, I don't think you can use them as the material focus for the spell.


Combat would likely work no different than your typical battle on this site (why has no one made a forum friendly battle tracker yet?) With the exception of some encounters, though they ill only happen after the scripted event. (assuming you make the right choices)

I can not say how long of a game this will be, but I can say that it's truly massive. Even if you complete the campaign in a short amount of time, odds are there's something you missed (never mind the fact this campaign has multiple possible endings)

Light sleeper only applies to restoring HP, basically means more often than not you will always roll for regaining hit points. As for quick healer, it's the opposite. all benefits you gain from a long rest you get from taking a short one as well. These two are one of the more "over powered and/or dangerous? quips to have... So that's a Yes on the Paladin question :)

And yes, I'll Allow for those soul knives. Just be mindful of what you use them on.

Feel free to ask any other questions before creating your character (if you choose to join that is, you seem to have some pretty ok stats).


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PostPosted: Wed May 20, 2020 10:11 am 
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Aaarrrgh wrote:


Approved, Welcome to the Age of the End


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PostPosted: Wed May 20, 2020 11:06 am 
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TyranntX wrote:
Combat would likely work no different than your typical battle on this site (why has no one made a forum friendly battle tracker yet?) With the exception of some encounters, though they ill only happen after the scripted event. (assuming you make the right choices)

I think all the games I've attempted to participate in died out before any battle happened, so I don't know what a typical battle for this site looks like. I'm assuming we won't be using a grid, but what I'm really asking is how often I should expect battles to transpire. It obviously depends a bit on how players decide to approach certain situations, but should I expect dungeons where we have to fight ourselves through to get to the bottom? Are random encounters a thing? Are a significant number of the antagonists thoroughly evil (fiends, undead, aberrations, or otherwise lacking in morals) and therefore impossible to reason with? If I make a character that isn't particularly combat proficient, would I be a major hinderance?
TyranntX wrote:
I can not say how long of a game this will be, but I can say that it's truly massive. Even if you complete the campaign in a short amount of time, odds are there's something you missed (never mind the fact this campaign has multiple possible endings)

It was less a question of how long it will take, and more a question of how rigid your expectations for how the game will play out are. I'm willing to try a railroad, I just want to know it going in.

I don't really know what I'd use my reroll on. Dexterous and Quick Healer are completely broken, and Strong and Resilient are probably both better, but Booming Blade is one of my favorite spells.
Certainly not rerolling my flaw.
Arachnophobia is a bit boring, but there's some hooks there at least, and rerolling my fear sounds unlikely to yield a result I'd rather have.
Of course I could also just reroll my 9.

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PostPosted: Wed May 20, 2020 11:26 am 
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Mown wrote:
TyranntX wrote:
Combat would likely work no different than your typical battle on this site (why has no one made a forum friendly battle tracker yet?) With the exception of some encounters, though they ill only happen after the scripted event. (assuming you make the right choices)

I think all the games I've attempted to participate in died out before any battle happened, so I don't know what a typical battle for this site looks like. I'm assuming we won't be using a grid, but what I'm really asking is how often I should expect battles to transpire. It obviously depends a bit on how players decide to approach certain situations, but should I expect dungeons where we have to fight ourselves through to get to the bottom? Are random encounters a thing? Are a significant number of the antagonists thoroughly evil (fiends, undead, aberrations, or otherwise lacking in morals) and therefore impossible to reason with? If I make a character that isn't particularly combat proficient, would I be a major hinderance?
TyranntX wrote:
I can not say how long of a game this will be, but I can say that it's truly massive. Even if you complete the campaign in a short amount of time, odds are there's something you missed (never mind the fact this campaign has multiple possible endings)

It was less a question of how long it will take, and more a question of how rigid your expectations for how the game will play out are. I'm willing to try a railroad, I just want to know it going in.

I don't really know what I'd use my reroll on. Dexterous and Quick Healer are completely broken, and Strong and Resilient are probably both better, but Booming Blade is one of my favorite spells.
Certainly not rerolling my flaw.
Arachnophobia is a bit boring, but there's some hooks there at least, and rerolling my fear sounds unlikely to yield a result I'd rather have.
Of course I could also just reroll my 9.


From what I've seen, combat goes along the lines of... roll initiative, use it for the turn order... have a mental image of where everyone is given hat the DM describes to you. Dungeons will have encounters, though it will be balanced out with puzzles and other challenges too. Fighting will mostly occur out in the field, or n places with strong influences towards the Hell Knights. If you make a support character, I doubt you'll be in anyone's way... Unless the dice hate you or if you role your character that way.

This game is too varied for me to say what my expectations are, and it's especially difficult to say when we haven't even started... all I can say is that it's something I hope players have fun with despite the more bleak environment they will be exploring.

Well the Re-roll is optional, if you don't want to use it then you don't have to. Perks are broken yes, but keep in mind that this is a homebrew campaign, and may not seem as "op" as it seems.

Opting to not re-roll your flaw is smart, because odds are you will get something worse... Glutinous is detestably the most harmless.

So if you WERE to use that re-roll, that 9 would likely be the best candidate... it's up to you in the end though

(also Arachnophobia is pretty common, and it is one of the more rational fears out there)


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PostPosted: Wed May 20, 2020 11:53 am 
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I guess I'll give it a shot, and hope that there won't be too much combat, as I foresee that taking a lot of time to resolve online. I' think I'll play a Forest Gnome Rogue (Soulblade), if we somehow end up over 20 then I guess I'll multiclass into a wizard or warlock, tempest theurge or genie seem kind of spicy, but we'll see what makes sense once we get there. Not sure what you feel about psionics, we can flavor it as magic if you'd prefer.

I think I generally like my three extras, so I'll reroll the 9: 16
also rolling for trinket, I'll use the Curse of Strahd table if you don't mind, I really like it: 4 (A lock that opens when blood is dripped in its keyhole.)
I'll have to think a bit about my personality, but let's put down Rabbit as zodiac.

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PostPosted: Wed May 20, 2020 12:05 pm 
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Mown wrote:
I guess I'll give it a shot, and hope that there won't be too much combat, as I foresee that taking a lot of time to resolve online. I' think I'll play a Forest Gnome Rogue (Soulblade), if we somehow end up over 20 then I guess I'll multiclass into a wizard or warlock, tempest theurge or genie seem kind of spicy, but we'll see what makes sense once we get there. Not sure what you feel about psionics, we can flavor it as magic if you'd prefer.

I think I generally like my three extras, so I'll reroll the 9: 16[here]
also rolling for trinket, I'll use the Curse of Strahd table if you don't mind, I really like it: 4[here] (A lock that opens when blood is dripped in its keyhole.)
I'll have to think a bit about my personality, but let's put down Rabbit as zodiac.


Good, I look forward to seeing what you come up with (and yes, Talking things out will lead to and open paths that wouldn't likely be available to you if you just kill on sight... so don't be afraid to take a more diplomatic approach)


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PostPosted: Wed May 20, 2020 12:09 pm 
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Mown wrote:
also rolling for trinket, I'll use the Curse of Strahd table if you don't mind, I really like it: 4[here] (A lock that opens when blood is dripped in its keyhole.)

Wait wut

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PostPosted: Wed May 20, 2020 12:20 pm 
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So we are currently running a party of fighter, paladin, monk, warlock, druid, and rogue, right? That seems pretty good. Having both a paladin and a druid should give us access to enough healing even without a cleric (plus I heal to full with a short rest).

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PostPosted: Wed May 20, 2020 12:21 pm 
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Mown wrote:
also rolling for trinket, I'll use the Curse of Strahd table if you don't mind, I really like it: 4[here] (A lock that opens when blood is dripped in its keyhole.)

Wait wut


Some classes and backgrounds come with trinkets... and given the nature of this Campaign, Curse of Strahd is a fitting choice for a list of options


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PostPosted: Wed May 20, 2020 12:30 pm 
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PHB actually says any character who wants a trinket can have one, and I want one:

Aaarrrgh rolled 1d100 and got a total of 59:
59


Hmm, that's a rabbit's foot on the standard table, and a key to the family crypt on the Strahd table. Rabbit's foot feels so generic, but a key to the family crypt would be weird for someone who hasn't seen his family since childhood.

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PostPosted: Wed May 20, 2020 1:00 pm 
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Aaarrrgh wrote:
PHB actually says any character who wants a trinket can have one, and I want one:

Original post: Aaarrrgh rolled 1d100 and got a total of 59:
59


Hmm, that's a rabbit's foot on the standard table, and a key to the family crypt on the Strahd table. Rabbit's foot feels so generic, but a key to the family crypt would be weird for someone who hasn't seen his family since childhood.


This is also true, and it seems like you have some odd choices to pick


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