Joined: May 13, 2020 Posts: 50 Location: Space
Identity: Male
Preferred Pronoun Set: Him
For the past 500,000 years, The Terral Universe has been divided by two Warring factions... The noble Ascended, and the evil Hell Knights. Though their conflicts brought rage and ruin to many countless worlds, none were less fortunate than Terris (Earth). Mortals of this world are born and raised in harsh and dangerous conditions, and often times their homes are the targets for the Hell Knights horrible raids. To help combat the wickedness, the old high king of Terris sent word to any nations that would listen to his plea and formed the allied forces known as "The Terral Alliance". However, the Hell Knights were also gathering allies, and swayed any followers with false promises of godhood to form a sub faction of their own... "The Legion of the End." Since then, the factions have been more hostile to one another than ever before.
As the Millennia passed, the war continued to rage on. With no clear winner to be determined or estimated. Sadly though, it's been taking it's toll on the weak or less fortunate more than usual as of late. With many hamlets being burned to the ground in the night from unexpected Hell Knight raids, families murdered out of fear and suspicion for working for an enemy faction, even many of the animals found them selves choosing sides. The World has become more inhospitable, with it's fate to be determined by the winning side. The Alliance wishes to restore the world and bring back peace and love, while keeping the influence of the Legion and the Hell Knights at bay. The Legion of the End however, wish to destroy the world, and rule over the universe as it's new gods and masters. Bringing with them a new era of death and chaos.
The Day of fate is coming ever closer, Who shall rule? The Ascended children of the heavens? Or the devilish power of the Hell Knights?
Hello people of NGA (why does that sound like a sports association?)... Welcome to my first Champaign on the forum. It's a Homebrew story of my design... and likely one of my most ambitious. The Story in a nut shell is that The God of the Underworld is fighting for control over the multiverse, So he's sending his army (The Hell Knights) to try and conquer it. The Other Deities are trying to stop him, and are sending their own forces (The Ascended) to stop them. The Players, are just caught in the middle of it all. What THEY do and what happens is determined by their actions and choices, the over all goal is varied and cannot be disclosed with out major story spoilers.
Anyway for those of you interested in joining, here's my list of rules and recomendations.
-Homebrew Races, Classes, and feats are (needless to say) allowed and welcomed. Just Run it by me first before creating your character.
-Stats can and WILL go above 20, this isn't just to "be fun" or to "be cool"... This is to keep you ALIVE.
-Evil alignments are STRONGLY discouraged, but not forbidden.
-Avoid making puns, references, and bad jokes... although you are allowed to make them, they may result in some... interesting... consequences.
-This World has it's own Pantheon, if you are a Cleric or Paladin... or ANYTHING that centers around god worship. Speak to me and we can work something out .
-Multi-classing is allowed.
-This is a story heavy Campaign, you can't expect to "run and gun" your way through.
-All Official races are allowed.
-The Following Races have been augmented and have Special rules to them. Dragonborn, kobold, tortle, lizardfolk, orc, half-orc, and Tiefling. Speak to me if you have any further questions...The Following changes are as follows...
Spoiler
Dagonborn
- Instead of a 5 by 30ft line of acid, Copper Dragonborn have a 15ft cone lighting breath weapon. Resistance is swamped from Acid to Lightening
- Instead of a lighting breath weapon, Bronze Dragnborn have an acid one. Resistance is Swapped from Lightning to Acid
- Instead of Fire, Brass Dragons now have a Poison breath weapon. Range remains the same, but resistance is swapped from fire to Poison
- Being the descendants of the great lizards, their lifespan is increased from 80 to 500 years. Maturity remains the same
Tortle
- Tortles gain one additional starting language
- As descendants of the great lizards, their lifespan has increased from 50 to 600. Maturity has been increased from 15 to 17.
Kobolt
- Kobolts have their own language, "Koboltian". Which they start with along side their current ones
- As descendants of the great lizards, their life span has increased from 150 to 450. Maturity remains the same
- There are no winged kobolts in this campaign, but they can receive them from feats
Lizardfolk
- Lizardfolk have a swim speed of 40ft
- Lizard Folk can hold their breath for X hours. (x = Constitution modifier. has a minimum of 1)
- Being the descendants of the great lizards, their lifespan is increased from 60 to 360. Maturity remains the same
Orcs and Half Orcs
- There are Three Clans of Orc, The Hemoth Clan, The Roc Clan, and The Remnants of the Nerga Clan . Players who play as these two races may either be from the clans or independent.
- Orcs and half-orcs are a warrior race, they retain their youth to fight longer (they stop physically aging once they mature, but old age can still kill them). Therefor their lifespan is equal to that of elves, but they mature at the age of 10.
-Terril Orcs are a Stone blue in coloration
Tiefling
-Tieflings, stop aging when they reach maturity... but have the same lifespan as before.
-This is a MASSIVE campaign, and has a player cap of 12 (though I doubt we'll get any where NEAR that many) . but a minimum of 5 players would be nice.
-I like to keep things active, and to post often. so please if you can, make sure your are available every one or two days. if you cannot make it, let me know in advance. if you are gone for 5 days, we will have to replace you.
-This Campaign has a Zodiac system, which will have special traits in line for your character later in the story.
- Each character actually has seven stats... This seventh stat is known as "Sanity" and starts at 10. It can only be enhanced through training. You cannot add stat increases to sanity unless gained through training. Sainity applies to a feature unique to this campaign, fears.
- Each Character has additional features to both aid and hinder their character... as well as flesh out their personality. These extra features are a perk, a drawback, and a fear. see the spoiler below for details.
Spoiler
Perks Roll 1d10
Spoiler
1. Strong, permanent +2 to STR. You May also use two-handed weapons with one hand without rolling disadvantage.
2. Dexterous, Permanent +2 to DEX. You also gain proficiency with all ranged weapons, doubling it if you already have it.
3. Resilient, Permanent +2 to CON. You also gain an additional 2 hp for your max every level.
4. Smart, Permanent +2 to INT. You also gain one Cantrip of your choosing.
5. Wise, Permanent +2 to WIS. You Also gain Proficiency in either Survival or Perception. Doubling your choice if you already have it.
6. Convincing. Permanent +2 to CHA. You Also gain Proficiency in any CHA skill of your choice. Doubling it if you already have it.
7. Fasting, you need only half as much food and water to survive.
8. Swift, you have add an additional 10ft to your base movement.
9. Quick Healer, You gain the same benefits from a long rest when taking a short one.
10. Poly Lingual, you gain an additional starting language
Drawback, Roll 1d10.
Spoiler
1. Weak, Permanent -2 to STR. You cannot use heavy weapons and you have permanent disadvantage on STR checks and saves.
2. Clumsy, Permanent -2 to DEX. You have permanent disadvantage to all DEX checks and saves.
3. Sickly, Permanent -2 to CON. Diseases and Poisons Ignore any resistances and immunity you have, and affect you as if you don't have them.
4. Stupid, Permanent -2 to INT. Permanent disadvantage to all INT Checks and saves
5. Oblivious, Permanent -2 to WIS. Permanent Disadvantage to all WIS checks and saves.
6. Ugly, Permanent -2 to CHA. Permanent Disadvantage on CHA checks and saves.
7. Gluttonous, you require twice as much food to survive. if you didn't need to eat, now you do.
8. Slow, you have -10ft base movement speed.
9. Light Sleeper, you can only gain benefits from a short rest, even if you take a long one.
10. Foreign, You cannot have "common" as a starting language, and cannot learn it.
Fears, Roll 1d100
Spoiler
1-2. Thantophobia (Fear of dying)
3-4. Pyrophobia (Fear of Fire)
5-6. Cryophobia (Fear of cold)
7-8. Astraphobia (Fear of lightening)
9-10. Dracophobia (fear of dragons)
11-12. Necrophobia (fear of the dead)
13-14. Aquaphobia (fear of water)
15-16. Hemophobia (fear of blood)
17-18. Nyctophobia (fear of darkness)
19-20. Clourophobia (Fear of clowns)
21-22. Demonophobia (fear of demons)
23.24. Autophobia (fear of being abandoned)
25-26. Herpophobia (fear of reptiles)
27-28. Claustrophobia (fear of closed spaces)
29-30. Ornithophobia (fear of birds)
31-32. Phasmophobia (fear of ghosts)
33-34. Entophobia (fear of bugs)
35-36. Basophobia (fear of falling)
37-38. Aviophobia (fear of flying)
39-40. itchyophobia (fear of fish)
41-42. Acrophobia (fear of hights)
43-44. Arachnophobia (fear of spiders)
45-46. Phobophobia (fear of fear itself)
47-48. Agrophobia (fear of open places)
49-50. Spectrophobia (fear of mirrors)
51-52. Bathophobia (fear of depth or deep places)
53-54. Zoophobia (fear of animals)
55-56.Agilophobia (fear of pain)
57-58. Galeophobia (fear of sharks)
59-60. Taphophobia (fear of being burried alive)
61-62. Photophobia (fear of light)
63-64. Monophobia (fear of being alone)
65-66. Ophidiophobia (Fear of snakes)
67-68. Toxiphobia (fear of being poisoned)
69-70. Mysophobia (fear of filth)
71-72. Thalassophobia (fear of the ocean)
73-74. Xenophobia (fear of the unknown)
75-76. Technophobia (fear of technology)
77-78. Atychiphobia (fear of failure)
79-80. Gephyrophobia (fear of bridges)
81-82. Trypophobia (fear of holes)
83-84. Ailurophobia (fear of cats)
85-86. Ombrophobia (fear of rain)
87-88. Cynophobia (fear of dogs)
89-90. Ranidaphobia (fear of frogs)
91-92. Enchophobia (fear of crowds)
93-94. Chritophobia (fear of bats)
95-96. Musophobia (fear of rodents)
97-98. Haphephobia (fear of being touched)
99-100. Panophobia (fear of everything)
-Death is a big part of this campaign, but not the immediate end for your character. I cannot say why without story spoilers so click below if you REALLY want to know/
Spoiler
The reason for this is, is that a TPK is scripted to happen in the early stages of the story... the hole party WILL die in the story, but the campaign will continue on as if they didn't die... you'll see how if you choose to play.
-You may re-roll any one thing for your character, be it a stat or one of the extra features... but you only get one, so choose wisely and carefully.
-You will use standard starting equipment.
-Start at level 1.
- Lastly, since stats are going to be higher than your average game, you will need to submit character sheets through .pdf files.
(BTW, I'm running the same campaign on D&D Beyond, so if this looks familiar... That's probably why)
So you've made it to the part for building the character? Guess that means I didn't scare you off with all the strange and unusual additional rules I set. So here's what you need for submitting a character.
Name : (First) (Last [Optional])
Race & Class: (If Homebrew, let me know first)
Age: (keep to official books unless I say otherwise or if homebrew)
Alignment: (Your Moral compass if you please)
Zodiac: (choose an Animal from the Chinese Zodiac, do not pick one someone else has chosen)
Stats: (you get one free 18 [Cannot be sanity], the rest you roll for [safe for Sanity which starts at 10]) (always keep a backup for your stats, as Sanity doesn't have an official slot)(Do NOT reroll 1's)
Perk: (Roll 1d10 and refer to an earlier chart)
Shortcoming: (Roll 1d10 and refer to the drawbacks chart)
Fear: (Roll 1d100, refer to the fear chart)
Background: (tell your character's backstory here)
(link your sheet at the bottom)
-One more thing of note, for the story you each were on a small coastal town known as "Saballi" where you are meeting up with a contact who is going to give you a special job, why you are doing said job is up to you... just expect to do more once it's finished.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Joined: Sep 25, 2013 Posts: 14139 Location: Kamloops, BC
Identity: Male
I'm just about the only person who's actually busy during the pandemic but I might be able to pull this off. Am I just expected to make 3/4 posts a week, checking in every few days?
You might want to post a link to this on the different forums general chitchat threads. Not everybody checks in on Play By Post.
So are we suppose to roll our own stats? Any particular rolling method?
Wait, tortles only had a lifespan of 50 years? Do the authors at Wotc not know how incredibly long turtles live?
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
I'm just about the only person who's actually busy during the pandemic but I might be able to pull this off. Am I just expected to make 3/4 posts a week, checking in every few days?
You might want to post a link to this on the different forums general chitchat threads. Not everybody checks in on Play By Post.
So are we suppose to roll our own stats? Any particular rolling method?
Wait, tortles only had a lifespan of 50 years? Do the authors at Wotc not know how incredibly long turtles live?
I'm new to this forum, so I'll be sure to have a look at that and post the link to this Campaign where ever needed to grab attention.
For posting frequency, yes... 3/4 post a week should be okay so long as you keep up with events.
For stat rolling, yes you roll your on stats using the dice roller feature (I'm actually surprised this site has one). Roll 4d6 and drop the lowest (if possible to drop dice, Again I'm new here and still need to figure things out with the roller). don't re-roll 1's.
Aaaand, no I don't think they do. I mean they have Dragonborns live up to 70 years, I know that aren't dragons but they ARE draconian! I mean for crying out loud, even the kobolts live longer then them!
The dice roller shows the individual results of each die, so even though I think it doesn't give the option to display the result with the lowest one dropped, it is easy enough to do manually.
I have a character concept in mind, but I have to ask something: I'd like for my character to be an escaped slave, are there societies in this setting which just straight up raid places and grab people into slavery. I know that in the Forgotten Realms some of the cultures of the Underdark (drow and duergar come to mind) might do things like that, but does it happen here?
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
The dice roller shows the individual results of each die, so even though I think it doesn't give the option to display the result with the lowest one dropped, it is easy enough to do manually.
I have a character concept in mind, but I have to ask something: I'd like for my character to be an escaped slave, are there societies in this setting which just straight up raid places and grab people into slavery. I know that in the Forgotten Realms some of the cultures of the Underdark (drow and duergar come to mind) might do things like that, but does it happen here?
Hell Knights have been known to do that in raids, so yes.
Cool. Character will be a Human Fighter. Will be back with details.
Edit: What language does the Hell Knights generally use? I figure that if my character was enslaved by them for years he would probably have learned the language.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Cool. Character will be a Human Fighter. Will be back with details.
Edit: What language does the Hell Knights generally use? I figure that if my character was enslaved by them for years he would probably have learned the language.
Hell Knights have their own language, Hell Speech.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Perk: Wise, Permanent +2 to WIS. You Also gain Proficiency in either Survival or Perception. Doubling your choice if you already have it. -I'll take that proficiency in Survival Drawback: Oblivious, Permanent -2 to WIS. Permanent Disadvantage to all WIS checks and saves. Fear: 3-4. Pyrophobia (Fear of Fire)
Now I just have to find my 5e books and look up the races, and I've never actually made a PDF, so we'll see how I do with that.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
There's a free character sheet builder on Dungeon master's vault which lets you track every part of your character and export it as PDF. Because WotC only have made certain character options open licence you might have to enter some things manually (they don't have most of the backgrounds and feats unfortunately).
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Joined: Oct 19, 2015 Posts: 2220 Location: Homestuck rehab center
Identity: Casual Genderf---ery
Preferred Pronoun Set: he/she/whatever
Currently on the fence about joining, gonna share my thoughts in the chance putting them in writing and later interactions may help me in my decision. Note that everything below will express my humble (kinda) opinion and will be mostly tied to my personal taste. If I happen to slight someone in doing so, I apologize in advance.
Character creation: Hmm, not a huge fan of random perks that heavily influence gameplay, tho if class can be chosen afterwards I could probably manage... It may force me to study classes I didn't touch yet, or that I wouldn't be particularly interested in, in order not to cripple myself. I was interested in playing a Warlock or Fighter (a Human Battle Master, to be precise) to test them out, but the latter would probably end up similar to Aaarrrgh's and the former may end up covered by TPmanW*... it wouldn't be a problem with huge parties (which this campaigns aims to have), but small parties (which it could happen to end up with) without a well-rounded comp often lead to painful experiences, and the campaign promises to be punishing. A Bard would be my safe choice ordinarily, especially with its 5e versatility, but I'm already playing one in another 5e campaign and I wouldn't want to cross wires, so to speak.
*It also sounds like a campaign where no matter your allegiance Warlocks would get a lot of pain their way through their otherwordly bond.
Tone: it's clear that the atmosphere is probably gonna be very bleak (adding the Sanity stat in a game like D&D is in itself a pretty dire omen) or at the very least pretty intense, which I'm gonna have to evaluate for my mental state, but outright discouraging jokes (badness is quite subjective, after all) makes me hesitate. After all, humor is one of the way through which people survive pain, and while endless strings of out-of-place pop references (which should be extremely limited in any immersive campaign anyway IMHO) and puns can ruin the mood, levity adds contrast to make the dire notes of stories hit harder and nervous jokes can be a good way to portray a character nearing their wits' end. But maybe that's what you were meaning by that rule, and I'm "arguing" against someone who already agrees with me.
PS: Wouldn't this thread be more at home in the Setup Zone?
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Cecil Gershwin Palmer (Welcome to Night Vale) wrote:
Hey! I'm interested in this. Right now, though, I'm thinking of a rather odd character: a warforged sorcerer, probably with one of the Xanthar's Guide to Everything origins like Storm or Shadow. I have a few questions related to this, particularly with regards to the Warforged race
Q1: If you'd decided, what's the lore of Warforged in this setting? Are they Ancient, Traditional, New, Emergent, or Unknown and do they typically belong to any particular faction? Q2: If I happened to roll Perk 7, Fasting or Disadvantage 7, Gluttonous, would they be rerolled (because warforged have 0 need of those things to begin with), stick for better or worse, or something else? Q3: For our character creation reroll, do you have to choose to reroll at that step of character creation or can you go back and reroll it at the end? (for instance, if my stats feel anemic but acceptable, can I go back and reroll a low stat after seeing my Perk/Shortcoming and accepting them as OK?) Q4: As something of an oldschool player, I'm used to rolling stats and then picking what to do with them. Would it be permissible to finish Stat/Perk/Shortcoming rolls and then revise choice of such traits as Class before finalizing them? (For instance, rolling Smart and Ugly and deciding that maybe wizard, rather than Sorcerer, might be the better career path)
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Last edited by Tevish Szat on Sun May 17, 2020 3:07 pm, edited 1 time in total.
Q2: If I happened to roll Perk 7, Fasting or Disadvantage 7, Gluttonous, would they be rerolled (because warforged have 0 need of those things to begin with), stick for better or worse, or something else?
7. Gluttonous, you require twice as much food to survive. if you didn't need to eat, now you do.
Dunno if you're supposed to eat organic food or if you need an equivalent price of minerals and metals (which would be awesome) but the second part of the answer seems to be there.
Q4: As something of an oldschool player, I'm used to rolling stats and then picking what to do with them. Would it be permissible to finish Stat/Perk/Shortcoming rolls and then revise choice of such traits as Class before finalizing them? (For instance, rolling Smart and Ugly and deciding that maybe wizard, rather than Sorcerer, might be the better career path)
That would influence my decision as well.
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Cecil Gershwin Palmer (Welcome to Night Vale) wrote:
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