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PostPosted: Wed May 13, 2020 5:54 pm 
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For the past 500,000 years, The Terral Universe has been divided by two Warring factions... The noble Ascended, and the evil Hell Knights. Though their conflicts brought rage and ruin to many countless worlds, none were less fortunate than Terris (Earth). Mortals of this world are born and raised in harsh and dangerous conditions, and often times their homes are the targets for the Hell Knights horrible raids. To help combat the wickedness, the old high king of Terris sent word to any nations that would listen to his plea and formed the allied forces known as "The Terral Alliance". However, the Hell Knights were also gathering allies, and swayed any followers with false promises of godhood to form a sub faction of their own... "The Legion of the End." Since then, the factions have been more hostile to one another than ever before.

As the Millennia passed, the war continued to rage on. With no clear winner to be determined or estimated. Sadly though, it's been taking it's toll on the weak or less fortunate more than usual as of late. With many hamlets being burned to the ground in the night from unexpected Hell Knight raids, families murdered out of fear and suspicion for working for an enemy faction, even many of the animals found them selves choosing sides. The World has become more inhospitable, with it's fate to be determined by the winning side. The Alliance wishes to restore the world and bring back peace and love, while keeping the influence of the Legion and the Hell Knights at bay. The Legion of the End however, wish to destroy the world, and rule over the universe as it's new gods and masters. Bringing with them a new era of death and chaos.

The Day of fate is coming ever closer, Who shall rule? The Ascended children of the heavens? Or the devilish power of the Hell Knights?

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Hello people of NGA (why does that sound like a sports association?)... Welcome to my first Champaign on the forum. It's a Homebrew story of my design... and likely one of my most ambitious. The Story in a nut shell is that The God of the Underworld is fighting for control over the multiverse, So he's sending his army (The Hell Knights) to try and conquer it. The Other Deities are trying to stop him, and are sending their own forces (The Ascended) to stop them. The Players, are just caught in the middle of it all. What THEY do and what happens is determined by their actions and choices, the over all goal is varied and cannot be disclosed with out major story spoilers.

Anyway for those of you interested in joining, here's my list of rules and recomendations.

-Homebrew Races, Classes, and feats are (needless to say) allowed and welcomed. Just Run it by me first before creating your character.

-Stats can and WILL go above 20, this isn't just to "be fun" or to "be cool"... This is to keep you ALIVE.

-Evil alignments are STRONGLY discouraged, but not forbidden.

-Avoid making puns, references, and bad jokes... although you are allowed to make them, they may result in some... interesting... consequences.

-This World has it's own Pantheon, if you are a Cleric or Paladin... or ANYTHING that centers around god worship. Speak to me and we can work something out .

-Multi-classing is allowed.

-This is a story heavy Campaign, you can't expect to "run and gun" your way through.

-All Official races are allowed.

-The Following Races have been augmented and have Special rules to them. Dragonborn, kobold, tortle, lizardfolk, orc, half-orc, and Tiefling. Speak to me if you have any further questions...The
Following changes are as follows...

Spoiler


-This is a MASSIVE campaign, and has a player cap of 12 (though I doubt we'll get any where NEAR that many) . but a minimum of 5 players would be nice.

-I like to keep things active, and to post often. so please if you can, make sure your are available every one or two days. if you cannot make it, let me know in advance. if you are gone for 5 days, we
will have to replace you.

-This Campaign has a Zodiac system, which will have special traits in line for your character later in the story.

- Each character actually has seven stats... This seventh stat is known as "Sanity" and starts at 10. It can only be enhanced through training. You cannot add stat increases to sanity unless gained
through training. Sainity applies to a feature unique to this campaign, fears.

- Each Character has additional features to both aid and hinder their character... as well as flesh out their personality. These extra features are a perk, a drawback, and a fear. see the spoiler below for details.

Spoiler


-Death is a big part of this campaign, but not the immediate end for your character. I cannot say why without story spoilers so click below if you REALLY want to know/

Spoiler


-You may re-roll any one thing for your character, be it a stat or one of the extra features... but you only get one, so choose wisely and carefully.

-You will use standard starting equipment.

-Start at level 1.

- Lastly, since stats are going to be higher than your average game, you will need to submit character sheets through .pdf files.

(BTW, I'm running the same campaign on D&D Beyond, so if this looks familiar... That's probably why)

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



So you've made it to the part for building the character? Guess that means I didn't scare you off with all the strange and unusual additional rules I set. So here's what you need for submitting a character.

Name : (First) (Last [Optional])

Race & Class: (If Homebrew, let me know first)

Age: (keep to official books unless I say otherwise or if homebrew)

Alignment: (Your Moral compass if you please)

Zodiac: (choose an Animal from the Chinese Zodiac, do not pick one someone else has chosen)

Stats: (you get one free 18 [Cannot be sanity], the rest you roll for [safe for Sanity which starts at 10]) (always keep a backup for your stats, as Sanity doesn't have an official slot)(Do NOT reroll 1's)

Perk: (Roll 1d10 and refer to an earlier chart)

Shortcoming: (Roll 1d10 and refer to the drawbacks chart)

Fear: (Roll 1d100, refer to the fear chart)

Background: (tell your character's backstory here)

(link your sheet at the bottom)

-One more thing of note, for the story you each were on a small coastal town known as "Saballi" where you are meeting up with a contact who is going to give you a special job, why you are doing said job is up to you... just expect to do more once it's finished.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Q&A

Q: Can we use Unearthed Arcana content?

A: Yes, you may. As it is Official Content and Homebrew is allowed.



Q: The Shortcoming "Light Sleeper", do we not get spell slots back... Ever?

A: No, you will regain them... It's just Your HP that's taking the hit.



Q: My Perk conflicts with my Shortcoming, what happens to me?

A: They Neutralize, and you gain neither of their effects

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Roster so far:

Aaarrrgh as Kriv The Silver Dragonborn Fighter (Dragon)

Tevish Szat as "Answerer" the Warforged Monk (Snake)

TPmanW as Zanzilbar The Tiefling Warlock (Rat)

Huey Nomure as Alan Vohnheim, Human Paladin (Rooster)

Lord LunaEquie is me as Siobhan NiKienan the Human Keeper (Ox)

EXTRAS:

Haggard - Siobahn's Companion


Last edited by TyranntX on Wed May 27, 2020 7:08 am, edited 9 times in total.

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PostPosted: Thu May 14, 2020 2:37 am 
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I'm definitely interested!

Should mention though that it historically has been very hard to keep a game going here. I'm totally ready to try anyway.

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PostPosted: Thu May 14, 2020 11:09 pm 
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I'm just about the only person who's actually busy during the pandemic but I might be able to pull this off. Am I just expected to make 3/4 posts a week, checking in every few days?

You might want to post a link to this on the different forums general chitchat threads. Not everybody checks in on Play By Post.

So are we suppose to roll our own stats? Any particular rolling method?

Wait, tortles only had a lifespan of 50 years? Do the authors at Wotc not know how incredibly long turtles live?

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PostPosted: Thu May 14, 2020 11:43 pm 
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TPmanW wrote:
I'm just about the only person who's actually busy during the pandemic but I might be able to pull this off. Am I just expected to make 3/4 posts a week, checking in every few days?

You might want to post a link to this on the different forums general chitchat threads. Not everybody checks in on Play By Post.

So are we suppose to roll our own stats? Any particular rolling method?

Wait, tortles only had a lifespan of 50 years? Do the authors at Wotc not know how incredibly long turtles live?


I'm new to this forum, so I'll be sure to have a look at that and post the link to this Campaign where ever needed to grab attention.

For posting frequency, yes... 3/4 post a week should be okay so long as you keep up with events.

For stat rolling, yes you roll your on stats using the dice roller feature (I'm actually surprised this site has one). Roll 4d6 and drop the lowest (if possible to drop dice, Again I'm new here and still need to figure things out with the roller). don't re-roll 1's.

Aaaand, no I don't think they do. I mean they have Dragonborns live up to 70 years, I know that aren't dragons but they ARE draconian! I mean for crying out loud, even the kobolts live longer then them!


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PostPosted: Fri May 15, 2020 12:16 am 
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The dice roller shows the individual results of each die, so even though I think it doesn't give the option to display the result with the lowest one dropped, it is easy enough to do manually.

I have a character concept in mind, but I have to ask something: I'd like for my character to be an escaped slave, are there societies in this setting which just straight up raid places and grab people into slavery. I know that in the Forgotten Realms some of the cultures of the Underdark (drow and duergar come to mind) might do things like that, but does it happen here?

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PostPosted: Fri May 15, 2020 12:53 am 
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Aaarrrgh wrote:
The dice roller shows the individual results of each die, so even though I think it doesn't give the option to display the result with the lowest one dropped, it is easy enough to do manually.

I have a character concept in mind, but I have to ask something: I'd like for my character to be an escaped slave, are there societies in this setting which just straight up raid places and grab people into slavery. I know that in the Forgotten Realms some of the cultures of the Underdark (drow and duergar come to mind) might do things like that, but does it happen here?


Hell Knights have been known to do that in raids, so yes.


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PostPosted: Fri May 15, 2020 2:00 am 
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Cool. Character will be a Human Fighter. Will be back with details.

Edit: What language does the Hell Knights generally use? I figure that if my character was enslaved by them for years he would probably have learned the language.

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PostPosted: Fri May 15, 2020 3:10 am 
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Ability rolls


Do I roll perk and drawback one at a time, or do I roll twice and then decide where to assign them?

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PostPosted: Fri May 15, 2020 3:13 am 
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So, with dropping the lowest die in each roll my scores are 18, 15, 12, 12, 12, 10. Cool.

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PostPosted: Fri May 15, 2020 9:41 am 
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Aaarrrgh wrote:
Cool. Character will be a Human Fighter. Will be back with details.

Edit: What language does the Hell Knights generally use? I figure that if my character was enslaved by them for years he would probably have learned the language.


Hell Knights have their own language, Hell Speech.


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PostPosted: Fri May 15, 2020 9:41 am 
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Aaarrrgh wrote:
Ability rolls


Do I roll perk and drawback one at a time, or do I roll twice and then decide where to assign them?


You roll them individually yes


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PostPosted: Fri May 15, 2020 9:53 am 
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Ok, here goes:
perk


drawback


fear


Then I just need to pick and do a reroll and I should be ready to send you my character sheet.

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PostPosted: Fri May 15, 2020 10:27 am 
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Aaarrrgh wrote:
Ok, here goes:
perk


drawback


fear


Then I just need to pick and do a reroll and I should be ready to send you my character sheet.


Correct, but you only get one so make it count


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PostPosted: Sat May 16, 2020 10:52 pm 
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stats


perks


...I've never actually made a PDF, so that'll have to wait.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sat May 16, 2020 11:12 pm 
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So I get a free 18 and I can reroll 1 stat?
Let's reroll that horrible 8 Str
TPmanW rolled 4d6 and got a total of 10:
3, 1, 3, 3

And I'll take my 18 in Cha

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Sat May 16, 2020 11:14 pm 
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That gives us:
Stats: Str9, Con9, Dex14, Int12, Wis9, Cha18
Sanity10

Perk: Wise, Permanent +2 to WIS. You Also gain Proficiency in either Survival or Perception. Doubling your choice if you already have it.
-I'll take that proficiency in Survival
Drawback: Oblivious, Permanent -2 to WIS. Permanent Disadvantage to all WIS checks and saves.
Fear: 3-4. Pyrophobia (Fear of Fire)

Now I just have to find my 5e books and look up the races, and I've never actually made a PDF, so we'll see how I do with that.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Sun May 17, 2020 12:00 am 
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There's a free character sheet builder on Dungeon master's vault which lets you track every part of your character and export it as PDF. Because WotC only have made certain character options open licence you might have to enter some things manually (they don't have most of the backgrounds and feats unfortunately).

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PostPosted: Sun May 17, 2020 12:32 pm 
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Currently on the fence about joining, gonna share my thoughts in the chance putting them in writing and later interactions may help me in my decision. Note that everything below will express my humble (kinda) opinion and will be mostly tied to my personal taste. If I happen to slight someone in doing so, I apologize in advance.

Character creation: Hmm, not a huge fan of random perks that heavily influence gameplay, tho if class can be chosen afterwards I could probably manage...
It may force me to study classes I didn't touch yet, or that I wouldn't be particularly interested in, in order not to cripple myself.
I was interested in playing a Warlock or Fighter (a Human Battle Master, to be precise) to test them out, but the latter would probably end up similar to Aaarrrgh's and the former may end up covered by TPmanW*... it wouldn't be a problem with huge parties (which this campaigns aims to have), but small parties (which it could happen to end up with) without a well-rounded comp often lead to painful experiences, and the campaign promises to be punishing. A Bard would be my safe choice ordinarily, especially with its 5e versatility, but I'm already playing one in another 5e campaign and I wouldn't want to cross wires, so to speak.

*It also sounds like a campaign where no matter your allegiance Warlocks would get a lot of pain their way through their otherwordly bond.

Tone: it's clear that the atmosphere is probably gonna be very bleak (adding the Sanity stat in a game like D&D is in itself a pretty dire omen) or at the very least pretty intense, which I'm gonna have to evaluate for my mental state, but outright discouraging jokes (badness is quite subjective, after all) makes me hesitate. After all, humor is one of the way through which people survive pain, and while endless strings of out-of-place pop references (which should be extremely limited in any immersive campaign anyway IMHO) and puns can ruin the mood, levity adds contrast to make the dire notes of stories hit harder and nervous jokes can be a good way to portray a character nearing their wits' end. But maybe that's what you were meaning by that rule, and I'm "arguing" against someone who already agrees with me.

PS: Wouldn't this thread be more at home in the Setup Zone?

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PostPosted: Sun May 17, 2020 2:55 pm 
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Hey! I'm interested in this. Right now, though, I'm thinking of a rather odd character: a warforged sorcerer, probably with one of the Xanthar's Guide to Everything origins like Storm or Shadow. I have a few questions related to this, particularly with regards to the Warforged race

Q1: If you'd decided, what's the lore of Warforged in this setting? Are they Ancient, Traditional, New, Emergent, or Unknown and do they typically belong to any particular faction?
Q2: If I happened to roll Perk 7, Fasting or Disadvantage 7, Gluttonous, would they be rerolled (because warforged have 0 need of those things to begin with), stick for better or worse, or something else?
Q3: For our character creation reroll, do you have to choose to reroll at that step of character creation or can you go back and reroll it at the end? (for instance, if my stats feel anemic but acceptable, can I go back and reroll a low stat after seeing my Perk/Shortcoming and accepting them as OK?)
Q4: As something of an oldschool player, I'm used to rolling stats and then picking what to do with them. Would it be permissible to finish Stat/Perk/Shortcoming rolls and then revise choice of such traits as Class before finalizing them? (For instance, rolling Smart and Ugly and deciding that maybe wizard, rather than Sorcerer, might be the better career path)

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Last edited by Tevish Szat on Sun May 17, 2020 3:07 pm, edited 1 time in total.

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PostPosted: Sun May 17, 2020 3:03 pm 
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Q2: If I happened to roll Perk 7, Fasting or Disadvantage 7, Gluttonous, would they be rerolled (because warforged have 0 need of those things to begin with), stick for better or worse, or something else?

TyranntX wrote:
7. Gluttonous, you require twice as much food to survive. if you didn't need to eat, now you do.

Dunno if you're supposed to eat organic food or if you need an equivalent price of minerals and metals (which would be awesome) but the second part of the answer seems to be there.

Q4: As something of an oldschool player, I'm used to rolling stats and then picking what to do with them. Would it be permissible to finish Stat/Perk/Shortcoming rolls and then revise choice of such traits as Class before finalizing them? (For instance, rolling Smart and Ugly and deciding that maybe wizard, rather than Sorcerer, might be the better career path)

That would influence my decision as well.

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