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 Post subject: Re: Green
PostPosted: Wed Nov 20, 2019 4:02 pm 
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Dudibus wrote:
Create a green uncommon that is a creature or creates a creature of at least 6/6.

Frostfire Confluence
Creature — Elemental (U)
When Frostfire Confluence dies, create a 5/1 red Elemental creature token and a 1/5 white Elemental creature token.
6/6

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 Post subject: Re: Green
PostPosted: Wed Nov 20, 2019 4:21 pm 
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Preferred Pronoun Set:
Dudibus wrote:
Create a green uncommon that is a creature or creates a creature of at least 6/6.

YingLung wrote:
Seed of Power
Enchantment - Aura
Enchant Permanent
Enchanted permanent is a Treefolk creature in addition to its other types with base power and toughness 6/6 and loses all abilities.

Knight Otu wrote:
Great Tree of Maraka
Enchantment (U)
Treefolk you control have vigilance.
At the beginning of your end step, if you control no Treefolk, create a 6/6 green Treefolk creature token with trample.

TPmanW wrote:
We already have Snapping Land Wurm at common, and Relic Crusher is similarly sized. That means I can probably afford to get a little bit tricky with this.

Omnivorous Arbortherium
Creature - Beast
Mastery- ~ gets +3/+3.
3/3

"Therium" means it's a sloth. Just like the big boys that vanished from S America in the Holocene.
My other go to was something that cared about being enchanted.

Frostfire Confluence
Creature — Elemental (U)
When Frostfire Confluence dies, create a 5/1 red Elemental creature token and a 1/5 white Elemental creature token.
6/6

Please vote for your favorite card! :)

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 Post subject: Re: Green
PostPosted: Wed Nov 20, 2019 6:03 pm 
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Parad - Frostfire Confluence

Otu's feels like it wants to be legendary.
TPmanW's is a solid common, rather than uncommon. At least, that's how it feels to me.

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 Post subject: Re: Green
PostPosted: Wed Nov 20, 2019 7:47 pm 
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YingLung - Seed of Power

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 Post subject: Re: Green
PostPosted: Thu Nov 21, 2019 11:16 am 
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Parad.

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 Post subject: Re: Green
PostPosted: Mon Nov 25, 2019 7:08 am 
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Preferred Pronoun Set:
I forgot to vote! Actually, in this case, I would have voted for YingLung. Since our votes cancel each other out, and Dudibus was the criterion setter, his vote breaks the tie over Knight Otu's.

YingLung wrote:
Seed of Power
Enchantment - Aura
Enchant Permanent
Enchanted permanent is a Treefolk creature in addition to its other types with base power and toughness 6/6 and loses all abilities.

YingLung, you're up! Please set a criterion for an uncommon or rare.

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 Post subject: Re: Green
PostPosted: Mon Nov 25, 2019 9:40 am 
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Criterion: Create a rare green non-aura enchantment.

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 Post subject: Re: Green
PostPosted: Tue Nov 26, 2019 4:38 pm 
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Council of Elders
Enchantment (R)
At the beginning of your upkeep, create a 2/2 green treefolk druid creature token, then draw a card for each treefolk you control.
For years they would sit stoically, then all act as if they were one.

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 Post subject: Re: Green
PostPosted: Tue Nov 26, 2019 5:31 pm 
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Dauntless Wilds
Enchantment (R)
Creatures you control have "This creature can't be blocked by creatures with power 2 or less."
Whenever one or more creatures you control deal combat damage to a player, draw a card.

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 Post subject: Re: Green
PostPosted: Fri Dec 06, 2019 5:11 am 
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Preferred Pronoun Set:
Upwelling
Enchantment (R)
Players don't lose unspent mana as steps and phases end.
"Oh, to be at World's Ends and never see the beauty!
The way the skylight dances on the canopy with bliss—
I've traveled cross this wretched globe fullround, and beg you this:
Come meet me in the middle, where to Live's your only duty."
—Starbrow, dryad poet

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 Post subject: Re: Green
PostPosted: Sat Dec 07, 2019 1:19 am 
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Read The Leylines
Enchantment
When ~ enters the battlefield, scry 3.
At the beginning of your upkeep, if the number of cards in your hand is less than the number of enchantments you control, draw a card.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Green
PostPosted: Fri Dec 27, 2019 12:12 am 
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Preferred Pronoun Set:
YingLung wrote:
Criterion: Create a rare green non-aura enchantment.

Dudibus wrote:
Council of Elders
Enchantment (R)
At the beginning of your upkeep, create a 2/2 green treefolk druid creature token, then draw a card for each treefolk you control.
For years they would sit stoically, then all act as if they were one.

Knight Otu wrote:
Dauntless Wilds
Enchantment (R)
Creatures you control have "This creature can't be blocked by creatures with power 2 or less."
Whenever one or more creatures you control deal combat damage to a player, draw a card.

Upwelling
Enchantment (R)
Players don't lose unspent mana as steps and phases end.
"Oh, to be at World's Ends and never see the beauty!
The way the skylight dances on the canopy with bliss—
I've traveled cross this wretched globe fullround, and beg you this:
Come meet me in the middle, where to Live's your only duty."
—Starbrow, dryad poet

TPmanW wrote:
Read The Leylines
Enchantment
When ~ enters the battlefield, scry 3.
At the beginning of your upkeep, if the number of cards in your hand is less than the number of enchantments you control, draw a card.

I vote for Knight Otu.

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 Post subject: Re: Green
PostPosted: Sat Dec 28, 2019 1:10 am 
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Oooh tough choice here.
Knight Otu

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Green
PostPosted: Sat Dec 28, 2019 11:27 am 
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Dudibus.

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 Post subject: Re: Green
PostPosted: Tue Dec 31, 2019 10:05 pm 
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Preferred Pronoun Set:
Knight Otu wrote:
Dauntless Wilds
Enchantment (R)
Creatures you control have "This creature can't be blocked by creatures with power 2 or less."
Whenever one or more creatures you control deal combat damage to a player, draw a card.

Knight Otu, you're up! Please set a criterion for a Green Rare.

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 Post subject: Re: Green
PostPosted: Wed Jan 01, 2020 2:51 pm 
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Create a green rare non-creature, non-enchantment card.

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 Post subject: Re: Green
PostPosted: Wed Jan 01, 2020 9:14 pm 
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Vernal Tremor
Sorcery
Creatures you control get +X/+X and gain trample until end of turn.
At the end of turn, untap each sylvan creature that dealt combat damage to a player this turn.
Spring is but a distant memory, but the urge to grow rankles fiercely under an unchanging sky.

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 Post subject: Re: Green
PostPosted: Fri Jan 03, 2020 2:55 pm 
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Preferred Pronoun Set:
Qivana's Charm
Instant (R)
Choose one—
• Destroy target artifact.
• Target creature gets +3/+3 until end of turn.
• Counter all spells targeting enchantments or enchanted permanents you control.
• Return target land card from your graveyard to your hand.

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Last edited by ParadOxymoron on Thu Aug 12, 2021 6:30 pm, edited 2 times in total.

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 Post subject: Re: Green
PostPosted: Tue Jan 07, 2020 12:50 am 
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Unified Front
Sorcery
Up to one target artifact and up to one target enchantment gain the creature type until end of turn. They have base power and toughness equal to their converted mana cost.
Creatures you control get +2/+2 and gain trample until end of turn.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Green
PostPosted: Fri May 08, 2020 4:01 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Knight Otu wrote:
Create a green rare non-creature, non-enchantment card.

YingLung wrote:
Vernal Tremor
Sorcery
Creatures you control get +X/+X and gain trample until end of turn.
At the end of turn, untap each sylvan creature that dealt combat damage to a player this turn.
Spring is but a distant memory, but the urge to grow rankles fiercely under an unchanging sky.

Qyodana's Charm
Instant (R)
Choose one—
• Destroy target artifact.
• Target creature gets +3/+3 until end of turn.
• Counter all spells targeting enchantments or enchanted permanents you control.
• Return target land card from your graveyard to your hand.

TPmanW wrote:
Unified Front
Sorcery
Up to one target artifact and up to one target enchantment gain the creature type until end of turn. They have base power and toughness equal to their converted mana cost.
Creatures you control get +2/+2 and gain trample until end of turn.

Please vote for your favorite.

I vote for YingLung.

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