Okay, so I have been playing more, and I like the Meta.
Several decks can win quickly if there is no disruption, but they are all a bit Gimicky.
Gyruda is great, but Cage and Counters are pretty good against it, not to mention hush bringer being pretty rough to it.
Cycling is pretty deadly, but Narset and a counter mostly shut it down. If you do not have a quick answer though, this deck can be very tough to deal with as teh fox grows.
Winota can turn the tide with a few hits on Agent, but again, very reliant on Winota.
RDW is still a thing.
Fires is really good now, and with a great draw it can effectively win T5, but generally a bit longer game.
All of the above decks can win T5 (or T4 in some cases) without disruption.
Then you have Temur Reclamation. It looks at the long game and looks to disrupt others. I kinda like the deck, but a bit too dependent on Reclamation for my tastes. I have not played it a ton though, just against it, so it may be more resilient then I think.
Lurrus decks are ironically playing the longer game. I mean, they can win quickly, but generally you can stall the ground attack but they have a sense of inevitability. Unlike most low mana decks, they can recover from board wipes well.
Rakdos sac w/ Obosh can be fun, but seems just a tad too slow compared to some of the others. Maybe I just have not played vs the tuned versions, but it seems that the other top decks are just a 1/2 step ahead.
Flash decks are still around, and I think the standard Simic is a bit better then Dimir. They seem like they should do well with the counters and such, but seems like too many decks are too deadly now and if they miss a threat they are in a bad way. Games vs them seem very one sided. Either they have complete control and I lose, or they lose control and it is a cake walk. I think that is why I dislike playing against these decks so much. They generally do not come back as well as some decks, so there is less back and forth in the games.
IMO, there is a good amount of diversity out there, and there are several decks I am not even mentioning.
I think Companions are not a huge problem, but they will have to be careful how they deal with them in the future. They remind me a bit of planeswalkers when they came out. IMO, they will have to either continue making Companions or make then unusable for older formats. If they just leave with the ones we have now, it will restrict too many decks to just that small pool of cards. Just my opinion, I could be completely wrong.
Anyway, they do add a power level to the deck, especially if you don't need to build around it and can just tack one on to a deck that already meets the requirements. I mean, at the very least you get an extra free creature you can use at any time. I actually think that because we have several usable ones, they kind of level the battlefield. If we only had one good Companion, that would be bad for the meta, but with so many, the meta remains diversified...just at a higher power level.
So, I have finally settled on a deck. Jeskai Control. I avoided fires because I wanted the ability to use counters since a counter can severely hurt several decks, and I just prefer the playstyle. The Kill is Godzilla, Doom Inevitable as it is never a dead card. I tried Shark Typhoon, but too many times I felt like I just had an over costed flash creature. Sure, it is great vs Teferi, but I want more then an anti Teferi card. I also have a big Chandra mainly for counterspell decks, but adds another sweeper and win con. Narset superkick is another wincon, and can cycle dead cards. Last wincon is Kahreeara. Remember when I said sometimes you can have a companion because, why not? That is the case here. A free extra creature that barely helps your deck, but a free 3/2 is better then nothing.
Anyway, this is a good meta so far. Maybe I will change my mind if I ever make it to high mythic, but so far, so good.