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If the game mod says it was impossible to win the way you was playing, and you disagree with the game mod's assessment of that, it's probably safe to say the game mod is right and you have a flawed understanding of the setup.
its clear that the way the game was being played the game wasn't going to end, but that's not entirely on rubik. the game could easily have ended despite rubik playing the way he did. I doubt you designed a game that gave rubik the ability to forcefully stall it, although it may have been impossible to win by doing nothing and i just don't understand the game design correctly. As far as i could tell, if, for instance I, had culted rubik and then proceeded to cult or kill ever other living player, then rubik would have won the game, even without doing anything. This is more likely an issue with us considering the phrase "It is impossible to acheive your win-conthe way you were playing" differently than it is me misunderstanding something, but its also possible its the latter.
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Sure, that all makes reasonable sense, if you can a) confirm the one player who is culting is actually on your team and avdancing your goal, and b) confirm that everyone cooperates with that goal, and c) confirm that there are no unknown abilities at play interfering with that goal. All three of which were not confirmed or even close to correct when y'all just decided "we're going to sit here and wait for a victory that will never come, relying on someone who is definitely not on my team to do the work for me."
My goal was just to end up in the same cult as whoever won the game. Assuming this was true of most players, then part A is confirmed for all of those players. B is unconfirmable, but with the understanding that cooperation appears to be the strongest strategy, its probably reasonable to expect most players to cooperate, and when cooperation becomes the expectation, defecting becomes even less viable since you'll essentially be butting heads against the whole game, as JD and Aaarrrgh found out. C is what can reasonably throw a wrench in the plan, but because we don't know what the third abilities are, it makes more sense to cautiously proceed based on what we do know while possible setting up some contingencies in the event that things threaten to fall apart as a result of the wildcards represented by the third abilities. C wasn't what threw a wrench in the plan ultimately though. What threw a wrench in the plan was ineptitude and failure to communicate, presumably as a result of lack of interest in the game. Two people as far as i can tell were candidates for being the one who would cult everyone, and those were tevish and freddeh. Tevish apparently stopped because he thought freddeh might be culting people, and freddeh probably either stopped or didn't start because he forgot the game was going on or didn't care about it.
I myself stopped following the game much after a while though, so its possible i'm way off base about how the gamestate actually evolved.