Silent Spirit Creature - SpiritFlying, Flash
When ~ enters the battlefield, players can't cast spells this turn.
1/1
Her tombstone promised her that she could "rest in peace", a promise she had to enforce herself.Nether Turbine Artifact: Put a charge counter on Nether Turbine. Then, add
for each charge counter on Nether Turbine.
Storming Peasant Creature - HumanHaste
Whenever an opponent casts a spell, if it wasn't the first spell cast this turn, ~ deals 1 damage to that player.
"I've had enough of the highborn living their lives of excess while we starve in squalor!"And introducing a new ability word: privilege!
*privilege* - whenever this creature blocks or becomes blocked, (trigger).
Privilege is a
keyword used to represent the declining aristocracy of Nichet. It can serve as simple Bushido, or perform more complex roles. Check it out:
Robber Baroness Creature - Human Noble (C)
Privilege - whenever ~ blocks or becomes blocked, each opponent loses 2 life.
1/4
Tireless Researcher Creature - Human Wizard Noble (U)
Privilege - whenever ~ blocks or becomes blocked, draw two cards and you lose 2 life.
2/2
He publishes til he perishes.Familial Benefactor Creature - Human NoblePrivilege - whenever ~ blocks or becomes blocked, put a +1/+1 counter on another target Noble creature you control.
2/1
"Everything I have I owe to my family, and I shall use everything I have to give back to them."Adventurous Youth Creature - Human Noble (C)
Privilege - whenever ~ blocks or becomes blocked, it gets +2/+2 until end of turn.
2/2
In times past, highborn youths would need to seek out or create their own perils to sate their lust for adventure. No longer.Lord of the Manor (U)
Creature - Human NoblePrivilege - whenever ~ blocks or becomes blocked, Noble creatures you control get +1/+1 until end of turn.
2/2
"My family line has persisted unbroken for thousands of years. I will not be the one who allows it to fall."Wisened Hunter Creature - Human Scout Noble (C)
Privilege - whenever ~ blocks or becomes blocked, put a +1/+1 counter on it.
2/4
"What doesn't kill you makes you stronger. Or costs you a finger."Topiary Tender Creature - Human Noble (U)
Privilege - whenever ~ blocks or becomes blocked, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
1/3
But what good is a mechanic without enablers? No good at all, that's what! Here, take some:
Riposte Instant (C)
Untap target creature. It gains protection from the color of your choice until end of turn.
Parry and turnabout, in one single, fluid motion.Pheasant Fetchers Creature - Hound (C)
When ~ enters the battlefield, draw a card the next time one or more creatures you control deal combat damage to a player this turn.
4/5
Dissatisfied Duelist Creature - Human Noble (C)
When ~ enters the battlefield, target opponent must attack you with at least one creature during their next combat if able.
3/2
"You have insulted me, and my blade demands honor. Meet me at the castle fountain tomorrow at sunrise."-Sealed Letter
Lowland Mists Instant (C)
Prevent all combat damage that would be dealt this turn.
Draw a card.
Strength of Generations Instant (C)
Target creature gets +3/+3 until end of turn. If that creature is a Noble, untap it.
"I learned to use a sword from my father, who learned from his mother, who learned from her mother before her. You will not best me."-Alisir Concordat
Baraillon, the Crystal Palace Legendary Artifact (M)
If a triggered ability you control would be triggered, it triggers twice instead. You may choose new targets for the copy.
The seat of opulence. The seat of power.But of course, not everyone is content to allow the wealthy their privilege:
Blackpowder Anarchist Creature - Human Rebel (R)
Whenever a triggered ability you don't control of a card, spell, or permanent is triggered for the first time each turn, ~ deals 2 damage to that ability's controller.
2/2
"The nobility, the emperor, the assembly, they all just want the power to crush the people underfoot. I'll burn them all down."Balance Keeper Creature - Human Rebel (R)
Whenever a triggered ability you don't control of a card, spell, or permanent is triggered for the first time each turn, counter that ability unless its controller pays
.
2/2
"All are equal in worth, and all must be kept equal in stature."