FactionsKerrtas’ factions, unlike other planes’, rarely see themselves as a united front; what to the majority looks like a single guild of like-minded people, is in reality a loose network of brotherhoods, gangs and alliances, many stuck in fierce rivalries, that only look after each other when an external force threaten every one of those groups. Such generalizations are, however, a useful way to understand the dynamics of the Kerrtas’ cities.
The Builders The Builders believe that order and progress are the hallmarks of civilization, and cities are the only grounds where utopia can be built. Their definition of order and progress, of course, are not always widely shared; Builders have vision, but to be exact,
each Builder has a vision of what the ideal city should look alike. Most Builders belong to the higher classes or orbit them, which means that often their vision fail to grasp the reality of the common folk, which is supposed to follow their guidance without question. That said, the Builders’ efforts have facilitated the invention and production of the magical items that are quickly improving the well-being of citizens (that can afford them).
Builders are often found in positions related to law (lawmakers, judges, city guards), administration (magistrates, diplomats) and knowledge (archivists, historians and other scholars)
What Builders think of Unseen: "When they work for you, an irreplaceable asset. When they work against you, an intolerable nuisance."
Enforcers: "Best case scenario, a necessary albeit disgusting evil. We can't allow lowbrow rabble to endanger everyone's bright future, however, and when negotiation fails..."
Rebels: "Frustrated brats that would makes us turn our back to our destiny for the few inconveniences we find along the way."
Conciliators: "Good compromises leave no party satisfied, I guess..."
The Unseen “You can’t stop what you aren’t aware of” is not the Unseen’s motto, but it might as well be. Why face the angels when you can thrive in their shadow? When the Unseen aren’t profiting by buying and selling information, they deal in bloodless crimes, like drugs, prostitution, blackmail and theft, which angels can’t spot as easily as screaming victims and burning buildings. Should they dirty their hands, they make sure nobody’s the wiser until they had the time to cover their tracks, if ever. This doesn’t mean they have no sense of morality… at least, not all of them. Principled Unseen understand they are in an unique position to help their preferred ideology in their personal way… especially if there’s a like-minded patron willing to pay for their efforts, of course.
Unseen are thieves, spies, assassins, informers, barkeeps, archivists… they gravitate to jobs related to stealth, secrecy and information. It’s not ucommon for Unseen affiliates to have an unrelated job, however, and not always just for cover: the Unseen know the usefulness of discreet suppliers.
What the Unseen think of Builders: "Enough with the "glorious future" crap. Start talking numbers and
maybe you'll convince me."
Enforcers: "Good clients, if you can stomach them. Whatever you do, don’t shake their hands; even if they don’t take the chance to crush yours, the bloodstains are hell to wash off."
Rebels: "Their hearts are usually in the right place. Their brains, alas, are yet to be found."
Conciliators: "They need months of negotiations to match what I can achieve in a single night with a well-placed word or knife. Is that the price for the illusion of having your hands clean?"
The Enforcers People think Enforcers deal in blood and destruction. Which isn’t untrue, but only skims the surface of their reach. A self-appointed intellectual described the Enforcers’ domain as “the darkest desires of everyone’s heart”, which is somewhat closer to the truth. While there are murder-gangs for hire, those rarely last long on their own once they earn the attention of the angels… and often end up as disposable tools of smarter Enforcers. The strongest Enforcer groups are criminal syndicates, racketeering and controlling vice dens, using well-planned displays of force to scare off the common folk.
What Enforcers think of Builders: "Pout and act superior all you want, if you ended up on our bad side you'd have pitchforks – and much worse - at your throat."
Unseen: "There are few things funnier than their faces when they realize they're not as smart as they think."
Rebels: "Rabid dogs who figured out words and sabotage. What do you do with rabid dogs?"
Conciliators: "Great speech. Moving, really. Now step aside, I’ve got work to do."
The Rebels The Rebels have suffered the Enforcers’ presence one day too many, and they saw the ugly face of “progress”: housing quarters demolished with little to no warning to make room for new buildings, laws forbidding colorful expressions of ancient cultures, systematic removal of dissent.
Rebels share the belief that there’s problems in society that talking won’t solve, but means and goals differ from city to city: some believe that Dragons may be powerful allies, some are willing to ally with Builders to keep Enforcers in check and vice versa, some wish to claim independence from the angelic federation, some aim to end it altogether... Rebels have heart, but rarely unity and a definite plan of action, which makes them often end as scapegoats or cat’s paws. The steadfast expansion of civilization, however, is an ironic advantage to them: the angels are spread thin these days, and a centralized government can only do so much to keep all cities in line. The time of a Rebel victory may be close.
What Rebels think of Builders: "Stop for a damn second and think how many corpses you stepped over in your "glorious" path, you self-righteous imbecile!"
Unseen: "Callous, treacherous bastards. Yesterday they stole from the nobles, tomorrow they'll lead trouble to my brothers' door. Don't trust them."
Enforcers: "Does anyone else realize how dangerous these murderous swines are?"
Conciliators: "They're
not listening, sister! Can't you see what they do as soon as you're done shaking hands?"
The Conciliators Conciliators work for harmony; they believe that most necessities are not mutually exclusive, and they believe strongly in diplomacy. They are inspired by the figures that weaved alliances after the angelic edict, turning a forced truce in a true nation. In the modern days, they understand the benefits of the Builder’s ideas of progress, but also see the damage the reckless pursuit of their vision brings; they understand the Rebels’ outrage, but are distrusting of violence as a mean for liberation. Some say that their endeavors only benefit the status quo, and that the “third way” the Conciliators preach is often an illusion; undoubtedly, the Conciliators’ is a complex world, and equilibrium is often the hardest position to maintain.
Though the stereotypical image of the Conciliator is a cadet child of an aristocratic family set to play charity, Conciliators come from all classes, though their empathy often makes them seek jobs related to caretaking, education and diplomacy.
What Conciliators think of Builders: "Visionaries that need to be reminded to watch their step. Tiresome, but their results are worthy of our efforts."
Unseen: "With all the information they have, one would assume they would know how to be less obnoxious."
Enforcers: "Stop it, for all that's good and sacred! Please! Anyone, help! They're just children!
Please!"
Rebels: "I get it, I really do. Unfortunately, screaming louder doesn't make them more likely to listen."