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PostPosted: Sun Dec 29, 2013 11:47 am 
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Silversmith

Artifact Creature-Myr
Whenever you cast an artifact spell, you may pay . If you do, put a +1/+1 counter on target artifact creature or a charge counter on target noncreature artifact.
2/1


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PostPosted: Tue Dec 31, 2013 3:17 pm 
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Arathon's Opus

Artifact Creature -- Construct (R)
Arathon's Opus enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Arathon's Opus: Put a 0/0 colorless artifact creature token onto the battlefield with a +1/+1 counter on it. It has "At the beginning of your upkeep, put a +1/+1 counter on this creature."
: Move all +1/+1 counters from target Construct you control onto Arathon's Opus.
0/0

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PostPosted: Tue Dec 31, 2013 5:17 pm 
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Tezzeret, Reborn
Planeswalker — Tezzeret (M)
+1: Put a 0/1 Thopter artifact creature token with flying onto the battlefield.
-1: Target permanent becomes an artifact in addition to its other types. It has indestructible as long as it's an artifact.
-3: Return target artifact card from your graveyard to the battlefield.
2


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PostPosted: Tue Dec 31, 2013 8:09 pm 
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Market Road
Land (C)
When Market Road enters the battlefield, draw a card, then discard a card.
: Add to your mana pool.

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PostPosted: Wed Jan 01, 2014 3:36 pm 
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Development Zone
Land (U)
:t:: Add to your mana pool, where X is the number of Auras attached to Development Zone.


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PostPosted: Wed Jan 01, 2014 6:31 pm 
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Temple to the Worldsoul
Legendary Land (R)
: Add to your mana pool.
, : Add to your mana pool.

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PostPosted: Thu Jan 02, 2014 1:19 pm 
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Frail Overworld
Land (M)
: Add to your mana pool.
If a land would be destroyed, destroy this land instead.
When this land enters the graveyard search your library for a basic land and put it onto the battlefield. Shuffle your library.

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PostPosted: Thu Jan 02, 2014 2:13 pm 
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Ambush Trooper

Creature-Kithkin Soldier Scout (C)
Flash
When Ambush Trooper enters the battlefield, it deals 1 damage to target attacking or blocking creature.
1/1


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PostPosted: Thu Jan 02, 2014 4:44 pm 
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Rewrite The Map
Instant (U)
Exile target land. Then return it to the battlefield under its owner's control.

Where were we?

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PostPosted: Thu Jan 02, 2014 5:21 pm 
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Guardian's Grace

Instant (R)
Exile target creature. Its controller puts a 4/4 white Angel creature token with flying onto the battlefield. When that token leaves the battlefield, return the exiled creature to the battlefield under that player's control.

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PostPosted: Fri Jan 03, 2014 5:15 pm 
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Amrodale, Defender of the Hearth :w::w:
Legendary Creature — Kithkin Soldier (M)
Whenever a creature attacks you, you may search your library for a creature card and put it onto the battlefield blocking that creature.
2/2


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PostPosted: Fri Jan 03, 2014 9:22 pm 
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Brew Sloth
Sorcery (C)
Reveal the top 3 cards of your library and put any sorceries revealed this way into your hand. End the turn.

Good magic takes time. Sometimes more than one.

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PostPosted: Sun Jan 05, 2014 4:31 pm 
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That's common!?

Stratosphere Drake

Creature -- Drake (U)
Flying
Stratosphere Drake can't be blocked.
Stratosphere Drake can block only creatures with flying.
3/3

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PostPosted: Sun Jan 05, 2014 5:23 pm 
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I end the turn all the time.

Scrutinize
Instant (R)
Counter target spell. You may search your library for a card that shares a name with that spell, reveal it, and put it into your hand. Then shuffle your library.


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PostPosted: Sun Jan 05, 2014 9:17 pm 
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Neurosculptor

Creature -- Illusion (M)
The power and toughness of each creature you control is equal to the number of cards in your hand.
*/*

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PostPosted: Thu Jan 09, 2014 1:12 am 
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Yeah. Right? It's pretty much just "Draw zero to three cards at the end of your turn." Are you implying that it is too powerful for common? Because powerful commons are the name of the game. Powerful commons and weak rares. That's the game. It's name. I mean, the only place it makes a difference in is limited right? And in limited I imagine an all sorcery deck would be a tad odd. . . Although I've never played limited. I bet it would be very cool, but also risky. In a set, you'd have to be very careful about the power levels of your other sorceries. Okay, enough of this - although I really do enjoy discussion.

Soiled Dreams
Sorcery (C)
Target player reveals his or her hand. You choose a land card from it. That player discards that card.

"Let the dead bury the dead. Let the earth bury the earth."

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PostPosted: Thu Jan 09, 2014 2:31 am 
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Libe is saying "End the game" is not a mechanic for a common card.


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PostPosted: Fri Jan 10, 2014 9:46 pm 
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Yeah, what DS said. Those three words should never appear on a common.

Soul Flay

Sorcery (U)
Destroy target creature. Its controller may search his or her library for a creature card with converted mana cost less than that creature’s converted mana cost, put that card onto the battlefield, then shuffle his or her library.

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PostPosted: Sat Jan 11, 2014 12:09 am 
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"End the turn" you guys. On a sorcery.

Game! Pish posh!

Tryranthryro, Ender of Things
Legendary Creature - Demon (R)
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: End the turn.

Addiction does not feed itself, my dears.

5/3

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PostPosted: Wed Jan 15, 2014 2:36 pm 
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Haima the Merciless

Legendary Creature-Vampire Wizard (M)
At the beginning of each player's upkeep, that player draws cards equal to the number of cards in his or her hand, then loses that much life.
2/3


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