After the party is slain, adventurers wake up as their weapons. Intitially, their ONLY way to interact with the world is quietly wishpering into the weilder's mind.
Adventurers (medieval setting) find a CD disc with a real-life name of the RPG you are currently playing written on it. It's recongnized as something insanely magical. (Yep. My avatar.)
The world is menaced by eldritch abominations, party fights them. The wife of a party's leader is secretly a renegade eldirtch abomination.
Adventurers visit their сollective unconscious.
Adventurers find out that one of them writes lewd friendfics about them.
You thought you had identical twins in your party, but actually, one of them is a doppelgagner. They
really trust each other and refuse to tell the party who is who. (oh hai doctor)
The party, as a whole, gains omnipotence. However, it can do things only if each member truly and completely agrees on what to do.
Adventurers fing enormious drug cache in the mayor's office in presence of some law enforcers. Mayor returns in a hour.
Adventurers are sentenced to death on occupied territory. Escape isn't a problem, but for each escapee, occupants execute ten random civillians.
Adventurers find out a true name of their hometown. It's from a bloodeldritch broodfester language.
Adventurers find out that in the town they are stayin' in, every person from 20 to 70 had intercourse with roughly every other person from 20 to 70.
The stars predict that one of the adventurers is a fated savior, but... you know for fact (yes, literally) that the stars are lying.
Adventurers find out that one of the Archangels and one of the Demon Lords are the same person.
A guy in a santa costume tries to assassinate one of the adventurers... wait. That was THE Santa Claus !
A male adventurer willingly and irreversibly swaps bodies with an ancient succubus. She grows cabbage and sells it on a marketplace. He gains wings and magical powers he never learned to use and a compulsion to seduce. every. male.
Adventurers save a mute, deaf orphan who communicates in a simple and reasonable way:
descriptive geometry. (GM prepares a ruler, a compass, pencils, and lots of pre-drawn epures.)