obviously this can change for any given character/world/whatever, but dwarves have always seemed like an uneasy fit for
to me. they have the aesthetics of mountain-dwellers, but basically no dwarf society in any fictional world that I'm aware of actually fits with how red tends to operate. culturally, dwarves have always very much been about The Old Traditions, which is likely why we haven't seen much of them in Magic: it's hard to aesthetically justify them outside red, but hard to flavorfully justify them in it.
that's not to say the character can't or shouldn't be red. dwarves, like every other race in the multiverse, can be whatever color they want if it fits with their individual personality. (they can even be green. source: Pikel Bouldershoulder.) but I think that, outside of the fairly overt shoehorning Magic has done in a couple sets when they didn't want to use goblins, a truly red dwarf would be an outlier, a renegade within their culture, and I think if we go that direction it's worth reflecting that.
Yeah, I think the deep connection with mountains is one of the main influencers pushing my perception of dwarves into
, but I don't view them as culturally un-
, necessarily. As you point out, their connection to cultural and family tradition seems to play more into
than anything else, but with a minor tweak of perception, I can square that with
pretty easily. Sure,
is usually presented as individualistic and chaotic, but if we extend "individualism" to an individual's family and pride therein, I think we can be touching on
, especially when playing into dwarven pride. "My family is the greatest in Rockhelm, and I'd like to see any other dwarf tell me otherwise," I can hear some fictional dwarf say over a tankard of particularly strong (and of course dwarven) ale. And the drinking, a cultural norm that Tevish touched on briefly in his write-up, could easily add that touch of chaos that any
-aligned culture needs.
Beyond that, though, I also see dwarf artisanry as a predominately
facet of their being. While on a broad cultural spectrum, dwarves are seen as very orderly, I feel like their art is where their individualism comes forth. It's not just pride in their craftsmanship, but an expression of the self. I've always sort of assumed or imagined that a dwarf of any degree of knowledge could look at a dwarven carving and tell you which family created it, if not the particular artisan. The differences might be subtle, particularly to outsiders, but within the society, I bet those differences are as clear as a signature, though far more subtle.
And that could be a very interesting thing to explore with an alchemist character, because while a potion is in a bottle, it would probably be indistinguishable from the potions of other alchemists, dwarven or otherwise. And maybe that's a sticking point for our alchemist, that there is no way to "show off" the way other dwarves can and surely must.
Having said all that, though, razor's last point about a
dwarf being on the outs with their culture could be an interesting way to potentially go with this character. Maybe this dwarf
is from a highly regimented, very
culture, and is something of a rebel or iconoclast. "Minerals are for mining," the elders always said, "not for your alchemical nonsense." This sort of constant belittling of the character's chosen field might, in fact, be what led them toward that morally gray persona we've been discussing.
In favor for
morally grey trader/mercenary alchemist (an alchemist sapper would be so good, but that's me being fixated with combat
). I'd like to have them if not experienced at least knowledgeable about mining and underground life; among other things, it will help them look for minerals and metals.
The sapper angle is an interesting one, and I'm not really sure we have any other character at this point who would fill that role, so that might work. Maybe it started down the mine, where our character developed or helped develop that world's equivalent of black powder and used it first for excavation and later in the wars with the hated _______. And I, too, would like this to play into the subterranean aspect of dwarves in one way or another.