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 Post subject: Changes
PostPosted: Mon Jun 17, 2019 6:00 am 
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LilyStorm wrote:
A plane that no longer moves. One side is completely frozen and the other is a hellish wasteland where the sun never sets.

TPzombieW wrote:
Card Type Matters (not subtype, I'm talking the stuff Tarmogoyf cares about)

Listed below are all the changes I've made to Starstill 1.0. For the extended changelog, with explanations as to my thought process, see this post.

It's been very important to me that I keep this project a communal one, and never exert an iron fist over it. To that end, it's important to me that people skim through this changelog and tell me if they have a problem with any of it. If you do, please say something! The change shall be undone unless someone else challenges the veto, in which case it will be put up to a vote in a separate thread.


Cuts


(* indicates that a card has been directly replaced with something in Additions.)

Glyph of the Guardian

Written into History

Archaeomancer

Galvanize*

Crystallize*

Out Cold

Seal of Frigid Winds*

Drowning Sand

Gale of Denial

Shape Reality

Unwoven Spellstuff

Cremate*

Instruments of Torture*

Wendigo Soulhunter*

Horde beneath the Ice

Bahraz the Tyrant*

Knifetail Ambush

Gruff, Wayward Wanderer*

Groveskipper Ouphe*

Natural Rebirth [STS]*

Resurgence of Strength*

Seal of Flourishing Blossoms*

Viashino Suncaller*

Might of Maraka

Control Bug

Gravity Mage*

Bloodgear Bruiser*

Quietus Engine*

Druid's Heirloom

Viashino Warwagon*

Blade of Inspiration

Barren Manifest

The Manufactory


Additions



Galvanic Crystallization
Instant (U)
Choose one—
• Target creature becomes an artifact until end of turn. (It stops being a creature.)
• Target creature's base power and toughness become equal to the number of artifacts you control until end of turn.

Seal of Howling Winds
Enchantment (C)
Sacrifice Seal of Howling Winds: Return target permanent to its owner's hand.
"Cower as the cold wind blows!
Go back to where the flowers grow."
—Seal inscription


Blizzard of Vicissitudes
Instant (R)
Counter up to one target spell.
Tap up to one target creature.
Untap up to one target artifact.
You may draw a card.

Cross the Terminator
Instant (R)
Exile all cards from all graveyards. For each creature card exiled this way, create a 1/1 white Cleric enchantment creature token.
The longitudinal midpoint of a celestial body is called the terminator. On Starstill, this is Maraka, but the word has taken on a broader meaning of any division between two dichotomies, including that between life and death.

Weight of Despair
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets -1/-1 for each enchantment you control.

Pernicious Permafrost
Enchantment (U)
: Each opponent loses 3 life.
"If the wendigo don't eat you, the scavengers don't rob you, and the madness doesn't claim you, the frost itself will take what's left."
—Anjara, Direholm ranger


Ice-Risen Shambler
Creature — Zombie (C)
When Ice-Risen Shambler enters the battlefield, each player discards a card.
2/2

Bahraz the Tyrant
Planeswalker – Bahraz (M)
Whenever a creature dies, put a loyalty counter on Bahraz, the Tyrant.
Destroy all creatures.
As long as Bahraz, the Tyrant has ten or more loyalty counters on him, he's a 20/20 Bahraz God planeswalker creature.


Stonelance Smith
Creature — Ogre (R)
First strike
When Stonelance Smith enters the battlefield, you may put an artifact card with converted mana cost 3 or less from your hand onto the battlefield.
Killing good is the ogre's only measure of great innovation.
3/1

Gruff, Wayward Wanderer
Planeswalker — Gruff (M)
: Each creature with the highest power can't attack Gruff, Wayward Wanderer until your next turn.
: Destroy target artifact.
: Search your library for a red creature card and put it onto the battlefield under your control, then shuffle Gruff into his owner's library.


Everbloom Sapling
Creature — Treefolk (C)
: Add .
In a world frozen, lost in time, one can find eternity in the pedal of a flower.
0/2

Walking Compost
Creature — Fungus (C)
When Walking Compost dies, create three 1/1 green Treefolk Saproling creature tokens.
"Many ecosystems are known to contain predators, who eat prey, whose corpses are then decomposed into plant matter for the cycle to begin again. Never before have I seen a single creature play all three roles at once!"
—Lale Bilik,
Compendium of Natural Life
3/3

Resurgence of Strength
Instant
Put two +1/+1 counters on target creature. If that creature is sylvan, put four +1/+1 counters on it instead. (Treefolk, Forests, and enchanted permanents are sylvan.)

Seal of Synchronous Sundering
Enchantment (C)
Sacrifice Seal of Synchronous Sundering: Destroy target enchantment and all other enchantments with the same name as that enchantment.
"Though change has halted with the stars,
We still can take back what is ours."
—Seal inscription


Viashino Suncaller
Creature — Viashino Nomad Shaman (U)
Viashino Suncaller gets +1/+1 and has vigilance as long as it's enchanted.
: Untap target sylvan permanent. (Treefolk, Forests, and enchanted permanents are sylvan.)
"My brethren call me heretic for bringing the walking trees to our sands. But if the sun gives the desert life, so too can the earth."
2/1

Griftgear Beguiler
Artifact Creature — Golem Rogue (C)
, Sacrifice Griftgear Beguiler: Target creature with power 2 or less can't be blocked this turn.
, Sacrifice Griftgear Beguiler: Target creature with power 2 or less can't block this turn.
2/1

Balancer of Mirrors
Artifact Creature — Golem Cleric (C)
, Sacrifice Balancer of Mirrors: You gain 3 life.
, Sacrifice Balancer of Mirrors: Each opponent loses 3 life.
3/3

Quietus Engine
Artifact Creature — Juggernaut (C)
, Sacrifice Quietus Engine: Creatures you don't control get -1/-1 until end of turn.
, Sacrifice Quietus Engine: Put a +1/+1 counter on each creature you control.
3/5

Viashino Warwagon
Artifact — Vehicle (C)
Whenever Viashino Warwagon attacks, it and other attacking creatures you control get +1/+0 until end of turn.
Crew 2
It takes two viashino to operate a warwagon: one to drive it, and another to get its wheels free from the sand.
4/3

Wanderer of Direholm
Artifact Creature — Golem (C)
Protection from enchantments
Denizens of Direholm say its crystalline caves are so cold, time itself moves slower through them. To the golems who lurk within their depths, it might as well be true.
3/1

Primordial Purification
Instant (M)
Choose one—
• Target player gains life equal to the number of lands you control; or
• Primordial Purification deals damage to target player equal to the number of lands you control.


Mechanical



General



Relics changed to Clues on the following cards (* indicates that these cards have undergone additional balance/design changes besides that):


• New batching keyword: Sylvan. (Treefolk, Forests, and enchanted permanents are sylvan.)

– The following cards have been revised to reference it directly:


– The following cards have had their creature type changed to Treefolk:




White



Aloise's Assistance: Regenerate -> indestructible until end of turn. Mastery bonus made baseline.

Auramancer: /2/2 -> /2/4 (Colorshifted to Green)

Auspicious Reversal: Now creates enchantment creature tokens.

Glimmerbeam:

– Rarity increased from Common to Uncommon.

– Mana cost changed from to .


Wanderer of Illpyre: P/T changed from 2/2 to 1/4.

Collector of Antiques: Rarity increased from Uncommon to Rare.

Illpyre Inquisitor:

– Rarity increased from Uncommon to Rare.

– Mana cost increased from to .

– Added first strike.

– "Creatures you control have protection from that creature until end of turn." -> "Creatures you control have protection from creatures with the chosen name." (Note that this is no longer until end of turn.)

– P/T increased from 2/2 to 3/4.


Sun Spirit:

– Mana cost increased from to .

– Rarity increased from Uncommon to Rare.

– Instead of having power equal to the number of enchantments you control and toughness equal to the number of creatures you control, its power and toughness are each equal to the number of enchantments plus the number of creatures you control.


Brenem, Light's Shadow:

– Rarity decreased from Mythic to Rare.

– Mana cost changed from to (Colorshifted to Orzhov)

– No longer Legendary.

– Toughness decreased from 6 to 4.



Blue



Arcane Scrying:

– Rarity increased from Common to Uncommon.

– Mana cost increased from to .

– Instead of searching the top five cards of your library, it simply tutors for an instant or sorcery card.


Consortium Engineer: Added a "with power 2 or less" rider (in addition to the Clue change).

Mist Weaver: /1/1 -> /2/4

Curious Visionary:

– "Tap five untapped artifacts you control: Draw two cards." -> "Tap four untapped artifacts you control: Draw a card."

/1/1 -> /1/4


Chronicler Sphinx:

– Mana cost increased from to .

– Instead of activating at the end of every turn, its effect now occurs when it enters the battlefield.



Black



Cheapshot Enthusiast:

– Colorshifted to Red.

– Deathtouch changed to first strike.


Icy Whisper

– Colorshifted to Blue.

– Mana cost reduced to .

– Flashback target spell with CMC 2 or less -> CMC 3 or less.


Scavenging Wendigo: "exile two cards" -> "exile a creature card"

Rattleskull Shaman:

/3/1 -> /1/3

– Intimidate changed to deathtouch.


Seal of Churned Earth:

– Mana cost increased from to .

– Now also mills you for six before it Raise Deads a creature in your graveyard.


Mind Shivers: Rarity increased from Common to Uncommon.

Winterplague Wendigo: Rarity increased from Common to Uncommon.

Test Subject:

– Rarity increased from Common to Uncommon.

/1/1 -> /4/2

– "you draw a card and lose 1 life" -> "you draw two cards and lose 4 life"


Brittle Bones:

– Rarity increased from Uncommon to Rare.

– Intimidate changed to menace.


Mass of Bones:

– Added defender.

– ": Regenerate ~" changed to "Sacrifice a creature: ~ loses defender until EOT"

– Power equal to the number of creature cards in your graveyard instead of power AND toughness.

– Toughness set to 3.



Red



Blazing Haint: First strike replaced with "You or a planeswalker you control must be attacked each turn if able."

Desert Shimmer: "Whenever a creature enters the battlefield under your control" replaced with "Whenever you cast an instant or sorcery spell"

Sandthrower:

– Mana cost increased from to .

– Rarity increased from Common to Uncommon.

– "target creature can't block this turn" changed to "you may discard a card. If you do, draw a card."


Living Bonfire:

– Mana cost reduced from to .

– Is now an enchantment instead of a 4/4 creature.

– Puts a +1/+1 counter on target creature instead of itself.


Knifetail Waylayer: P/T changed from 2/2 to 3/1.

Sandpit Wurm: Rarity increased from Common to Uncommon.

Viashino Warchief: Intimidate changed to menace.

Tinderbranch: Intimidate changed to haste.

Metalbound Monster:

– Rarity increased from Uncommon to Rare.

– Haste changed to menace.


Gleam Collector:

– Mana cost increased from to .

– Haste changed to trample.

– "instead put that many +1/+1 counters on Gleam Collector" -> "you may instead put twice that many +1/+1 counters on Gleam Collector"

– 1/1 -> 4/4


Spark of Imagination:

– Colorshifted to Blue.

– Haste changed to flash.


Lithomancy: Mana cost changed from to .


Green



Borderland Ranger:

– Now puts the basic land onto the battlefield tapped instead of into your hand.

/2/2 -> /3/2


Blooming Marlback: /3/3 -> /4/4

Cloak of Winter:

– Mana cost increased from to .

– Added flash.


Gift of Maraka

– Mana cost increased from to .

– +2/+2 -> +3/+3


Oasis Dryads:

/3/5 -> /1/4

– No longer an enchantment.


Wasteland Sanctifier: /1/1 -> /3/1

Lurking Frostjaw:

– Rarity increased from Common to Uncommon.

/3/3 -> /0/1


Snapping Land Wurm: Rarity decreased from Uncommon to Common.

Glimmerhide Yeti:

– Rarity increased from Uncommon to Rare.

– "Auras you control have ': Regenerate enchanted permanent.'" -> "Sylvan permanents you control have hexproof. (Treefolk, Forests, and enchanted permanents are sylvan.)"


Maraka Wolfcaller — "another creature" -> "a sylvan permanent"

Tyrant Wurm:

– Rarity increased from Rare to Mythic.

– Mana cost increased from to .

– Added hexproof, trample, and indestructible.

– Power increased from 4 to 5.



Other



Antique Guardian:

– No longer a creature.

– Now creates a Clue upon entering as well as upon leaving the battlefield.


Thermal Navigator:

/2/2 -> /0/2

– Sacrificing an artifact now gives it +1/+0 until end of turn in addition to just flying, but can only be used once a turn.


Wandering Collective: /2/2 -> /1/2

Coldmetal Coat:

– Mana cost decreased from to .

– +2/+2 -> +0/+3

– Equip cost increased from to .


Weathered Cloak: Protection from the chosen color -> Protection from the chosen card type. "This effect doesn't remove Equipment" rider added.

Cutthroat Automaton:

– Mana cost changed from to (Colorshifted to Blue)

– Artifact Creature -> Enchantment Creature


Shatterspear Insignia:

– Mana cost increased from to .

– Equip cost increased from to .

– "creature spells you cast this turn cost less to cast." -> "you may put a creature card from your hand onto the battlefield tapped and attacking."


Scavenger's Sack:

– Now triggers off of combat damage, not just any damage (in addition to the Clue change).

– "Equipped creature has 'Sacrifice an artifact: Scavenger's Sack deals 1 damage to target creature.'" -> "Whenever you sacrifice an artifact, equipped creature gets +1/+1 until end of turn."

– Equip cost reduced from to .


Metalscape: Alternate cost increased from to .


Flavorful



General



• All instances of Frostwynd changed to Direholm.

• All references to Wanuranti changed to Bahraz.


White



Aloise's Assistance:

– Name reverted to its original playtest name of Simple Repairs.

– New flavor text:

"Just recalibrate the fluctuation module, connect the arcanometer to the power matrix, spin around, and clap your hands twice, then… boom-presto! A working magic detector, good as new."
—Aloise Hartley


Auramancer:

– Name changed to Shadebough Storyteller.

– Creature type changed from Human Wizard to Treefolk.

– New flavor text:

"Come, dear children, gather 'round!
Listen to the sacred sound
Of music sung so long ago
The sun itself danced to and fro."


Indomitable Will — Added Ace of Moxes's flavor text from the original post:

"The stars are unchanging, so too I am."


Seal of Gleaming Sun:

– Renamed Seal of Shifting Sands.

– New flavor text:

"Forsake your name within these runes;
Become as faceless as the dunes."
—Seal inscription


Wanderer of Illpyre: New flavor text:

The endless dunes may seem daunting to any mad enough to visit, but to a lost soul who has been there longer than a lifetime, the sun and sand bring peace to a violent death.


• Auspicious Reversal:

– Renamed Desperate Prayer.

– Creature tokens changed from Soldiers to Clerics.

– Flavor text made into a quote and attributed to Volget the Wanderer from Unshakable Resolve.


Illpyre Inquisitor: New flavor text:

"I don't care who you work for. All I need to know is your name. The rest will come thenceforth."


Brenem, Light's Shadow:

– Renamed Light's Shadow.

– Creature type changed from Angel to Angel Nightmare.



Blue



Arcane Scrying:

– Renamed Riddle of the Sphinx.

– New flavor text:

"When darkness falls as sunlight rises,
What color's left to paint the sky with?"


Sneaky Gadgeteer: Renamed Guide of Lost Caverns.

Forgotten Dream: Creature type changed from Illusion Incarnation to Spirit.

Desolation Sphinx: Renamed Scorchbane Sphinx.

Humata Sphinx:

– Renamed Mirage Stalker.

– Creature type changed from Sphinx to Illusion Horror.


Rune-Gear Tinkerer: Renamed Runegear Tinker.

Glacinorak, the Frozen Heart: Flavor text changed to:

"The seasons disturbed me, and for once, my sister agreed with me."



Black



Seal of Churned Earth: Flavor text changed to:

"O sorry wretch beneath the sand,
Rise and make your final stand!"
—Seal inscription


Brittle Bones: Flavor text added:

It's worse than it looks.


Mass of Bones:

– Renamed Wall of Bones.

– Creature type from Skeleton to Skeleton Wall.


Student of Finality: Flavor text added:

"From the unsmiling nihilist to Elori's most devout apostle, we all worship at the altar of Nothing. So it shall be until the stars resume their dance."


Wanuranti, Lich of the Lost:

– Renamed The Faceless Herald.

– Creature type changed from Zombie Wizard to Advisor.

– Flavor text added:

"What better god is there to worship than the one who has no face?"
—Zafar the Mad



Red



Sandthrower:

– Name changed to Scorchbane Scourers.

– Creature type changed from Viashino Shaman changed to Viashino Nomad.


Tinderbranch: New flavor text:

Far less inhabitable than Frostblight, the coldest point in Direholm, is Scorchbane, Illpyre's equivalent. Even the trees are on fire there.


Living Bonfire: Name changed to Bonfire.

Spark of Imagination:

– Renamed Fickle Fogling.

– Creature type changed from Incarnation to Frog Illusion.


Magespark Elemental: Renamed Spark of Imagination.


Green



Borderland Ranger:

– Renamed Terminator Traverser.

– Flavor text added:

"Why anybody would want to cross from Illpyre into Direholm is beyond me, but if my knowledge of Maraka can skimp even half a portion from those Consortium doctrinaires, well, I'm all for it."


Gift of Maraka: Renamed Grove Bloom.

Glimmermist: Flavor text added:

One would think that steel would triumph over wood, but in Maraka, the trees themselves are far less acquiescent.


Lurking Frostjaw: Renamed Frostjaw Yearling.

Blooming Marlback: Creature type changed from Beast to Dinosaur.

Crushthread Sage: Typo fixed in name by changing it to Crushtread Sage.

Dichotomous Replicator: Renamed Clockwork Sapling.


Other



Antique Guardian:

– Name changed to Bahraz's Journal.

– New flavor text:

"How does one keep track of time when days are forgotten and nights are eternal? I fear my lamp shall run dry of oil before the awful truth can be transcribed…"


Thermal Navigator:

– Renamed Thermal Thopter.

– Creature type changed from Construct to Thopter.

– New flavor text:

When the subterranean artificers of Illpyre need to make a trip, their aircrafts draw power not from the sun, but from the heat below the earth.


Wandering Collective: Renamed Synchronite.

Cutthroat Automaton:

– Renamed Direholm Doppelganger.

– Creature type changed from Shapeshifter to Illusion Shapeshifter.

– New flavor text:

When the stars froze, the corporeal weren't the only ones who were forced to adapt to a newly unchanging world. Others simply needed a fresh form to usurp.


Shatterspear Insignia: New flavor text:

"When the lizardfolk come, I fear they will be far more vicious than the tales you've told me of your kin, little one. I need not tell you how fast we'll need to run."
—Bahraz, to Gruff


Quiet Factory: New flavor text:

"Do not let the silence fool you. This place is more alive than you or I will ever be."
—Zafar the Mad


Insanity: Name changed to Doubt.

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Last edited by ParadOxymoron on Mon Nov 25, 2019 7:00 pm, edited 2 times in total.

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 Post subject: Re: Vetoes
PostPosted: Wed Jun 19, 2019 10:47 pm 
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Everbloom Sapling says "pedal" instead of "petal". Not the sort of change you're looking for, but it jumped out at me.

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 Post subject: Re: Vetoes
PostPosted: Sat Jun 29, 2019 8:59 am 
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Sylvan is a lot of fun. Very flavorful.

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 Post subject: Re: Changes
PostPosted: Wed Nov 20, 2019 3:00 pm 
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So I've decided that in lieu of a complicated Veto system, I'm just gonna have this be the thread where people suggest changes, and unless I (or anybody else) objects, it'll go thru. The process wherein anyone can skim thru the changes I made in the topic-post of this thread and point out anything they don't like is definitely still in effect.


TPmanW wrote:
Could we knock the cost of Aloise's ult down to -5? It requires a fair bit of setup (or good luck) to realize its potential, so the opponent should have plenty of time to interact with the combo even before Aloise comes down.

TPmanW wrote:
Everbloom Sapling says "pedal" instead of "petal". Not the sort of change you're looking for, but it jumped out at me.

All these changes shall be applied to the final spoiler.

Another problem I've noticed is that Consortium Customs and Mist Weaver as listed in the spoiler above are both 4 CMC 2/4s with effects that are far too pushed for Common, methinks. Consortium Customs got a little crazy with the Clue buff, and I bumped Mist Weaver to 4 in an effort to cull the 1 CMC slot, but I may have gone too far—now, even though there are still a few 1 mana instorceries, there's actually not a single 1-drop creature, which may be a problem. Plus, it somehow felt way more common as a 1/1/1. I'm inclined to revert the change I made to Mist Weaver and simply bump Consortium Customs to Uncommon.

Here's what I'm going to do, after deliberating about this for longer than is healthy:

    • Change Mist Weaver back to a 1/1/1, as I say here.
    • Bump Consortium Customs up to uncommon, and make it an unwieldy /3/6 with the same effect, to prevent it from mucking up limited too egregiously. This way, white needs a 4-drop at common—currently, Banish is its most expensive card it has at common, and none of its common creatures cost more than 3—but I don't think this is the card to do it with. White should really have to work for its draw engines.

When Knight Otu made a criterion to add more Engrave to White, I opted to add Glyph of the Guardian back in at common this post. However, with the hindsight of adding YingLung's Corona Halo to the set:

Corona Halo


I have a clever little inversion for Glyph of the Guardian, bringing it closer in line with the intent of storyteller's original design:

Warding Runes
Instant (C)
Destroy target attacking or blocking creature. If you cast Warding Runes from exile, destroy target attacking or blocking creature with power 2 or less instead.
Engrave
"Only those with empty eyes, full of Elori's light, may enter."
—Archway inscription

This is cute because while Corona Halo increases its cost for a bonus, this gives you a discount for a restriction! It also trades perfectly with other engraved Golems, but it's made even cooler by how White is the only color in this set that has the engraved version do anything differently from the base-cast version. I'm thinking that could be the main way we set White's take on engrave apart. :angel:

Just a wording thing, but—I want to change Chronicler Sphinx's terminology to make it a bit more clear what it's doing, from a mechanical perspective both in the sense of what the individual card does, as well as what role it plays in the set at large:

"When Chronicler Sphinx enters the battlefield, you may exile any number of instant or sorcery cards from your graveyard. For each card exiled this way, put a 2/2 colorless Golem artifact creature token onto the battlefield. When that creature dies, you may cast the exiled card without paying its mana cost." —> "When Chronicler Sphinx enters the battlefield, you may exile any number of instant or sorcery cards from your graveyard. For each card exiled this way, put a 2/2 colorless Golem artifact creature token onto the battlefield with that card engraved on it. When that creature dies, you may cast the engraved card without paying its mana cost."

Also, I'm going to make Everbloom Sapling and Shadebough Storyteller into enchantment creatures to help Green turn Mastery on.

Lastly, I want to change Reification of Elori from a /4/7 to a /4/6, for three reasons: one, I'm bumping Consortium Customs up to 7 and as of yet don't have anything in 6; two, it feels more like an ineffable force of all-consuming light with the quad-W its cost from a flavor standpoint; three, I think it makes it feel a little bit more powerful.

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 Post subject: Re: Changes
PostPosted: Wed Nov 20, 2019 4:30 pm 
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A couple more things that jump out at me: Hellish Snowstorm seems a little intense for a common instant. CKY recommended raising the cost to , but I'd be more inclined to make it a Sorcery. And speaking of removal, Dig a Grave (an uncommon, no less) is freaking intense. On the one hand, I don't think Wizards would ever print it, but on the other hand, I think that since this is fantasy fantasy card creation rather than real fantasy card creation, we've a licence to go a bit nuts. I'd suggest bumping it up to rare, but then it has too much overlap with Gravefall. What do y'all think?

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 Post subject: Re: Changes
PostPosted: Thu Nov 21, 2019 12:22 pm 
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Maybe make Dig a Grave a mastery card? If you have mastery, destroy target land as well?

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 Post subject: Re: Changes
PostPosted: Mon Nov 25, 2019 6:31 am 
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Dudibus wrote:
Maybe make Dig a Grave a mastery card? If you have mastery, destroy target land as well?

I like this! If I may throw a little twist on it, though:

Dig a Grave
Sorcery (U)
Destroy target creature or target land.
Mastery—If you control an artifact, a creature, and an enchantment, instead destroy target creature and target land.
It is only in Direholm that the people bother to bury their dead. In Illpyre, any monument to the fallen would just as soon be swept away by the shifting dunes.


Also, regarding Consortium Customs, my Wonderweaver that just won now has too much overlap, as they are both thicc uncommons that can investigate multiple times. This set only actually has one vanilla creature—Sunfury Haint—and if we could just keep Consortium Customs at common but make it vanilla, it would save me a lot of trouble. Dutiful Servants provides the perfect body, further befitting since it has a larger toughness to counterbalance the Haint's larger power. Also, TPman suggested here that we make it a Loxodon, and that was never really followed thru on, but I think it's a great idea. For the flavor text, I'm going off of his post here:

Consortium Customs
Creature — Loxodon Soldier (C)
Both the title and the mission of the once-noble Inter-Hemispheric Trade & Relations Consortium have foreshortened: Where once it sought to foster economic growth between the world's halves, now it is little more than a glorified tollboth encircling the plane, whose officers line their pockets off of anyone who tries to pass.
2/5


Also, some new flavor text for Consortium Engineer:

Cyri had always thought that the best part of working for the Consortium was all the cool stuff she found in holdings. Though she had to admit, the pay was nice, too.

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 Post subject: Re: Changes
PostPosted: Mon Nov 25, 2019 6:47 pm 
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Ok, one last thing for Consortium Customs: It occurred to me that it should just be ETB: investigate. Compare Amphin Cutthroat -> Drownyard ExplorersDutiful Servants -> this. Flavor text reverted to the original version to make room.

Mist Weaver's name changed to Mistweaver, because I kept mistyping it.

A typo: Seal of Churned Earth was supposed to have its mana cost upped to along with the buff. I neglected to transcribe this.

Viashino Warchief: I neglected to change the first instance of Intimidate to Menace, only the second.

Ragespark Igniter moved from Uncommon to Common.

Red keyword shuffle: There's too much haste, not enough first strike. Tinderbranch's haste -> first strike.

Gonna change flavor text references of Seron to Seliron, cos it sounds more feminine and Aloise and Anjomeddon are the only named women in the set.

The attribution on Sandquake changed from "Oldest joke in Illpyre" -> "Zafar, to Seliron"

The Faceless Herald made into an Enchantment Creature to go along with all the raceless (i.e. job-only) creatures being enchantments.

Changed Starstill's flavor text to be a summary of the set's plot:

"Glacinorak and Anjomeddon labored for centuries to leave the world to their liking: one half a frozen wasteland, the other a barren hellscape. And so they did—and ever since, the rest of us have borne the consequences, trapped in an astral moment for all perpetuity."
—Bahraz's journal

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 Post subject: Re: Changes
PostPosted: Mon Nov 25, 2019 8:25 pm 
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I've added all the cards designed for the Reborn contest to the spoiler. As discussed here, I've changed Dudibus's Opaline Desire to give other enchantment creatures you control +1/+1 instead of reducing the cost of enchantment spells you cast by , and also upped its cost from to . The other cards remain unchanged.

I also updated a bunch of old wording conventions, namely "put... onto the battlefield" -> "create", "add to your mana pool" -> "add", "his or her" -> "their", and to where applicable.

Check out the full spoiler here:

Starstill 2.0

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 Post subject: Re: Changes
PostPosted: Tue Nov 26, 2019 4:53 am 
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Changed the wording on Soulclash Shaman to:

Create a token copy of target creature under the control of a player other than its controller. Those creatures fight each other.


Pretty sure that works? I'll run it by the Card Clinic.

Edited the flavor text of Astral Observatory from

Aloise smiled. I had just occurred to her that by charting out the starmap she had "connected the dots".


to:

Aloise smiled. By charting out the starmap, she had connected the dots in more ways than one.


Changed the wording on Highsun Glare-Wielder as Knight Otu suggested here.

There was no -X/-0 effect in Blue, so I replaced the unblockable effect on Consortium Engineer with one (and made it a 1/3) since it already had a lot of overlap with Griftgear Beguiler and Guide of Lost Caverns. Swapped rarities of Guide of Lost Caverns with Fickle Fogling so that I could give Guide of Lost Caverns hexproof. New flavor text for that:

"As the stalagmites stretched out further than the eye could see, it was impossible not to feel that something incredible had happened here."
—Bahraz's journal


Also made Lightbearer an uncommon because it's important to me that Fickle Fogling, and Stonelance Smith be a horizontal cycle

Renamed Forgotten Dream, Dreamwraith, so that it sounded more like a creature. Spirit -> Wraith Incarnation

Lowered the equip cost on Shatterspear Insignia from to . The idea is you play it on turn 4 and follow it up turn 5 with a curved-out equip -> Frostblight Blessing, or just cast it all at once on a 5-drop for .

Stuck "Sacrifice Plague of Locusts: Target creature gets -4/-4 until end of turn." onto Plaugue of Locusts. idk if this is the right call, the card felt kinda weak tho.

Made Giltfang Matriarch a 1/3 to distinguish it from Young Pyromancer. Probably a mistake as that was already arguably the best 2-drop in red's history but eh i figure it's a custom set, we don't have to worry about Legacy

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 Post subject: Re: Changes
PostPosted: Fri Dec 06, 2019 12:45 am 
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Sorry I fell behind on this. Starstill's something I still care a lot about. I don't see anything wrong with any of these changes.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Changes
PostPosted: Tue Dec 31, 2019 10:01 pm 
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I'm gonna cut Indomitable Will. It just got reprinted in Return to Theros, it doesn't really fit the flavor of the plane, and it's always good to cut down on reprints. I've set the White thread's prompt this round to design something to fill its slot.

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 Post subject: Re: Changes
PostPosted: Thu Jul 29, 2021 11:16 am 
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• Maraka's Claim and Maraka's Reclaimation…

Confused wrote:
Maraka's Claim -
Sorcery
Choose one - Destroy target artifact; Or, destroy target enchantment; Or, destroy target creature with flying.

Dudibus wrote:
Marakas Reclaimation
Sorcery (C)
Destroy target artifact.
You may play an additional land this turn.
Before the Starstill, Maraka owned this world. It simply waits to own it again.

…were frighteningly similar cards. I opted to cut Maraka's Claim, since it's been power-crept since its design by Broken Wings. I replaced it with:

Thorned Strike
Instant (U)
Choose target creature you don't control. Each sylvan creature you control deals damage to it equal to its power. (Treefolk, Forests, and enchanted permanents are sylvan.)

A new take on Moonlight Hunt.

• I put Engrave on Worldscour. This is because White didn't have any Engrave at Rare. I also thought it made the card an interesting showcase of the set's two primary mechanics, while highlighting the tension between Engrave and Mastery by having the latter only trigger if you're filling the artifact and creature slots by something besides the token.

• I switched the rarities of Mind Shivers and Shamebearer. Mind Shivers is just a worse Taigam's Scheming, so it doesn't really make sense at Uncommon, and since I'd moved Lightbearer from Common to Uncommon (so that it could be in a diagonal cycle with Fickle Fogling and Stonelance Smith,) I wanted Shamebearer to have that same rarity.

• Some P/T changes: Wanderer of Illpyre is now a 3/1, and Wanderer of Direholm is now a 1/4. Stonelance Smith got buffed from 3/1 to 3/3, since the costing on red first strike creatures has shifted so dramatically in the years since I designed it.

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 Post subject: Re: Changes
PostPosted: Thu Jul 29, 2021 2:53 pm 
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On Galvanic Crystallization, it should specify creature you control; otherwise it's MV 1 hard removal that dodges indestructible in any U deck without artifacts.

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 Post subject: Re: Changes
PostPosted: Thu Jul 29, 2021 8:52 pm 
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These changes all sound good to me.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Changes
PostPosted: Fri Jul 30, 2021 6:26 am 
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For Galvanic Crystallization, how about:

Galvanic Crystallization
Instant (R)
Target creature becomes a colorless artifact until end of turn. If you control it, it's still a creature and has base power and toughness equal to the number of artifacts you control.

That's a bit complicated, so I'll bump Icy Whisper back down from Rare to Uncommon to make room for it at Rare.

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 Post subject: Re: Changes
PostPosted: Wed Aug 11, 2021 10:41 pm 
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Knight Otu's colorless submission got me thinking… Does anyone have a problem with it if I add a reprint of Sword of Fire and Ice to the spoiler at Mythic?

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 Post subject: Re: Changes
PostPosted: Thu Aug 12, 2021 12:04 am 
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I wouldn't mind.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Changes
PostPosted: Thu Aug 12, 2021 1:34 pm 
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It fits nicely into the set, do I see no reason to exclude it.

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: Changes
PostPosted: Thu Aug 12, 2021 7:11 pm 
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• Restored Viashino Suncaller to its former glory.

• Cut Shamebearer.

• Added Sword of Fire and Ice.

• Updated "mill" and "mana value" to modern wording.

• Updated Metalsheen Mancer's wording to scry.

• We somehow ended up with an extra green card. Cut Abundant Growth, as it was a reprint and we already had a common aura at that enchants a land in Breath of Maraka. To keep the total number of cards the same, added:

Steelbark Simulacrum
Artifact Creature — Treefolk (C)
The treefolk used to rule the land that became Direholm. Now, in the frozen wastes, their replicas are all that remain.
5/7

This Hexplate Golem reprint with a relevant creature type grants a sylvan permanent to all colors besides Clockwork Sapling, and gives Limited a curve-topper along with Graven Giant.

• Made Skyborn Relic-Chaser only able to target artifacts, and removed the mana value rider, to differentiate it from Shadowbearer.

• Swapped the rarities of Lightbearer and Consortium Customs.

• Swapped the rarities of Fickle Fogling and Flitterwing.

• Bumped Unshakable Resolve and Ragespark Igniter from common to uncommon.

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