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 Post subject: Re: The Plane Game
PostPosted: Sat Nov 09, 2019 6:53 pm 
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Joined: Oct 13, 2015
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Escorted Ethericube
Artifact
When enters the battlefield, create two 1/1 blue Homunculus artifact creature tokens.
:t:, Tap two untapped artifacts you control: Scry 1.


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 Post subject: Re: The Plane Game
PostPosted: Mon Nov 11, 2019 1:46 pm 
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Joined: Oct 13, 2015
Posts: 9130
Grisly Necromonger
Creature - Zombie Wizard
Whenever you unearth a creature card, that creature and Grisly Necromonger gain menace until end of turn.
"The other realms overflow with lifeforce but their residents are somehow repulsed by any reminders of that."
3/2


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 Post subject: Re: The Plane Game
PostPosted: Wed Nov 13, 2019 1:04 pm 
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Joined: Oct 13, 2015
Posts: 9130
Moltenmaw Lord
Creature — Dragon
Flying
Devour 2
Moltenmaw Lord may devour artifacts.
No amount of etherium perfection will preserve you.
3/3


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 Post subject: Re: The Plane Game
PostPosted: Sun Nov 17, 2019 7:14 pm 
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Joined: Oct 13, 2015
Posts: 9130
Priderunner :g::g:
Creature — Cat Shaman
Spells opponents control that target you or creatures with power 5 or greater you control cost more to cast for each creature with power 5 or greater you control.
"No matter how great you are, there is greater strength in numbers."
2/2


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 Post subject: Re: The Plane Game
PostPosted: Mon Nov 18, 2019 12:54 pm 
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Joined: Aug 28, 2014
Posts: 1957
Esper Archmage
Artifact Creature - Vedalken Wizard
Whenever you cast an artifact spell, you may pay and discard a card. If you do, create blue artifact creature tokens from among the following with total power 4 -
* 1/1 Thopter with flying
* 2/2 Homunculus with skulk
* 4/1 Golem with first strike
3/3

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: The Plane Game
PostPosted: Mon Nov 18, 2019 2:08 pm 
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Joined: Oct 13, 2015
Posts: 9130
Scavenge
Sorcery
Draw a card if a creature died this turn. Then, draw an additional card if a creature was devoured this turn.
Scarcity breeds cunning.


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 Post subject: Re: The Plane Game
PostPosted: Thu Nov 21, 2019 9:59 am 
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Joined: Oct 13, 2015
Posts: 9130
Shrine to the Dragons
Artifact
:t:: Add one mana of any color. Spend this mana only on Dragon spells and/or activated abilities of Dragons.
Sacrifice a creature: Untap Shrine to the Dragons.
"Something so sacred cannot be found on Tarkir." — Sarkhan Vol


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 Post subject: Re: The Plane Game
PostPosted: Mon Nov 25, 2019 10:46 am 
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Joined: Oct 13, 2015
Posts: 9130
Citadel of Bant
Land
:t:, Pay 1 life: Add :g:, :w:, or :u:. You can't spend this mana to cast black or red spells or to activate abilities from black or red sources.

Next is Zendikar white.


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 Post subject: Re: The Plane Game
PostPosted: Mon Nov 25, 2019 7:13 pm 
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Joined: Dec 24, 2013
Posts: 1540
Lithomancer's Scion

Creature -- Kor Artificer
1/2
Equipment spells you cast cost less to cast.
Equip costs you pay cost less.


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 Post subject: Re: The Plane Game
PostPosted: Tue Nov 26, 2019 10:47 am 
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Joined: Oct 13, 2015
Posts: 9130
Sharkbait Trap
Instant — Trap
All creatures lose all abilities and become 1/1 blue Fish creatures until end of turn. If an opponent cast two or more creature spells this turn, creatures opponents control lose all abilities and become 1/1 blue Fish creatures until end of turn instead.
The merfolk never built temples to Cosi the trickster, but his shrines and stories were hidden in the temples of Ula the sea god. They are still there, on the cracked tiles and behind false walls, waiting to be triggered.


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 Post subject: Re: The Plane Game
PostPosted: Mon Dec 02, 2019 10:19 am 
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Joined: Oct 13, 2015
Posts: 9130
Bloodhaze Insight
Sorcery
You draw two cards and lose 2 life. If an opponent has 10 or less life, you draw four cards and lose 4 life instead.
Vampires bring strength and knowledge to an expedition, but they have a price that just treasure cannot pay.


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 Post subject: Re: The Plane Game
PostPosted: Fri Dec 06, 2019 10:50 am 
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Joined: Oct 13, 2015
Posts: 9130
Stormcoil
Instant — Trap
Stormcoil deals 2 damage to any target. Stormflux deals 6 damage to that target instead if an opponent cast two or more spells this turn.
A lullmage knows spells to calm Zendikar's landscape, but more importantly, a lullmage knows when no spells at all is what is needed.


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 Post subject: Re: The Plane Game
PostPosted: Fri Dec 06, 2019 11:49 am 
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YMtC Champ '12
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Joined: Sep 23, 2013
Posts: 5218
Location: California
Jungle Gorger
Creature - Ooze (U)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Trample
Jungle Gorger may devour lands as though they were creatures.
"The winds of Renlok"
—Elvish saying meaning "a behemoth is near"

2/2

EDIT: Completely missed that we'd switched planes.

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Dies to Removal | Karados


Last edited by Rush_Clasic on Tue Dec 10, 2019 1:43 pm, edited 1 time in total.

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 Post subject: Re: The Plane Game
PostPosted: Fri Dec 06, 2019 10:05 pm 
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Joined: Oct 13, 2015
Posts: 9130
Agok, Curator of Ruins
Legendary Creature — Goblin Rogue
This spell costs less to cast for each Trap spell you cast this turn.
Flash
Haste
:t:: Put up to two Trap cards in your graveyard on top of your library, then scry 3 and draw a card.
3/2


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 Post subject: Re: The Plane Game
PostPosted: Mon Dec 09, 2019 2:15 pm 
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Joined: Oct 13, 2015
Posts: 9130
Horizon Walker
Creature — Eldrazi
Horizon Walker can't be blocked unless defending player pays :c::c: for each creature blocking it.
, Reveal Horizon Walker from your hand: Target player sacrifices a land and creates a Waste land token with ":t:: Add :c:."
8/8


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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 10, 2019 1:43 pm 
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YMtC Champ '12
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Joined: Sep 23, 2013
Posts: 5218
Location: California
INNISTRAD

Power of Prayer
Instant (C)
Trasform target creature.
Flashback
"Evil has filled the waters of our town. Evil has crept into the hearts of people. Evil lurks in the night threatening our very way of life. Let's show this evil the power of our righteousness!"
—congregation preacher

_________________
Dies to Removal | Karados


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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 10, 2019 8:44 pm 
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Joined: Oct 13, 2015
Posts: 9130
Missed land for Zendikar.

Resentful Assistant
Creature — Homunculus
Delirium:t:: Look at the top two cards on your library. Put one in your graveyard and the other on top of your library. Then, if there are four or more cards types among cards in your graveyard, transform Resentful Assistant.
1/1

Masterless Apprentice
Creature — Homunculus
:t:, Sacrifice a creature: Create a 2/2 black and blue Homunculus Zombie creature token.
The creature could learn much of what its master had discovered, except the lesson of its master's downfall.
2/2


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 Post subject: Re: The Plane Game
PostPosted: Thu Dec 12, 2019 12:43 am 
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Joined: Sep 22, 2013
Posts: 5417
Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Zendikar Land

Joraga Haven
Land (C)
Joraga Haven enters the battlefield tapped.
: Add .
When Joraga Haven enters the battlefield, target 1/1 creature gets +1/+2 until end of turn.

Innistrad Black

Scotorr
Creature — Imp (M)
Flying
When Scotorr dies, return it to the battlefield transformed enchanting target creature.
0/1
≈≈≈
Insidious Grasp
Enchantment — Aura
Enchant creature
You control enchanted creature.
When enchanted creature dies, return Insidious Grasp to the battlefield transformed.

_________________






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 Post subject: Re: The Plane Game
PostPosted: Mon Dec 16, 2019 12:22 pm 
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Joined: Oct 13, 2015
Posts: 9130
Ecstatic Aesthete :r:
Creature — Vampire Noble
Whenever Ecstatic Aesthete deals combat damage to a player, put a +1/+1 counter on it.
When Ecstatic Aesthete dies, exile a number of cards from the top of your library equal to its power. You may play those cards this turn.
"If I am given eternal life, it is only so that I can finally feel everything life has to offer."
1/1


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 Post subject: Re: The Plane Game
PostPosted: Tue Dec 31, 2019 5:01 pm 
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Joined: Oct 13, 2015
Posts: 9130
Lonely Miller
Creature — Human Werewolf
At the beginning of each upkeep, if spells were cast last turn, transform Lonely Miller.
, :t:: Put a +1/+1 counter on Lonely Miller. Activate this ability only whenever you could cast a sorcery.
1/1

Grindclaw Loner
:g: Creature — Werewolf
Whenever this creature transforms into Grindclaw Loner, it fights up to one target creature.
At the begnning of each upkeep, if two or more spells were cast last turn, transform Grindclaw Loner.
3/3


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