You're playing Simic Food in BO1 and you mull to 6. You're on the play. What do you put back?
Island, Forest, Gilded Goose, Oko, Nissa, Wicked Wolf, Once Upon a Time
Putting back Nissa. T1 Goose/T2 Oko/T3 Wolf is the start you're looking for when mulling to 6, the hand basically guarantees that start. Nissa is great obv, but curve is more important here IMO.
Here's another play. You're playing Simic Food in BO1. Your hand is Scryland, two basics, Goose, Nissa, 2 Wicked Wolf on turn 1.
T1: play Goose, obviously. Opponent plays Once Upon a Time, getting Hydroid Krasis, then their own Goose.
T2: draw land. Play scryland, or play untapped land and make a food? I chose the latter, opponent played Paradise Druid.
T3: draw another land. Wicked Wolf his Goose, or play scryland and make a food? I chose the former, using one of the foods. Opponent plays another Goose and another Paradise Druid.
T4: play Scryland and make a food, or play untapped land and Wicked Wolf his Goose, saving the food? To note: don't have a fifth land in hand, and if choose to play scryland, have to make food because if I play Wicked Wolf, I'd have no food to cast Nissa next turn anyway. Also, he had revealed Hydroid Krasis on turn 1, so he's threatening to play Krasis as a 4/4 even without another land drop the next turn.
I chose to kill his Goose, but that meant I couldn't cast Nissa the turn after. What's the play?
How do you not have five lands in hand when you have three in your starting hand and drew lands for t2 and t3
Also you clearly note that you are making a choice which land to drop t4 literally the sentence before you note you alledgedly do not have a fifth land in hand...
T1: Goose (1 food)
T2: untapped, food (2 food)
T3: untapped, WW (1 food)
T4: scryland, WW (0 food)