Just decided to pop back in here on a whim and saw people discussing Fog. I personally think this is the way to go if you want to play traditional TurboFog.
Lands: x24
Island x4
Mountain x1
Forest x2
Lumbering Falls x1
Wandering Fumarole x1
Cinder Glade x1
Sulfur Falls x2
Rootbound Crag x2
Hinterland Harbor x2
Geier Reach Sanitarium x1
Aether Hub x3
Evolving Wilds x4
Creatures: x4
Minister of Inquiries x3
Torrential Gearhulk x1
Spells: x32
Fog x4
Commencement of Festivities x4
Pull From Tomorrow x2
Telling Time x3
Censor x3
Take Inventory x4
Glimmer of Genius x3
Talent of the Telepath x1
Pore Over the Pages x1
Enchantments: x6
Sphinx's Tutelage x3
Fevered Visions x2
Bounty of the Luxa x1
Planeswalkers: x1
Jace, Unraveler of Secrets x1
The whole purpose here is to be able to dig through your own deck as fast as is possible without sacrificing a lot of value to discard.
This serves three real major functions.
First it allows us to dig for Fogs when we need them, and keep our hand stocked with them to keep the Fog chain rolling and maintain a lock. With 8 Fog effects (9 including Gearhulk) and a ton of cheap draw this maximizes our probabilities of having or finding Fog when we need it.
Secondly this allows us to dig for our engine cards/win-cons. Fevered Visions, Jace, and Bounty of the Luxa are our engines here. They help us to dig through our deck for Fogs. They help to dig through our deck for Tutelage, and they let us dig into more draw to dig even deeper for those things. All while also fueling our win-con itself (Tutelage) to mill opponents out before we run dry on Fog effects.
Lastly all the cheap draw (like the engines) help to fuel Tutelage so when we get it down we mill people out surprisingly quickly.
Minister of Inquiries is a recent addition to the deck, one that I was initially very iffy about, but with
Aether Hub and
Glimmer of Genius they have proven to be surprisingly effective at helping to "get there" on the mill front. That said they are removal magnets, as the only other creature the deck runs is Gearhulk, which isn't "really" a creature 90% of the time and is instead just a more expensive flashback of Fog or Glimmer of Genius, so we don't really care if it immediately eats removal (unlike the Ministers).
Baby Jace was in the deck for awhile as well, and could probably be added back in depending on how you feel. Like the above mentioned Ministers I found him to be a removal magnet, but this was also before I added the Ministers to the deck, so that may be less of an issue now as there are slightly more creatures. I also found him to be relatively slow for the deck. The looting effect was useful from times, but most of the time the deck would rather be just drawing cards rather than looting (and having to discard). As a PW his + ability is rarely useful for us because of Fog and because by the time he transforms the opponent usually has a full field of creatures, his - is actually very useful but tends to leave him very vulnerable and ticks down his loyalty. His ultimate is exactly the sort of thing this deck wants, but in my experience 99% of the time you will never tick him up enough to actually get it off, and most of the time you do it is overkill at that point anyways.
The single copies of
Pore Over the Pages and
Talent of the Telepath are recent additions as well. Both have performed decently, although Pore over the Pages has been a bit slower than I personally like, and the "cast an opponents spell or two for free" aspect of Talent of the Telepath has been very lackluster. The majority Instant/Sorcery spells our opponents are playing are largely pointless for us, like most removal, combat tricks, ramp, etc. Ideally we hit more card draw, but doesn't always work out well.
I had recently tried out
Cathartic Reunion in those two spots but wasn't impressed. Being able to dig that deep for that cheap was nice for the deck, and it did allow some silly plays with Tutelage, but I found myself not wanting to cast it in a lot of scenarios simply because I didn't want to discard cards in my hand (Fogs and early lands usually). The strength of the card can't be denied here, but in practice it just seemed to be way too clunky for my liking.
The best bet though is probably for those last two slots (the ones taken by Pore over the Pages and Talent of the Telepath) to go back to my original take on the deck and become
Confirm Suspicions which gives the deck a bit more interaction against non-creature based win-cons (burn, PWs, artifacts and enchantments) while also giving us more cheap dig (Clue tokens).
Another fun option if you are bored would be to swap
Dynavolt Tower in for Tutelage, which works quite well in this shell also. All that cheap draw and Fogs get converted into a pretty significant amount of burn, especially combined with Fevered Visions. That is actually what this final (mill) version of the deck evolved from with
Unsubstantiate in place of the
Ministers since it was all in on the burn gameplan.