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PostPosted: Tue Jul 23, 2019 2:44 am 
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PostPosted: Tue Jul 23, 2019 6:43 am 
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How would Arcane Signet work in traditional 1v1 play?

Chulane does not look impressive as a 5-mana no-ETB card that isn't even that hard to remove (or is Lava Coil rotating?). Beast Whisperer is already in Standard, and it sees no play.


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PostPosted: Tue Jul 23, 2019 7:04 am 
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Banedon wrote:
How would Arcane Signet work in traditional 1v1 play?

I guess it's a card for the brawl decks they announced, if it's standard playable it will probably do nothing.

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PostPosted: Tue Jul 23, 2019 9:16 am 
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Correct, it is a standard legal card that you can tap for no effect in standard.

One of the things that I liked about brawl over EDH was that you could buy the same cards for both brawl and standard decks. Now they have been segregated into different products even though they are technically the same list of legal cards.


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PostPosted: Tue Aug 06, 2019 6:55 am 
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Chulane +risen reef is a whole lot of value, even if chulane isn't an elemental.

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PostPosted: Mon Aug 19, 2019 1:46 am 
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Planeswalker deck cards:

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[+1]: Up to one target creature gains +3/+0 and first strike until end of turn.
[-2]: Rowan deals 1 damage up to two target creatures. Those creatures cannot block this turn.
[-9]: Gain control of all creatures until end of turn, untap them and they gain haste.

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When Rowan's Valiant enters the battlefield, search your library and graveyard for Rowan, Intrepid Sparkmage, reveal it and add it to your hand. If you searched your library this way, shuffle your library.

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First strike
As long as you control a Rowan planeswalker, this creature gains +3/+0.

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PostPosted: Wed Sep 04, 2019 7:51 am 
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This looks busted!

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PostPosted: Wed Sep 04, 2019 7:52 am 
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This is how the strange looking frame works

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PostPosted: Wed Sep 04, 2019 10:54 am 
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PostPosted: Wed Sep 04, 2019 10:57 am 
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PostPosted: Wed Sep 04, 2019 11:08 am 
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Creature - Giant
Left Side: Fertile Footprint - 2G
Sorcery - Adventure
Search your library for a basic land, put it on to the battlefield, then shuffle your library.
Right Side: Beanstalk Giant's power and toughness are equal to the number of lands you control.

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Creature - Human Knight
Haste
If you paid 3 or more red mana to cast Holy Knight of Embereth, it enters the battlefield with a +1/+1 counter.

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Sorcery
Put a +1/+1 counter on each creature you control.
If you paid 3 or more white mana to cast Silver Flame Ritual, creatures you control gain vigilance until end of turn.

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Instant
Deal 3 damage to any target. If you paid 3 or more red mana to cast this spell, it deals 4 damage to that target instead.

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Instant
Destroy target creature. Create a food token.

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Brawl:
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https://magic.wizards.com/en/articles/a ... 2019-09-04

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Last edited by DaRkStAr on Wed Sep 04, 2019 1:06 pm, edited 1 time in total.

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PostPosted: Wed Sep 04, 2019 12:10 pm 
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Funny trailer... What's that play now thing?
Brawl?!

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PostPosted: Wed Sep 04, 2019 12:18 pm 
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Funny trailer... What's that play now thing?
Brawl?!

yes

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PostPosted: Wed Sep 04, 2019 12:25 pm 
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You gotta give it to them...
They know how to sell drugs!

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PostPosted: Wed Sep 04, 2019 1:16 pm 
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Yeah, the guys developing the actual game and making those creative things are so amazing.

Now if it weren't for their pimps.


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PostPosted: Wed Sep 04, 2019 2:57 pm 
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This looks busted!


What happens if you choose the first two when you are hellbent, does the card you draw end up immediately in the graveyard?


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PostPosted: Wed Sep 04, 2019 3:53 pm 
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Banedon wrote:
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This looks busted!


What happens if you choose the first two when you are hellbent, does the card you draw end up immediately in the graveyard?


You resolve modes in the order they are written. Discard happens 1st, then draw

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PostPosted: Wed Sep 04, 2019 4:12 pm 
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Thanks.

How do adventures work?

Of all the cards written the most impressive appears to be the new Garruk. 6 mana make two 2/2s that add loyalty when they die, plus an ultimate that's within reach just one turn after casting, plus the minus ability impacts the board immediately while generating card advantage. Sure the emblem isn't a game-winning ability, but it's still an emblem with substantial effects. Garruk makes Vraska, Relic Seeker seem tame, and that card was already playable.


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PostPosted: Wed Sep 04, 2019 4:22 pm 
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Banedon wrote:
How do adventures work?


While in your hand you can cast the adventure (instant or sorcery) when it resolves it goes into exile, then you can cast it as a creature from exile. If you don't want to do that you can just cast them as a creature from your hand as normal.

When cast as an instant or sorcery it is that while it is on the stack, in all other situations it is just a creature card.


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PostPosted: Wed Sep 04, 2019 5:39 pm 
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Banedon wrote:

Of all the cards written the most impressive appears to be the new Garruk. 6 mana make two 2/2s that add loyalty when they die, plus an ultimate that's within reach just one turn after casting, plus the minus ability impacts the board immediately while generating card advantage. Sure the emblem isn't a game-winning ability, but it's still an emblem with substantial effects. Garruk makes Vraska, Relic Seeker seem tame, and that card was already playable.


I wonder if a wolf tribal deck could appear that’s more than just memey? Go Tolsimir, Friend to Wolves into Garruk, you could fight with his tokens and potentially ultimate next turn with a loyalty to spare. Factor in flash wolf and you already have a core to something memey at least.

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