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PostPosted: Thu Jul 25, 2019 3:51 pm 
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Flopfoot wrote:
That acts pretty much the same as Last Word

Or Render Silent

Render Silent can still be countered, and Flurry of Objections doesn't stop your opponent from casting anything later, so I don't quite get this comparison.

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PostPosted: Thu Jul 25, 2019 11:09 pm 
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Flopfoot wrote:
That acts pretty much the same as Last Word

Or Render Silent

Render Silent can still be countered, and Flurry of Objections doesn't stop your opponent from casting anything later, so I don't quite get this comparison.

Review the timing of the copies for me? And what happens if they don't have anything to counter?

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PostPosted: Thu Jul 25, 2019 11:23 pm 
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When you cast Flurry of Objections, before it starts resolving, you put a triggered ability on top of the stack. That ability resolves, making three copies of Flurry, which you do not get to change the targets for, so all four Flurries are targeting the same thing. The copies will resolve, and then the original Flurry will resolve, and then (if it hasn't been countered), the targeted spell will resolve.

If at any point the targeted spell gets countered, the remaining Flurries will fizzle and not resolve. If the targeted spell somehow leaves the stack before the triggered ability resolves, the copies will still target it, but it won't be a legal target, so they'll fizzle.

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PostPosted: Fri Jul 26, 2019 3:39 am 
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Freezing Fortress - :3::u:
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature’s toughness becomes 1 until end of turn.


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PostPosted: Fri Jul 26, 2019 7:12 am 
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Geomancy Lessons

Sorcery
Destroy target land. Draw two cards.


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PostPosted: Fri Jul 26, 2019 8:27 am 
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I made this card for one of the game threads and was surprised it didn't exist in this form.

Bazaar of Krul
Legendary Land (M)
: Add .
: Tap target creature.

It's strong to be sure, likely to strong as I think every deck would play one. I guess that's why it doesn't exist.

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PostPosted: Fri Jul 26, 2019 10:04 am 
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PostPosted: Fri Jul 26, 2019 3:02 pm 
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Dudibus wrote:
I made this card for one of the game threads and was surprised it didn't exist in this form.

Bazaar of Krul
Legendary Land (M)
: Add .
: Tap target creature.

It's strong to be sure, likely to strong as I think every deck would play one. I guess that's why it doesn't exist.


Interestingly, there's never been a land version of Master Decoy/Goldmeadow Harrier. Yes, it's weaker, maybe unplayable, but it's certainly weak enough to drop the legendary rider

Goldmeadow v. 1
Land
: Add .
, : Tap target creature.

Goldmeadow v. 2
Land
This land enters the battlefield tapped
: Add .
, : Tap target creature.

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PostPosted: Fri Jul 26, 2019 3:43 pm 
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what do you mean weaker, it's broken as all hell

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PostPosted: Fri Jul 26, 2019 4:04 pm 
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Mown wrote:
what do you mean weaker, it's broken as all hell

Bazaar, Goldmeadow or both?

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PostPosted: Fri Jul 26, 2019 4:09 pm 
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The land. The creatures are strong, but mostly only in draft.

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PostPosted: Fri Jul 26, 2019 5:23 pm 
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Mown wrote:
The land. The creatures are strong, but mostly only in draft.

My land, Dud's land, or both?

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PostPosted: Fri Jul 26, 2019 6:06 pm 
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All three of them.

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PostPosted: Fri Jul 26, 2019 6:18 pm 
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Yeah, I posted prahv and maze partly to show what the power level should be. The ability should cost about 5 to activate. Maybe more because it can do the “double tap” when being used aggressively


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PostPosted: Sat Jul 27, 2019 9:59 am 
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Pick Off :3::b::b:
Enchantment
At the beginning of your upkeep, destroy target creature.

Increasing Isolation :2::u::u:
Enchantment
At the beginning of your upkeep, return target creature to its owner's hand.

Dunno what these should cost but that's a development issue. The blue one could have a 'may' in it but the black one probably shouldn't cos you know, it's black.


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PostPosted: Sat Jul 27, 2019 1:22 pm 
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I can see Pick Off having the Pestilence clause.


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PostPosted: Mon Jul 29, 2019 10:13 am 
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Riorvard wrote:
I can see Pick Off having the Pestilence clause.

Agreed. My first thought was Call to the Grave. For that card you can often get around the drawback as long as you are playing zombies but it can die to a board wipe.


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PostPosted: Fri Aug 02, 2019 11:51 am 
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End Harbinger
Creature-Demon (R)
End Harbinger enters the battlefield tapped
Whenever End Harbinger deals damage to a player, that player loses the game
1/1

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PostPosted: Sun Aug 04, 2019 4:17 am 
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Scrappy Cadet :w:
Creature - Human Soldier
Vigilance
"I wanna see what I'm made of. And I want others to see it, too."
1/2

More like Crappy Cadet


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PostPosted: Sun Aug 04, 2019 8:07 am 
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Burnwillow Tender
Creature — Elf Shaman
: Add or . Each opponent gains 1 life.
1/1

Could probably only be printed in a Modern Horizons set, but still a lot of fun.

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