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 Post subject: Re: TPortfolioW
PostPosted: Mon Feb 18, 2019 4:45 am 
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TPmanW wrote:
Prelude


Sniper Team
Creature - Elf Archer
Reach
Omen (Anytime you could cast a sorcery, you may begin playing with this card revealed in your hand by paying its omen cost. It remains revealed.)
As long as ~ is revealed as an omen, creatures you control named ~ get +2/+2.
Every sniper has a spotter to act as support, or if things go wrong, a new sniper.
2/2

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue Mar 12, 2019 2:41 am 
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Got ninja'd before I could post this in a contest:
Karn's Spark
Confer (If you cast this card for its confer cost, it's an Aura spell with enchant planeswalker. It becomes a planeswalker again if it's not attached to a planeswalker.)
Create a 1/1 Myr artifact creature token.
Until end of turn, artifact creatures you control get +1/+1 for each artifact you control.
Enchanted planeswalker has ~'s loyalty abilities.


This one I actually posted
Ajani's Spark
Confer (If you cast this card for its confer cost, it's an Aura spell with enchant planeswalker. It becomes a planeswalker again if it's not attached to a planeswalker.)
You gain 1 life.
Create a 1/1 white Soldier creature token with lifelink. Put a +1/+1 counter on each creature you control that has lifelink.
Enchanted planeswalker has ~'s loyalty abilities.


TPmanW wrote:
Hafva Chakamo, Ever-Returning
Legendary Planeswalker - Hafva
Each player sacrifices a creature.
Exile a creature card from your graveyard, if you do, create a 1/1 black Zombie creature token.
Create a face down token that is a copy of ~. It has Morph
Each opponent loses 3 life.



It would've been better to save the morph walker for blue, but I just wanted to get the concept out there. If you could just get 1 extra loyalty onto this guy he becomes a 1 card kill with infinite mana. Or you can go nuts messing around with tokens.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Jun 30, 2019 12:56 am 
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TPmanW wrote:
Glimmermist Garland
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3.
If enchanted creature has any other auras equipped to it, it has trample and hexproof.
Hail, new-crowned, the king of the brush.

Trying to evoke Daybreak Coronet here.

Really want to see a Clutch of Undeath-type card at some point too, but keying off card type.

TPmanW wrote:
Weary Traveller
Creature - Human Scout
Lifelink
If you gained life this turn, ~ enters the battlefield with a +1/+1 counter on it.
2/1


Nah


TPmanW wrote:
Starstill
Legendary Enchantment
Flash
Exile target spell.
Spells you cast that share a type with the exiled spell cost less to cast.
Spells you opponents cast that share a type with the exiled spell cost more to cast.

Still think I should have went 1UUU on this one.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Jun 30, 2019 4:58 am 
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Regarding clutch of undeath, do you mean something like this?

2b
enchantment - aura
Enchanted creature gets +2/+2 as long as it has another aura attached to it. Otherwise, it gets -2/-2.


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 Post subject: Re: TPortfolioW
PostPosted: Sun Jun 30, 2019 11:30 pm 
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I meant more of
"Enchant permanent
if enchanted permanent is an artifact or enchantment- bad thing.
if enchanted permanent is a creature or walker- good thing."
Not necessarily black either. If it was black it would have to affect noncreatures indirectly. Like imposing a life payment or Nettlevine Blight-ing.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Mon Jul 01, 2019 12:12 am 
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Yeah, something like Feedback / Warp Artifact, but maybe if you put it on a creature it gives you life instead


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 Post subject: Re: TPortfolioW
PostPosted: Thu Jul 11, 2019 10:07 pm 
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A round of Starstill reborn nominations.
Some pretty workhorse cards here, but they worked out all right.

TPmanW wrote:
I read the criteria to include a cmc of 1. Rather daunting criteria then.

Espionage Owl
Creature - Bird
Flying
: Add to your mana pool. Use this mana only to cast instant and sorcery spells.
1/2
Birds are rare frostward of the terminator. Owls, uniquely, abound and have supplanted other wizards' familiars such as the parrot and raven.


TPmanW wrote:
Heat Exhaustion
Sorcery
Destroy target creature.
Mastery - Draw a card.
No force on Velnaria kills half as many as the plane's climate itself. Opposition is outlasted, not outfought, and those of means need only recline and watch their enemies fall.


TPmanW wrote:
Luminous Moth
Creature - Insect
Flying
When ~ enters the battlefield, if you gained life this turn, put a +1/+1 counter on ~.
1/1
On the terminator between day and night the sun only shines above the clouds.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Fri Jul 12, 2019 8:07 am 
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I like the Espionage Owl and Heat Exhaustion, but Luminous Moth is quite weak for 3 mana. White has a plethora of small efficient flying white creatures that outclass this one at 2 mana. It is a Wind Drake at best, barring potential interactions with +1/+1 counters.

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Sithas:Rising Storms
Star Wars
Ephemeron

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 Post subject: Re: TPortfolioW
PostPosted: Thu Aug 22, 2019 9:36 pm 
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For the YMTC Pro Tour:
Round 1
-No entry-

Round 2
TPmanW wrote:
Does it have to be for a specific supplemental product, or can I just say "it's for one of those multiplayer formats"?

Spoiler


Round 3
Bear Trap Cannon
Artifact
: Attach another noncreature, nonequipment artifact you control to target creature. It gains "The creature this is attached to gets -X/-X, where is this artifact's converted mana cost". When ~ leaves the battlefield, sacrifice each artifact attached this way.
Boom, sh-clack clack!

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Wed Sep 04, 2019 11:01 pm 
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This is what I should have submitted for PTYMTC round 3
Bear Trap Cannon
Artifact
: Attach another noncreature, nonequipment artifact you control to target creature. It gains "The creature this is attached to gets -1/-1" until ~ leaves the battlefield.
Boom, sh-clack clack!


Vicious Plague
Enchantment
When ~ enters the battlefield, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it deals combat damage to a creature, put a -1/-1 counter on the creature damaged this way.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Thu Sep 05, 2019 12:06 am 
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TPmanW wrote:
Vicious Plague
Enchantment
When ~ enters the battlefield, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it deals combat damage to a creature, put a -1/-1 counter on the creature damaged this way.


Hey that one's kinda cool. I like the flavor. Fun with persist, and is basically +1/+0 in combat with infect creatures.


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 Post subject: Re: TPortfolioW
PostPosted: Wed Sep 11, 2019 1:21 am 
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TPmanW wrote:
Double Negative
Instant
Counter target spell. It's controller creates a blue enchantment token with "Sacrifice this token: Counter target spell".

The name Pact of Negation was sadly taken. I also have a weakness for anything that allows you to torpedo your own spells for benefit, you know, in case it was getting countered anyway.

80% somebody must have posted this card already somewhere. 20% it was me since I found the design in some old notes.
Should have called it Sorcerous Armaments Limitation Treaty and called the token "Treaty"

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue Sep 17, 2019 9:57 pm 
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My round 4 PTYMTC entry:
TPmanW wrote:
...
Berserking Sliver
Creature - Sliver
Slivers you control have Killing Spree X, where X is the number of Slivers you control. (Whenever this creature becomes blocked, it gets +X/+X until end of turn for each creature blocking it.)
2/2
"They became ever bolder in their growing numbers, until our attack became a retreat." - Field dispatch recovered from site of battle, unsigned

Criteria was to modernize an old cycle or mechanic and I chose rampage.
"Killing Spree" was a bad choice of name, but otherwise I think the card was fine. Not spectacular but fine.


I also made this while working on the above.
Soul Of War
Creature - Avatar
Killing Spree X, where X is the number of creatures blocking this creature (Whenever this creature becomes blocked, it gets +X/+X until end of turn for each creature blocking it.)
Whenever ~ attacks, target creature must block it if able this turn.
5/5
-
Probably should have been a 4/4 with reduced cost. I feel that's the point where the opponent really has to wrestle with whether they should add a second blocker.

Tala, Light Of Unification
Legendary Creature - Angel
Flying, Double strike
Your split cards have fuse. (You may cast one or both halves of this card from your hand.)
Whenever you cast your second spell each turn, put a +1/+1 counter on ~ and draw a card.
3/3
-
I love the idea of granting fuse to split cards and figured commander was a good format to put the idea to use in. To get all the split cards it had to be . Then I just added some abilities that played nicely with playing split cards.



Hail To The Chief
Commanders cost less to cast
Commander creatures have haste.
Commander creatures get +2/+2.
-
To get players to play their commanders, that's why. Could be expanded into a cycle pretty easily.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Wed Sep 18, 2019 11:25 pm 
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Arms Training
Enchantment
Enchanted creatures you control get +1/+1.
Equipped creatures you control get +1/+1.


Combined Forces 1WW
Enchantment
Artifact creatures you control get +1/+1.
Enchantment creatures you control get +1/+1.
Planeswalker creatures you control get +1/+1.
Land creatures you control get +1/+1.
- Is there a proper order for listing card types?
- I just can't think of a better name at the moment. Strength In Versatility. Cross-Training could work, but only within a military theme.


Systematic Dismissal
Instant
Counter target spell.
~ costs less to cast if you control a creature.
~ costs less to cast if you control an artifact.
~ costs less to cast if you control an enchantment.
Baharaz turned the full weight of the Velnarian state against dissenters.


Secretary Of Labour
Creature
Tapped artifacts have no abilities.
2/2
"Each of your assembly plants puts on hundred good Ravnicans out on the streets! Where is the justice?"

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue Oct 01, 2019 1:12 am 
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TPmanW wrote:
Bartering Post
Artifact
When ~ enters the battlefield, create a Treasure token.
:t:, Sacrifice a Treasure: Create a Food token.
:t:, Sacrifice a Food: Create a Clue token.
:t:, Sacrifice a Clue: Create a Treasure token.


Market Square
Land
:t:: Add :c:
:t:, Sacrifice a Food: Create a Clue token.
:t:, Sacrifice a Clue: Create a Treasure token.
:t:, Sacrifice a Treasure: Create a Food token.


Klajeth, The Golden Glutton
Legendary Creature - Dragon
Flying
Other creatures you control are Food in addition to their other types and have ":2:, :t:,Sacrifice this: You gain 3 life."
Artifacts you control are Treasure in addition to their other types and have ":t:,Sacrifice this: Add one mana of any color."
4/4
"The name should have been a clue" - Bjoren Ill-fated.


I thought about giving Klajeth some way to power up through eating, but really, it already opens up a lot of possibilities. Sure, the treasure is way more valuable an ability, but gaining an ok sac outlet for creatures is something decks don't mind having. That, and if I tried to pretty it up by making it symmetrical with anything that triggered off sacing treasure, that ability would get nuts.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Tue Oct 01, 2019 10:22 pm 
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Turns out that the food type is restricted to artifacts. That means the previous iteration of Klajeth is nonfunctional. Here's a version that works, but gains some flavour wonk. Thanks to Q for he solution.
Klajeth, The Golden Glutton
Legendary Creature - Dragon
Flying
Other creatures you control are Food artifacts in addition to their other types and have ":2:, :t:,Sacrifice this: You gain 3 life."
Noncreature artifacts you control are Treasure in addition to their other types and have ":t:,Sacrifice this: Add one mana of any color."
4/4
"The name should have been a clue" - Bjoren Ill-fated.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Wed Oct 16, 2019 10:58 pm 
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TPmanW wrote:
Goldrush Prospector
Creature - Goblin
You may have basic lands you control enter the battlefield tapped. Whenever a basic land enters the battlefield tapped under your control, create a Treasure artifact token.
2/1
"Now maybe I hafta dig 300 feet down and around to the other fella's mine, but I tell ya there's money to be made here."

Not super sure about the color. Red is one shot accel, but this is a little slow for red's taste. It feels almost antigreen in a sense, but I think that could be swung. Black seems alright too.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Mon Mar 02, 2020 12:07 am 
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This approaches the sort of thing I wanted to see in an Eldrazi vs Zendikar set.

Graypelt Battleground
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
: Add .
: Add :g: or :w:. Use this ability only if you control no Spawn.

Should I make the Add :c: ability "Use this ability only if you control a Spawn."? I'm worried that this land is already really dang good.

Gloryhound notice- I posted this after CotW went up. Just saying. Y'know cause there haven't been many nominations lately. Is why. For that reason. Only.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Sun Mar 22, 2020 6:39 pm 
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TPmanW wrote:
The World In Silhouette
Sorcery
Until end of turn each creature's power and toughness are equal to their umbra.
(A creature's umbra is the colorless portion of its mana cost.)


TPmanW wrote:
Noble Aggressor
Creature - Minotaur Berserker
Creatures your opponents control have protection from red on their turn.
Sacrifice ~: Add to your mana pool.
4/3
Let us fight as bull men.


minotaur warrior - Savage but noble minotaur warrior
red ward - protection
blood pet - A handy escape clause

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Sun Apr 26, 2020 3:18 pm 
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TPmanW wrote:
Guard The Hearth
Instant
Gain 1 life and create a 1/1 white Soldier creature token.

Gorging Kavu
Creature - Kavu
Vibrant ~ has trample as long as you gained life this turn ~.
5/5


Sowing Cycle
Enchantment
When ~ enters the battlefield, gain 1 life and draw a card.
At the beginning of your upkeep, sacrifice ~. If you do gain 1 life.

Vibrant - If you gained life this turn

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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