This is pretty much the deck I want to make. But I feel like everyone is gonna be doing scapeshift combo decks before too long. Trying to find a different angle on it...
Well, Vargas just got a thropy out of Bant Scapeshift...nobody is trying the Presence angle, I dunno why...just Fields errywhere...tho I must say, lil Teferi makes that way more appealing
Back to Monoblack...I can't make the control shell really work, too slow against fast agro like Feather or RDW, too vulnerable against counters like Sismic flash, and too weak against decks that snowball like Elementals or Nexus or Flood Combo or...well, Scapeshift
Funnily enough, I get way more victories if I slant the build towards agro, now I'm here:
Ebon Legion is so good you can win games just out of him, and both him and ole Gutterbones are good at going under Sismic Flash/Monoblue, two hopeless match for the control version...playing Gutters made me change Crys for Demises, but I still have to confirm that the downgrade in power against Phoenix and Commands deserve the swap, not really sure. Also, I have played against a bit of Orzhov afterlife in the last couple of days, strangely enough...probably Crys are still the correct option, but I dunno
Turns out too that flying, sturdy Pridemates are
pretty good, I'm pleasantly surprised with Bloodthirsty Aerialist...and the build has so much gainlife between Dires, Cravings, Presences, Contempts and Cavalier that they grow quite consistently.
The name of the game here is early ground damage, and then stall the board and finish with big fliers and direct damage from Dreads. Ebons, Dires and Gutters are all good for that plan
The gainlife goes really well with Doomis too, who become repeatable quasi-tutors...and of course Citadel is nuts if you can pay for several cards. Also, the sinergy between those two is amazing...
Still there my fav combo of Cavalier+Salvager. Salvager is nice too to bring back Dreads or Chupas or Doomies
As cheap removal goes, Cast Down is still good but right now there are so many must-answer legendary creatures, that I just play one, and then a couple of Moments for the gainlife and a Walk the Plank...btw, I'm not the only one, I have seen several Planks played against me in the last week, lol (it was really awkward when I played this morning against damn Merfolks, of all things, but ey, you can't have all haha)
For more expensive removal, Chupas, Contempts and Cavalier (+ Gutter or Salvager, hopefully) do the trick...
I cut all the PWs to lower the curve, which makes me more vulnerable to enchantments...of all the 6 drops (Liliana, Ugin, Sun) I have found that Citadel is the more synergistic here...I toyed with the idea of adding the 7 orzhov duals I have and then 3 Evolvings Wild (nice for late Presences and Citadel) to get to 10 white sources to play Mortify...but almost surely too much fuss and potential slowing just for that minor improvement. And there's always Blast Zones to take care of the more and more played Prison Realm, or even Pacifism. I count them as spells, so still 24 Swamps plus 2 Zones