My round 4 PTYMTC entry:
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Berserking Sliver Creature - Sliver
Slivers you control have Killing Spree X, where X is the number of Slivers you control. (
Whenever this creature becomes blocked, it gets +X/+X until end of turn for each creature blocking it.)
2/2
"
They became ever bolder in their growing numbers, until our attack became a retreat." - Field dispatch recovered from site of battle, unsigned
Criteria was to modernize an old cycle or mechanic and I chose rampage.
"Killing Spree" was a bad choice of name, but otherwise I think the card was fine. Not spectacular but fine.
I also made this while working on the above.
Soul Of War Creature - Avatar
Killing Spree X, where X is the number of creatures blocking this creature (
Whenever this creature becomes blocked, it gets +X/+X until end of turn for each creature blocking it.)
Whenever ~ attacks, target creature must block it if able this turn.
5/5
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Probably should have been a 4/4 with reduced cost. I feel that's the point where the opponent really has to wrestle with whether they should add a second blocker.
Tala, Light Of Unification Legendary Creature - Angel
Flying, Double strike
Your split cards have fuse. (
You may cast one or both halves of this card from your hand.)
Whenever you cast your second spell each turn, put a +1/+1 counter on ~ and draw a card.
3/3
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I love the idea of granting fuse to split cards and figured commander was a good format to put the idea to use in. To get all the split cards it had to be
. Then I just added some abilities that played nicely with playing split cards.
Hail To The Chief Commanders cost
less to cast
Commander creatures have haste.
Commander creatures get +2/+2.
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To get players to play their commanders, that's why. Could be expanded into a cycle pretty easily.