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PostPosted: Mon Jun 17, 2019 9:45 am 
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PostPosted: Mon Jun 17, 2019 12:59 pm 
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The drafting archetypes are:

White-Blue + Red: Flying
Blue-Black + Green: Enters the Battlefield Control
Black-Red + White: Aggro
Red-Green + Blue: Elementals
Green-White + Black: Go Wide

The idea being that it sets up much more flexible drafting strategies.


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PostPosted: Mon Jun 17, 2019 1:39 pm 
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PostPosted: Mon Jun 17, 2019 2:44 pm 
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Whoo! Core Set is such fun. Can't wait to draft.

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PostPosted: Mon Jun 17, 2019 2:59 pm 
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When ~ enters, you may have your life total become the total amount of toughness of creatures you control.
5 Mana: It gains +x/+x until end of turn, where x is your life total.

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PostPosted: Mon Jun 17, 2019 11:03 pm 
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Octoprophet after Sharktocrab. :rofl: Someone having too much fun naming these sea creatures

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PostPosted: Tue Jun 18, 2019 1:22 am 
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Destroy all nonland permanents

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Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Trample
~ enters with x +1/+1 counters.
When ~ enters the battlefield, choose one of the following:
Double the number of +1/+1 counters on ~.
~ may fight with target creature you don’t control.

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Sorcery
Deal 3 damage to target creature with flying.
Destroy target artifact.

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Creature - Goblin
: Goblin Birdgripper gains flying until end of turn. Only activate this ability when you control a creature with flying.

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Creature - Goblin
3, Tap, Sacrifice a land or artifact: Draw a card.

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PostPosted: Tue Jun 18, 2019 5:06 am 
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Creature - Human Cleric
Whenever an Angel enters the battlefield under your control, gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

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3, T: ~ deals 1 damage to any target.
When ~ is put into a graveyard from the battlefield, it deals 5 damage to any target.

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When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.

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PostPosted: Tue Jun 18, 2019 4:08 pm 
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Holy moly, these reprints. Leylines are very potent SB cards, specifically Leyline of Sanctity which protects against burn and hand attack.
Some other highlights: Disfigure, Goblin Ringleader, Planar Cleansing among others.

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PostPosted: Tue Jun 18, 2019 7:43 pm 
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Planar Cleansing sounds quite interesting to me... the laylines sounds like powefull SB cards ... Tomorrow is the NGA exlusive spoiler :panic:

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PostPosted: Wed Jun 19, 2019 1:24 am 
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Supposed Tarmogoyf reprint has been making the rounds on Reddit, no confirmation on if it's legit though. I'm leaning towards fake, but it sure would be fun to use in the non-rotating format once we get there.


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PostPosted: Wed Jun 19, 2019 1:26 am 
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Mu Yanling, Sky Dancer
Legendary Planeswalker - Yanling
[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying.
[-3]: Create a 4/4 blue Elemental Bird creature token with flying.
[-8]: You get an emblem with "Islands you control have 'T: Draw a card.'"

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Last edited by DaRkStAr on Wed Jun 19, 2019 9:05 am, edited 5 times in total.

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PostPosted: Wed Jun 19, 2019 1:36 am 
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Not sure how I feel about Protection returning, it always just seems to be a headache for a lot of people. Apparently Play Design was the impetus for its return though - if anyone deserves at least a short leash to fiddle with it, it's probably them given their solid track record with Standard recently.


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PostPosted: Wed Jun 19, 2019 9:07 am 
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Creature - Elemental Knight
Vigilance
When ~ enters the battlefield, destroy (up to?) one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When ~ dies, return target artifact or enchantment card from your graveyard to your hand.

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2: ~ gets +3/+3 and gains Deathtouch until end of turn.
At the beginning of your end step, if any player lost 4 or more life this turn, put a +1/+1 counter on ~

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Artifact Creature - Scarecrow (Uncommon)
T: Add one mana of any color to your mana pool.
T: Target creature becomes the color or colors of your choice until end of turn.

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Flying
3 : Put a +1/+1 counter on another creature with flying

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Choose one
Create two 3/3 colorless Golem artifact creature tokens
Choose a target artifact that you control. Every other artifact you control becomes a copy of that artifact at the end of turn

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PostPosted: Wed Jun 19, 2019 10:26 am 
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Black is getting quite sexy!
I love the new Sorin Its a free sac outlet!!!!
It’s sorcery and its not repeatable -on the same turn- but still sounds like quite the interesting card to me, probably Orzhov crats have a shot now.
Marauding raptor looks busted also I never liked Dinos but that thing + Elves are quite some ramp
The 1 cmc black drop looks abusable, it can feed it self on the late game to begging with.
Legions End is just frigging amazing to me

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PostPosted: Wed Jun 19, 2019 12:21 pm 
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Marauding raptor looks busted also I never liked Dinos but that thing + Elves are quite some ramp


Idk if it’s playable with elves. Once in play it’s killing all the elves you cast after - dead in hand while it’s on board. With enrage in Dino tribal tho :party:

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PostPosted: Wed Jun 19, 2019 12:29 pm 
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If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
When you tap a creature for mana, add an additional
6 : Put a +1/+1 counter on each creature you control.

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Last edited by DaRkStAr on Wed Jun 19, 2019 1:49 pm, edited 3 times in total.

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PostPosted: Wed Jun 19, 2019 1:36 pm 
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Oof oowie, my wildcards. I'd been stockpiling for the Fall set and the fast/cycle lands should Kaladesh through Hour return for Arena Modern, but didn't really account for a third rare land cycle this year. At least M20's rares are looking quite a bit better than M19's garbage haul.


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PostPosted: Wed Jun 19, 2019 2:32 pm 
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Marauding raptor looks busted also I never liked Dinos but that thing + Elves are quite some ramp


Idk if it’s playable with elves. Once in play it’s killing all the elves you cast after - dead in hand while it’s on board. With enrage in Dino tribal tho :party:

LOL yeah that does not sound good at all!

It seems that if you got that and Polyraptor... you go infinite... really infinite.... like in you loose tie coz you cant keep playing... LOL

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Last edited by Cucho Lambreta on Wed Jun 19, 2019 4:28 pm, edited 1 time in total.

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PostPosted: Wed Jun 19, 2019 2:34 pm 
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DCG-MTG wrote:
Oof oowie, my wildcards. I'd been stockpiling for the Fall set and the fast/cycle lands should Kaladesh through Hour return for Arena Modern, but didn't really account for a third rare land cycle this year. At least M20's rares are looking quite a bit better than M19's garbage haul.

I find those lands awful!! the scry 1 is nice but ... a rare WC on that crap... I dont think so

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