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PostPosted: Mon Jun 17, 2019 11:00 pm 
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White one is Kinsbaile Skirmisher. Red reminds me of Inner-Flame Acolyte that I used to play in standard. I like the green one


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PostPosted: Tue Jun 18, 2019 1:25 am 
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Yes, I was aware of that card, that's what I was using as a template. I wanted to make a version that didn't have the set-restrictive typing, though.

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PostPosted: Tue Jun 18, 2019 2:30 am 
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There’s no restriction on what creature it can give +1/+1 to


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PostPosted: Tue Jun 18, 2019 6:47 am 
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Yes, but there is a restriction on what sets you can print a Kithkin in.

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PostPosted: Tue Jun 18, 2019 8:25 am 
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Cato wrote:
Yes, but there is a restriction on what sets you can print a Kithkin in.

hot take: There shouldn't be. Kithkin (and Vedalken!) should be as iconic as Elves, Goblins, and (more recently) Vampires.

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PostPosted: Mon Jun 24, 2019 1:08 am 
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That's between you and WotC.

Next up: goblins!

Ambitious Goblin :2::r:
Creature - Goblin Warrior
Renown 1
Sacrifice ~: ~ deals 3 damage to target player. Active this ability only if ~ isn't renowned.
2/2
"I ain't 'disposable' no more, boss!"

Sniveling Goblin :1::b:
Creature - Goblin
~ enters the battlefield tapped.
Put a -1/-1 counter on ~: Remove ~ from combat.
2/2

Prideful Goblin :1::r:
Creature - Goblin
~ attacks each turn if able.
~ must be blocked each turn if able.
2/2
Most goblins prefer to live in the sewers rather than show their face in the streets above. Most humans would prefer they do so as well.

Goblin Hunters :2::w:
Creature - Human
Whenever ~ attacks, choose target creature an opponent controls. Its controller may exile it until the beginning of their next upkeep. If they don't, ~ deals 4 damage to it.
2/2
"The smart ones know to scurry back to the shadows where they belong."

Hidden Goblin :1::r:
Creature - Goblin
~ isn't a goblin.
~ is a human.
2/2

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Last edited by Cato on Tue Jun 25, 2019 6:31 pm, edited 2 times in total.

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PostPosted: Mon Jun 24, 2019 2:45 am 
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P/t of ambitious?

Proud goblin - I think the wording is now “~ attacks each combat if able” and “~ must be blocked if able”. It’s a cool ability that doesn’t get used much, maybe because they’re afraid of Oakenform?

Gustcloak Sentinel’s ability is niche enough that I don’t think it needs an added cost, though I get the flavor. If you liked Jordan Peterson, you could make it a lobster


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PostPosted: Mon Jun 24, 2019 12:10 pm 
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Gustcloak Sentinel is white, they get bear+s. Black gets bears, bear-1/2s, and bear+1/2s.

And I don't like Jordan Peterson. Could you tell?

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PostPosted: Wed Jun 26, 2019 9:43 pm 
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Personality disorders!

Borderline Personality Disorder :1::b::b:
Enchantment - Aura
Enchant Creature
Enchanted creature has "At the beginning of your upkeep, put a -1/-1 counter on another creature you control. If you can't, sacrifice this creature."

Antisocial Personality Disorder :b::r:
Enchantment - Aura
Enchanted creature attacks each turn if able.
If damage would be dealt to enchanted creature, choose another creature or player. That damage is dealt to that creature or player instead.

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PostPosted: Mon Jul 01, 2019 7:01 pm 
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Precognitive Spinebeast :2::u::g:
Creature - Beast
Flash
Your opponents can't play cards from their hands.
At the beginning of each opponent's first main phase and when ~ enters the battlefield, that player may exile any number of cards from their hand. That player may play those cards until the beginning of their next first main phase.
3/4


Blaster Homunculus :3:
Artifact Creature - Homunculus
~ doesn't untap during it's controller's untap step.
:w:: ~ gains vigilance until end of turn.
:t:, :r:: ~ deals 3 damage to target creature or player.
3/3

Lowlands Explorer :u::g:
Creature - Human Scout
When ~ enters the battlefield, reveal the top 4 cards of your library. You may put an artifact or land card from among them into your hand, and the rest on the bottom of your library in any order.
1/3

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PostPosted: Mon Jul 01, 2019 7:45 pm 
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One sided Uba Mask

The ununtappable guy is cool


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PostPosted: Mon Jul 01, 2019 11:12 pm 
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It's different. The idea of the Spinebeast is that it can read your thoughts, and knows what you're going to do before you do it. Hence, the opponent must, in effect, lay out all of the cards that they're going to play for the turn, so you can predict their moves.

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PostPosted: Mon Jul 01, 2019 11:35 pm 
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Oh true, the opponent can keep cards they draw in hand until they're ready to use them


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PostPosted: Fri Jul 05, 2019 9:42 pm 
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Immovable Sovereign :1::w::b::g:
Legendary Creature - Giant Warrior
~ has protection from everything with converted mana cost less than its power.
4/4

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PostPosted: Fri Jul 05, 2019 10:25 pm 
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Layers will cause problems, the static protection effect will apply before anything that changes its power


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PostPosted: Sun Jul 28, 2019 3:46 am 
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Commanders, commanders, commanders! (and a signature card for each)

The Thief :3::u::b:
Legendary Creature - Human Rogue
Whenever an opponent draws a card, exile the top card of that player's library. You may play that card as long as it remains exiled if you control a creature named The Thief, and you may spend mana as though it were mana of any color to cast spells this way.
3/6

Sketchy Marketplace
Land
~ enters the battlefield tapped.
:t:: Add :1: to your mana pool.
:t:: Add :u::b: to your mana pool. Spend this mana only to cast spells you don't own, or activate abilities of permanents you don't own.

The Researcher :1::u::r:
Creature - Human Wizard
:t:: Reveal the top X cards of your library, where X is the number of wizards you control. Put each instant or sorcery card revealed this way into your hand, and the rest on the bottom of your library in any order.
2/2

Lab Partners :u::r:
Sorcery
Create two 1/1 blue and red wizard creature tokens with prowess.

The Engineer :1::w::u::b:
Legendary Creature - Human Artificer
:x::u:, :t:: Search your library for an artifact with converted mana cost X, put it onto the battlefield, then shuffle your library. Activate this ability only of you control no artifacts with converted mana cost X.
3/4

Darksteel Emblem :3:
Artifact
Sacrifice an artifact: target artifact gains indestructible until end of turn.

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PostPosted: Mon Jul 29, 2019 5:59 pm 
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Completing the Alaran commander cycle:

The Educator :2::w::u::g:
Legendary Creature - Human Advisor
Whenever you draw a card, put a +1/+1 counter on each creature you control.
2/2

The Informant :1::u::b::r:
Legendary Creature - Human Wizard
At the beginning of each player's upkeep, you may cast an instant or sorcery spell from that player's graveyard, and you may spend mana as though it were mana of any color to cast that spell. Exile it as it resolves.
2/5

The Skyrazer :2::b::r::g:
Legendary Creature - Dragon
Flying, trample
Whenever another creature dies, put a +1/+1 counter on ~.
Whenever ~ attacks, it deals damage equal to its power to target creature or player.
2/2

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PostPosted: Wed Jul 31, 2019 2:55 am 
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The Recruiter :2::w::u::g:
Legendary Creature - Human Advisor
:t:, Tap X untapped creatures you control: search your library for a permanent card with converted mana cost X plus 1 and put it onto the battlefield, then shuffle your library.
2/5

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PostPosted: Thu Aug 08, 2019 9:31 am 
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Some cards for my various commanders:

For The Informant or The Thief:

Misleading Intel :2::u::b:
Sorcery
Each player draws two cards, then each opponent discards three cards.

For The Educator:

Study Group :3::g:
Enchantment
At the beginning of your upkeep, create a 1/1 Green Saproling Creature token.
:4::g::g:, sacrifice ~: Draw a card for each creature you control.

For The Skyrazer:

Metabolic Slime :2::b::g:
Creature - Ooze
~ enters the battlefield with four +1/+1 counters on it.
:g:, Remove two +1/+1 counters from ~: Create a 2/2 green ooze creature token.
:b:, Sacrifice a creature: put two +1/+1 counters on ~.
0/0

Next: a cycle of commons

Fledgling Roc :3::w:
Creature - Bird
:u:: ~ gains flying until end of turn.
2/5

Cutthroat Crew :2::u:
Creature - Human Pirate
:b:: ~ gains deathtouch until end of turn.
1/4

Ruthless Sell-Sword :2::b:
Creature - Human Mercenary
:r:: ~ gains first strike until end of turn.
3/2

Feral Hogs :2::r:
Creature - Boar
:g:: ~ gets +1/+1 until end of turn. Activate this ability only once per turn.
2/3

Keen-sense Baloth :3::g:
Creature - Beast
:w:: Untap ~.
3/4

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PostPosted: Tue Aug 20, 2019 8:27 am 
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Identity Fracture :1::u::g:
Instant
Destroy target creature. Its controller creates X tokens that are copies of it except they have base power and toughness 1, where X is that creature's power.

Dissociation :u::b:
Instant
Exile up to two target creatures. At the beginning of the next end step, return them to the battlefield under their owner's control with a -1/-1 counter on each of them.

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