nice to have you back ELK!
I can take that deck for a spin and give you some thoughts but please do share the importable pile
Ugh make me have to figure things out! Sheesh!
I made a slight tweak to the sideboard already (I'm terrible. I can't stop messing with a build especially when I can't test it. I end up theorycrafting way too much and just tweak without verifying results before changing. Dang it!)
Not exactly sure how it's suppose to be posted on the board so you can import it (unless there's a specific site I have to build it on?) but here's the Arena info (at least I did that much! lol)
4 Rootbound Crag (XLN) 256
4 Llanowar Elves (M19) 314
3 Nullhide Ferox (GRN) 138
4 Growth-Chamber Guardian (RNA) 128
4 Incubation Druid (RNA) 131
4 Gruul Spellbreaker (RNA) 179
2 Ravager Wurm (RNA) 200
2 Rhythm of the Wild (RNA) 201
4 Stomping Ground (RNA) 259
2 Ilharg, the Raze-Boar (WAR) 133
2 God-Eternal Rhonas (WAR) 163
2 Domri, Anarch of Bolas (WAR) 191
7 Mountain (WAR) 261
9 Forest (WAR) 264
3 Dire Fleet Daredevil (RIX) 99
4 Rekindling Phoenix (RIX) 111
2 Carnage Tyrant (XLN) 179
1 Banefire (M19) 130
2 Vivien Reid (M19) 208
3 Kraul Harpooner (GRN) 136
2 Vivien, Champion of the Wilds (WAR) 180
2 The Immortal Sun (RIX) 180
3 Thrashing Brontodon (RIX) 148
I can't let go of the
Vivien, Champion of the Wilds. It's just a great card with card advantage, adds some potential protection to flyers but the static ability just seems great for a handful of matches. So I crammed it into the sideboard to see how it plays here.
Hey welcome back! I remember you from the Duels days - though I hardly posted back then.
I would like to give feedback based on testing, but for now I've got only drafts on the menu to gain WAR cards. After that I'll probably still be quite a few mythics short of your list. Ravager Wurm for example is a card that never played a role and thus I probably have zero - and no intention to change that
So from a pure theory pov I think you have decent game vs "fair" decks. Control could get you when they have the right 1-for-1 answers in clutch moments (like countering a DFD to deny you the 2-for-1 ETB effect). Creature decks with white mana will have
God-Eternal Oketra who just **** on other creatures. And if your LGS has combo in its meta, you better get 4x Cindervines for the SB. Also, RDW can always overrun you - they don't need much combat damage and you can't neuter them like WW and survive on 1 life for 10+ turns by gaining board control.
I like the idea of repeating DFD's and Ravager Wurm's ETB with Ilharg. Sarkhan might be too good to not run.
So regarding control - both
Rhythm of the Wild and
Domri, Anarch of Bolas do have inherent answers in the counter cases you mentioned and playing against any control; regardless of deck, does require a fair amount of timing, sequencing and luck. That and a handful of the creatures; once they hit the board, are more difficult to remove than average which generally favors us. Sideboard with
The Immortal Sun, Vivien's, and Tyrant should help out in game 2 & 3 (card advantage, shutting down typical PW's and more tough to remove creatures). Hand disruption is always tough but at least they can't pitch
Nullhide Ferox!
Oketra is going to be a tough card to deal with/answer but I'm not sure how much to dilute the deck or tweak the sideboard to answer those builds unless it becomes a huge portion of the meta (the Bant Midrange decks did clean up though so it may be a big concern coming down the pipe)
I did mention
Cindervines in my post and it's very typically run in the Gruul shell (and still a very real consideration/possibility). As I mentioned though, I'm attempting to use
Thrashing Brontodon and
Vivien Reid as my answers only because they have more synergy with the build and more flexibility/utility in other match ups. I just feel that I'm more likely side in one or both of these cards in quite a few different games but less likely to side in cindervines except in very specific match ups. I'm trying to be as flexible as possible but again it's all that 'testing' thing to see what's the right choice. Ugh.
As for RDW (or White Weenie), there's always the real possibility they will get the nuts or close to and stomp you (which is why you run those decks. Punish slow starts, bad match ups and in the case of Arena, grind value in time vs. return/reward). In games 2 & 3 it'll be about shifting the curve down and trying to clutter our 2 and 3 drop slots. Again this is another reason
Thrashing Brontodon is here over
Cindervines. The potential T3 play with a 3/4 body presents a reasonable obstacle (unless it's
Lava Coil or other white based enchantment removal, they are slowing their tempo or two for one'ing themselves to deal with it and they are focusing on the board vs. my life total). So in theory they're shooting down Growth Chamber, Druid, Harpooner and possibly a 4/4
Gruul Spellbreaker or Brontodon (although we are banking on these being part of 'turning the corner') and then running into problems with
Nullhide Ferox and
Rekindling Phoenix.
Dire Fleet Daredevil will definitely be used to cast their removal to help slow them down too. I know it's not ideal but it's typically how I've approached these match ups in the past (I was running a Simic and then Sultai
Hadana's Climb deck last set and had a very similar approach which seemed to give me my best chance/ results. Prior to that it was Selesyna Tokens and those aggro decks were usually a favorable match up).
Sarkhan is awesome and as I mentioned, it's definitely a variation I'd love to try with several other PW's to support/strengthen the idea. So if you could just send all of your monies to elk - care of 'he needs all the stuffs' p.o. box magicisexpensive then I'd definitely be willing to report back and let you know how that works out.
elk