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 Post subject: Re: The Plane Game
PostPosted: Wed Mar 27, 2019 1:37 pm 
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Cloudrider Roilmage
Creature - Merfolk Druid
Land creatures you control have flying.
2/2


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 Post subject: Re: The Plane Game
PostPosted: Wed Mar 27, 2019 5:16 pm 
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Waykeeper's Compass

Artifact (R)
When Waykeeper's Compass enters the battlefield, you may search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Non-mana abilities of lands you control cost less to activate.

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 Post subject: Re: The Plane Game
PostPosted: Wed Mar 27, 2019 10:11 pm 
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Posts: 8786
Orchid Flats
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, if an opponent controls more lands than you, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library.
:t:: Add :w:.


Teferi's Bay
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, untap up to two lands at the beginning of the next end step.
:t:: Add :u:.


Dead Place
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may sacrifice a creature. If you do, target opponent sacrifices a creature.
:t:: Add :b:.


Gobland
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, create a 1/1 red Goblin creature token with haste. Sacrifice that creature at the beginning of the next end step.
:t:: Add :r:.


Safe Grove
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may tap two untapped creatures you control. If you do, draw a card.
:t:: Add :g:.


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 Post subject: Re: The Plane Game
PostPosted: Fri Mar 29, 2019 1:43 pm 
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Posts: 9132
Silverlight Weaver
Creature - Angel
Flying
If a permanent would transform, it doesn't unless its controller pays .
"The people of Innistrad do not ask for much. They only seek quiet."
4/4

Innistrad


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 Post subject: Re: The Plane Game
PostPosted: Sat Mar 30, 2019 10:22 am 
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Posts: 1957
Geist of the Grasping Mists
Legendary Creature - Spirit (R)
Flying, prowess
Whenever you cast a noncreature spell, tap target creature an opponent controls, and you may pay . If you paid , you gain life equal to that creature's toughness.
3/2

Next - Innistrad

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Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: The Plane Game
PostPosted: Sat Mar 30, 2019 7:56 pm 
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Rite of Ormendahl

Sorcery (U)
As an additional cost to cast this spell, sacrifice one or more creatures.
Draw two cards. You gain 2 life for each creature sacrificed to cast this spell.

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 Post subject: Re: The Plane Game
PostPosted: Tue Apr 02, 2019 11:19 am 
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Posts: 9132
Pinprick Upstart
Creature - Devil
When Pinprick Upstart dies, it deals 1 damage to target creature and return Pinprick Upstart to the battlefield transformed. Attach it to that creature.
2/1

Devilish Impulse
:r: Enchantment - Aura
Enchant creature
Enchanted creature has haste.
, Sacrifice Devilish Impulse: Untap enchanted creature and gain control of it until end of turn. It gains haste until end of turn. Activate this ability only whenever you could cast a sorcery.


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 Post subject: Re: The Plane Game
PostPosted: Tue Apr 09, 2019 4:55 am 
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Joined: Sep 24, 2013
Posts: 8786
Village Expansion - :g:
Sorcery
You may put a land card from your hand onto the battlefield tapped.
Flashback :g:


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 Post subject: Re: The Plane Game
PostPosted: Tue Apr 09, 2019 11:31 am 
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Posts: 9132
Sun-Praise Singer
Creature - Human Werewolf Druid
Whenever Sun-Praise Singer attacks, exile the top card on your library. You may play that card this turn.
At the beginning of each upkeep, if no spells were cast last turn, transform .
She worships the blazing sun in hopes it will protect her from the night.
1/3

Moonsong Howler
Creature - Werewolf
Whenever Moonsong Howler attacks, draw a number of cards equal to Sun-Praise Singer's power.
, Discard a card: Moonsong Howler gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonsong Howler.
3/3


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 Post subject: Re: The Plane Game
PostPosted: Tue Apr 09, 2019 12:31 pm 
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Posts: 1957
Empty Coffin
Artifact (U)
When Empty Coffin enters the battlefield or is put into a graveyard from the battlefield, create a tapped 2/2 black Zombie creature token.
When a creature you control dies, sacrifice Empty Coffin.

Next - Innistrad land

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Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: The Plane Game
PostPosted: Tue Apr 09, 2019 2:08 pm 
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Rain-Soaked Cemetery
Land
Morbid - Rain-Soaked Cemetery enters the battlefield tapped unless a creature died this turn.
:t:: Add :u: or :b:.
In the first rains of spring, more than worms peek their heads out.

Next: Theros


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 Post subject: Re: The Plane Game
PostPosted: Tue Apr 09, 2019 4:29 pm 
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Joined: Sep 24, 2013
Posts: 8786
Devotion - :w::w::w::w:
Enchantment
You may pay :w: rather than pay this spell's mana cost.


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 Post subject: Re: The Plane Game
PostPosted: Wed Apr 10, 2019 1:50 am 
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Spellcaller
Creature - Human Wizard (U)
Hexproof
Heroic - Whenever you cast a spell that targets Spellcaller, other spells you cast this turn that target Spellcaller cost less to cast.
"The wind knows me by name."
2/2

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 Post subject: Re: The Plane Game
PostPosted: Wed Apr 10, 2019 11:23 am 
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Posts: 9132
Dreamslayer Returned
Enchantment Creature - Nightmare Zombie
When Dreamslayer Returned enters the battlefield, each opponent sacrifices an enchantment.
One by one, the stars of Nyx blinked out.
2/1


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 Post subject: Re: The Plane Game
PostPosted: Fri Apr 12, 2019 1:27 pm 
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Posts: 1957
Chainbreaker Oread
Enchantment Creature - Oread Nymph (U)
Veil (You may cast this spell for its veil cost. If you do, it's not a creature.)
Haste
Each creature with defender assigns combat damage equal to the total of its power and its toughness rather than just its power and can attack as though it didn’t have defender.
3/2

Next - Theros

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: The Plane Game
PostPosted: Fri Apr 12, 2019 3:54 pm 
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Joined: Oct 13, 2015
Posts: 9132
Nylea's Arrow :g:
Instant
Nylea's Arrow deals X damage to target creature, where X is 0 plus 2 if that creature has flying, plus 2 if that creature is an artifact, plus 2 if that creature is an enchantment, and/or plus 2 if that creature is equipped or enchanted.


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 Post subject: Re: The Plane Game
PostPosted: Mon Apr 15, 2019 11:02 am 
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Posts: 9750
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Chiron, Scholar of Gods
Legendary Enchantment Creature — Centaur Druid (M)
Hexproof
Heroic — Whenever you cast a spell that targets Chiron, Scholar of Gods, put that spell into your hand as it resolves.
4/4
"It is not battle that will bring you glory, but knowledge."

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Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

Cato


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 Post subject: Re: The Plane Game
PostPosted: Tue Apr 16, 2019 11:18 am 
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Posts: 9132
Ship of Theseus
Legendary Artifact - Vehicle
Ship of Theseus enters the battlefield with two +1/+1 counters on it.
Heroic - Whenever you cast a spell that targets Ship of Theseus, put a +1/+1 counter on it.
If Ship of Theseus would be dealt damage, prevent that damage instead. Remove a +1/+1 counter from Ship of Theseus.
Crew 3
0/0


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 Post subject: Re: The Plane Game
PostPosted: Tue Apr 16, 2019 2:13 pm 
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Posts: 1957
Meletis
Legendary Land (R)
Meletis enters the battlefield tapped.
: Add or . Put a philosophy counter on Meletis.
, , Remove four philosophy counters from Meletis: Reveal the top five cards of your library. Put up to one Wizard card, up to one instant card, and up to one sorcery card from among them into your hand and the rest of the bottom of your library in a random order.

Next - Tarkir

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: The Plane Game
PostPosted: Thu Apr 18, 2019 4:51 pm 
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Joined: Oct 13, 2015
Posts: 9132
Defiant Protector
Creature - Human Warrior
, Reveal Defiant Protector: Put Defiant Protector onto the battlefield from your hand. Return it to your hand at the beginning of the next end step.
"We ride faster and faster, but we go nowhere. There must be more."
2/3


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