Haven't had much time to play lately, but have been doing more Taking Turns.
I do still think Bant is where the deck wants to be because of Teferi and Revitalize (for a better chance vs. mono-red, though that MU is still bad)
My list is probably the most boring and streamlined version you've ever seen:
4 x
Root Snare4 x
Revitalize4 x
Growth Spiral2 x
Search for Azcanta4 x
Gift of Paradise4 x
Wilderness Reclamation3 x
Chemister's Insight4 x
Teferi, Hero of Dominaria4 x
Nexus of Fate2 x
Hydroid KrasisLands(25)
4 x
Breeding Pool4 x
Hinterland Harbor4 x
Temple Garden4 x
Sunpetal Grove2 x
Hallowed Fountain3 x
Glacial Fortress1 x
Forest1 x
Island1 x
Memorial to Genius1 x
Arch of OrazcaI really wanted land number 25 and couldn't find another cut, hence only 3 Chemister's (Memorial kind of takes that spot though, so everything's fine). Couple Basics in the most important colours in case something gets Trophied, Arch because it's great with Wilderness in case you haven't flipped Azcanta yet (only 1 to mess with the mana as little as possible). The rest are duals, taking away UW because G is the most important colour for the deck to hit early and you have no problem hitting other colours late thanks to Gift of Paradise.