Yeah, look at this mono red hand, 4 mountains, shock and 2 lava coils - keep or mull? You can't use a deck getting an awful draw as an example why it isn't good
I think people greatly underestimate mono blue's strength in the games where it doesn't draw curious obsession - sure when you go 1/1 into obsession backed up by counters and protection the game is easy to play, but it's the draws where you don't get that start where the skill really comes into play and the deck needs a good pilot to manage your resources into a win.
And surprisingly mono blue's matchup vs RDW isn't as bad as i thought either, i went into it thinking it was like 20% to win but there's a lot of nifty stuff about the matchup - I've managed to outrace great draws from mono red with stuff like
sleep and countering all the stuff that matters or
merfolk trickster ambushing creatures like
ghitu Lavarunner and then just run away with the game with all the card draw, and that's not even including games with the obsession draw
That's easy. Mulligan, because you don't have enough damage. Monored's draws are better on average because the deck only does one thing; each card is good on its own independently. The same doesn't apply to monoblue. I grant that the hand I gave was pretty clearly a mulligan, but how about this one: 3 Islands, 2 Curious Obsession, 1 Spell Pierce, 1 Tempest Djinn. Or maybe this: 2 Islands, Curious Obsession, Wizard's Retort, Essence Scatter, Tempest Djinn, Chart a Course. Individually each of these cards can be great, but not together.
When you don't draw Curious Obsession the deck's a collection of bad cards and a lot weaker. Cards like Mist-Cloaked Herald simply isn't constructed-playable (it's barely limited playable either without ways to enhance it). Sleep is one of monoblue's only ways to race (the other is stabilizing behind a Tempest Djinn) and with only 19-21 lands it's not an easy card to play. Merfolk Trickster can ambush Ghitu Lavarunner, but if it's already done 2 damage, it's still no worse than Shock. I don't like monoblue. I can win with it, in fact I'd say I average about 4-3 with it in constructed events, but the deck feels like a crap shoot. If you enjoy it though, by all means, play it.
@Turbo - spent 3 rare wildcards on the deck, it's working quite well. Thanks! Electrostatic Field feels somewhat underwhelming. In many games it's scarcely responsible for 3 damage, which is bad for a 2-mana card. Why not play Runaway Steam-Kin?
EDIT: Boy, mana flood is a real problem with this deck.
EDIT #2: Deck took some getting used to - who knew the "count to 20" deck was hard? - but I went 7-2 in my first quick constructed event
Thanks for sharing, would still consider subbing out the Electrostatic Field for Runaway Steam-Kin though.