I'd have loved for a better Rare to be at the top; if that were the case I might have tried the 5-x run more often.
As it sits, I made 5-x on my first run to get one copy and just resigned after win 1 4 consecutive times to get the Llanowars (they do look sweet and I'm playing them in Golgari MR). Could've used four Common WCs to get them, but who knows when I need them to craft Secrets of the Golden City or other stuff. Fun fact: I would've crafted them for Uncommon WCs; sitting on almost 40 of those with no idea what to do with them.
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Joined: Nov 09, 2013 Posts: 1648 Location: Wroclaw, Poland
Yeah, the full art Llanowar are really nice. I ran 1 5-x to get the 4th Firemind which I'll probably never use. And then did 4x 1-x runs to get the beautiful LE :-)
I've run it 6 times now, got 3 of each. Guess I'll go for the last two, just for completeness sake.
[edit]
There we go, all done.
Here's the list I ran, I went 5-0, 5-1, 4-2, 1-2, 5-1, 4-2, 0-2(not proud, but lands just kept coming), 5-1, 1-2(just needed the last elf, and I hit concede instead of resigning, might aswell give away a few wins):
I've run it 6 times now, got 3 of each. Guess I'll go for the last two, just for completeness sake.
[edit]
There we go, all done.
Here's the list I ran, I went 5-0, 5-1, 4-2, 1-2, 5-1, 4-2, 0-2(not proud, but lands just kept coming), 5-1, 1-2(just needed the last elf, and I hit concede instead of resigning, might aswell give away a few wins):
I took your deck for a spin and went 3-2 on the first try. Thoughts:
1) Mesa Unicorn > Child of Night (especially since I had Cosmotronic Wave played against me twice) 2) 2 Luminous Bonds and 2 Pious Interdiction feels off. I'd go up to 4 Luminous Bonds. If one must keep the Pious Interdiction because quality removal is hard to come by, so be it, but not playing 4 Bonds feels wrong. 3) Queen's Commission is likely too weak as well. Without a lord to boost it, it's just good for Epicure's effect which is not reliable enough.
I'd -4 Queen's Commission -4 Child of Night +4 Mesa Unicorn +2 Marauder's Axe (helps you attack) +2 Luminous Bonds, reworking mana base accordingly. Possibly the Axe should be Jousting Lance as well.
On a more general note, it feels like good removal is hard to find in this format, making auras much better than usual. Parhelion Patrol with Knight's Pledge should be a good combo.
Good removal is indeed not that easy to find; Blue has Blink of an Eye, Black has Eviscerate, Vicious Offering and your 5-mana killspell of choice. Darkstar's idea of running Crushing Canopy has a lot of merit (at least as a 1-of).
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Surveil selection and card advantage usually lets you prolong games until your opponent runs out of steam and you can take over via pinging or with Watchers through the air. I run 26 lands with 4x Evolving Wilds to thin me and the manabase is fairly consistent.
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Finally got around to trying the event and since I had 0 firemind's research, it was actually a nice reward. I just played my azorius aggro deck from previous pauper events and went 5-1, 5-1. Don't really care for elves, so I'll leave it at that.
I've run it 6 times now, got 3 of each. Guess I'll go for the last two, just for completeness sake.
[edit]
There we go, all done.
Here's the list I ran, I went 5-0, 5-1, 4-2, 1-2, 5-1, 4-2, 0-2(not proud, but lands just kept coming), 5-1, 1-2(just needed the last elf, and I hit concede instead of resigning, might aswell give away a few wins):
I took your deck for a spin and went 3-2 on the first try. Thoughts:
1) Mesa Unicorn > Child of Night (especially since I had Cosmotronic Wave played against me twice) 2) 2 Luminous Bonds and 2 Pious Interdiction feels off. I'd go up to 4 Luminous Bonds. If one must keep the Pious Interdiction because quality removal is hard to come by, so be it, but not playing 4 Bonds feels wrong. 3) Queen's Commission is likely too weak as well. Without a lord to boost it, it's just good for Epicure's effect which is not reliable enough.
I'd -4 Queen's Commission -4 Child of Night +4 Mesa Unicorn +2 Marauder's Axe (helps you attack) +2 Luminous Bonds, reworking mana base accordingly. Possibly the Axe should be Jousting Lance as well.
On a more general note, it feels like good removal is hard to find in this format, making auras much better than usual. Parhelion Patrol with Knight's Pledge should be a good combo.
I completely forgot that Mesa Unicorn existed - you are correct, that would be a definite upgrade over the vamp. Between Pious Interdiction and Luminous, that was just what I had I think. They are just there to clear the real big baddies. Everything else, the life gain took care of.
I'd say at least 20 of the wins were on the back of Epicure - after trading blows and outlasting with life-gain, drop epicure and attack with everything. Getting an additional 5-10 lifeloss in the face caught almost everyone by surprise. I even saw really bad blocks, when there were 2 or more Epicures in play. Math becomes hard, when 4-5 lifegainers attack with 3 epicures down.
I got all the cards in 10-11 games. I can't complain. Back to ranked
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