Plays of the day (essence is correct but exact sequence might be off):
Monoblue vs. MonoredOpponent's hand is empty by turn 4 with Experimental Frenzy in play. Hurray. I consider conceding but it was Quick Constructed and I'm hard up for gold right now, so I played on. I poke him for one damage with a 1/1 flyer while hiding behind my Tempest Djinn. He plays multiple Lavarunners and Pyromancers, as well as a Wizard's Lightning (countered by Dive Down), but couldn't attack into the Tempest Djinn. I poke him for another one damage and Exclusion Mage one of his Lavarunners. He plays more cards, hits a Runaway Steam-Kin, but still can't attack. I poke him for yet another one damage and play a second Tempest Djinn.
Experimental Frenzy flips up ... Risk Factor!! I let him draw three cards. He jump starts, I let him draw another three cards. Hah, that must be the only time I've willingly given my opponent cards. He's out of mana now and on my next turn, I untap, play a land, and hit him for lethal with both Tempest Djinn.
I don't think I've ever lucked out this hard against Experimental Frenzy. Usually if the opponent untaps with it, I'm mostly gg'ed.
Draft with Izzet control vs. a bad Boros deckThe board's quite stalled with 6+ attackers on both sides, but I'm advantaged because I have three flyers plus lots of big ground blockers against his small attackers. I'm at 12 life as well. I compute my flying damage - Crackling Drake + Watcher in the Mist + Thief of Sanity - and realize I have exactly lethal if I use
Command the Storm on one of his (small) creatures. I even have a Devious Cover-Up in hand to counter any potential tricks so why not. I play Command and swing in, he plays Righteous Blow. I counter, shuffling back some of my best instants and sorceries.
Imagine my horror when I realize my opponent survived as a result (the Drake loses power). Holy ****. One tilt led to another and he jump-started a Risk Factor which I was going to let him draw three cards from (since I was now short blockers) before realizing that to let him draw cards, you have to
decline, not
take action, taking four more damage for nothing. That led him to be able to push enough damage to put me at 4, and I was actually dead if he had enough pump spells, but I lived and won the next turn. gg!
Also: as it turns out if you steal your opponent's Risk Factor with Thief of Sanity, if you cast it, it ends up in
his graveyard where he can jump-start it. In retrospect, I was trying really hard to throw the game.