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PostPosted: Wed Oct 17, 2018 1:58 pm 
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Last edited by Immortal Reborn on Thu Oct 18, 2018 8:28 pm, edited 1 time in total.

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PostPosted: Wed Oct 17, 2018 2:13 pm 
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If your only removal suite is 4x Assassin's Trophy, you're to have a bad time and get behind quickly.

Find//Finality is pretty clunky for a 4 of.

I'd go something like:

-2 Seekers' Squire
-2 Find/Finality
-2 Assassin's Trophy
+1 Vraska, Relic Seeker
+1 Plague Crafter
+2 Golgari Findbroker
+2 Vraska's Contempt

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PostPosted: Wed Oct 17, 2018 2:16 pm 
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divinevert wrote:
If your only removal suite is 4x Assassin's Trophy, you're to have a bad time and get behind quickly.

Find//Finality is pretty clunky for a 4 of.

I'd go something like:

-2 Seekers' Squire
-2 Find/Finality
-2 Assassin's Trophy
+1 Vraska, Relic Seeker
+1 Plague Crafter
+2 Golgari Findbroker
+2 Vraska's Contempt


Yeah I didn't even know I had 4 Finds in there. But wouldn't taking Trophy's out be counter productive? I have 3 Chupacabra's and knight of autumns. And Trophy's hit everything Vraska's contempt hit.

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PostPosted: Wed Oct 17, 2018 2:19 pm 
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divinevert wrote:
If your only removal suite is 4x Assassin's Trophy, you're to have a bad time and get behind quickly.

Find//Finality is pretty clunky for a 4 of.

I'd go something like:

-2 Seekers' Squire
-2 Find/Finality
-2 Assassin's Trophy
+1 Vraska, Relic Seeker
+1 Plague Crafter
+2 Golgari Findbroker
+2 Vraska's Contempt


Yeah I didn't even know I had 4 Finds in there. But wouldn't taking Trophy's out be counter productive? I have 3 Chupacabra's and knight of autumns.


The problem with Trophy is that it's junk early when it theoretically would be best. It's flexibility is great, but ramping your opponent can be backbreaking to you as well, especially in matchups like the mirror.

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viewtopic.php?f=38&t=16077

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PostPosted: Wed Oct 17, 2018 2:25 pm 
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divinevert wrote:
divinevert wrote:
If your only removal suite is 4x Assassin's Trophy, you're to have a bad time and get behind quickly.

Find//Finality is pretty clunky for a 4 of.

I'd go something like:

-2 Seekers' Squire
-2 Find/Finality
-2 Assassin's Trophy
+1 Vraska, Relic Seeker
+1 Plague Crafter
+2 Golgari Findbroker
+2 Vraska's Contempt


Yeah I didn't even know I had 4 Finds in there. But wouldn't taking Trophy's out be counter productive? I have 3 Chupacabra's and knight of autumns.


The problem with Trophy is that it's junk early when it theoretically would be best. It's flexibility is great, but ramping your opponent can be backbreaking to you as well, especially in matchups like the mirror.


Well would replacing that with 2 of the 1B destroy non-legendary removal be better?

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PostPosted: Wed Oct 17, 2018 2:32 pm 
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Cast Down would be a good replacement. I went with Vraska's Contempt because the exile effect is valuable, but if RDW is an issue, Cast Down is likely better.

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PostPosted: Wed Oct 17, 2018 5:26 pm 
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Wild Grow walker and Autumn Knight are very effective vs Aggro, Find //Finality is amazing as a 4 off I have been testing the deck coz I had most of the pieces already, and so far its not as good as my Izzet or the Angels deck but I think I need more practice with it

Creature(23):
4 Seekers' Squire
2 Merfolk Branchwalker
4 Wildgrowth Walker
4 Jadelight Ranger
4 Knight of Autumn
3 Ravenous Chupacabra
1 Golgari Findbroker
1 Izoni, Thousand-Eyed

Instant(4):
1 Assassin's Trophy
3 Vraska's Contempt

Sorcery(4):
4 Find // Finality

Enchantment(2):
2 The Eldest Reborn

Planeswalker(2):
1 Vivien Reid
1 Vraska, Relic Seeker

25 lands including 3 Memorial to Folly and 10 white sources ... the mana base is hard with all the rare lands but that will have to wait.
---
4 Duress
2 Cast Down
2 Assassin's Trophy
1 Arguel's Blood Fast
1 Golgari Findbroker
2 Vraska, Golgari Queen
2 Plaguecrafter
1 Vraska, Relic Seeker

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PostPosted: Wed Oct 17, 2018 10:27 pm 
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Why 4 Seekers' over Branchwalker? RDW?

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PostPosted: Thu Oct 18, 2018 8:37 am 
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Why add white at all? All it is doing is stretching the manabase and using a whole bunch of Rare WCs to add 3 or 4 Knight of Autumn. And the Knight is not doing anything that Green can't do without it.

Seems like a solution to a problem that doesn't exist.

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PostPosted: Thu Oct 18, 2018 8:59 am 
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Oh I disagree here, the Knight is very versatile and you don't even hurt the mana that hard coz you got 3 sets of shock lands and 2 sets of dual lands... you can have:
10 white sources
18 green sources
16 black sources

I have played this deck a bit -like 6-7 games- and the knight delivers plenty of value ETB that is what the deck is trying to do IMO
Vs aggro it gains you life and trades for burn or a small creature, that or it destroys Frenzy
Vs Control it's a solid 4/3 and it can destroy Search for Azcanta or Eldest Reborn... you counter it no worries I got Find Finality for card advantage so I can recast them a bunch of times... you counter that then try countering memorial to Folly... you spend all your counters on my creatures... let me cast Vraska or Eldest Reborn... or Findbroker rinse and repeat
Vs Midrange ... it does whatever you need
With 4 copies of the knight, 4 Find//Finality and a bunch of Explore dudes the deck can handle an incredible amount of board states, ditching your creatures into the graveyard for later use with Find/Finality is just so much value.

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PostPosted: Thu Oct 18, 2018 9:00 am 
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Why 4 Seekers' over Branchwalker? RDW?

To be honest I just snatched the pile from Goldfish and made a couple of swaps from cards I did not have :teach:

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PostPosted: Thu Oct 18, 2018 10:11 am 
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Dude is the Knight the only white card??

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PostPosted: Thu Oct 18, 2018 10:20 am 
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Dude is the Knight the only white card??

It's your list, lol.

Yes, the Knight is the only main deck white card. White does open up some sideboard options if you are playing Competitive Constructed though.

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viewtopic.php?f=38&t=16077

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PostPosted: Thu Oct 18, 2018 11:30 am 
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divinevert wrote:
Dude is the Knight the only white card??

It's your list, lol.

Yes, the Knight is the only main deck white card. White does open up some sideboard options if you are playing Competitive Constructed though.


Goodness gracious. I did just switch it to golgari and was missing the Knights a couple of times.

So far I'm just playing bo1. The mana base has never been a problem with the Abzan version.

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PostPosted: Thu Oct 18, 2018 1:46 pm 
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Still a needless addition. Better off going Golgari and saving the Rare Wild Cards. Arguably more consistent and just as if not more powerful than adding white for 3-4 cards total.

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PostPosted: Thu Oct 18, 2018 3:32 pm 
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You could splash red for Risk Factor

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PostPosted: Thu Oct 18, 2018 3:46 pm 
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Lol. I hate playing against Risk Factor.

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PostPosted: Thu Oct 18, 2018 4:33 pm 
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You could splash red for Risk Factor

I was actually going to say that but I figured it's your fetish so you should mention it.

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PostPosted: Thu Oct 18, 2018 6:00 pm 
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That would be one awful cosplay, I dont think I can convince the mother of Dragons to go for it

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PostPosted: Thu Oct 18, 2018 8:01 pm 
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Dude Journey to Eternity is an awesome card for this deck I think. Tons of value late game. Tons of targets. Kinda sits there in the beginning of the game. What do you think? 2 of?

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