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PostPosted: Mon Oct 15, 2018 1:43 pm 
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Sworn Companions alone beats Rats :)


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PostPosted: Mon Oct 15, 2018 3:04 pm 
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Everything beats rats.

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PostPosted: Mon Oct 15, 2018 3:27 pm 
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divinevert wrote:
Everything beats rats.

Thank you for stroking my ego.

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PostPosted: Fri Oct 19, 2018 10:40 am 
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Boris Angels vs Merfolks G3 Competitive Constructed
T1
Opponent Land go
Me Land go
T2
Opponent Taped land go
Me land into Tocali Honor Guard
-Oops-
Opponent rage quit!

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PostPosted: Fri Oct 19, 2018 11:05 am 
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Tocatli is the new FotM :D meta defining card :-)


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PostPosted: Mon Oct 22, 2018 6:33 am 
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How to throw a game while making "good plays":

1) Have Ornery Goblin block opponent's Ornery Goblin (yours will die, his lives).
2) Play mountains to start the game with your Boros deck because you want to conceal your second color, then find out because your hand is mostly white cards, you don't have enough plains in play to double-spell.

A part of me wonders whether concealing the second color actually does anything. Does it?


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PostPosted: Mon Oct 22, 2018 7:16 am 
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Banedon wrote:
How to throw a game while making "good plays":

1) Have Ornery Goblin block opponent's Ornery Goblin (yours will die, his lives).
2) Play mountains to start the game with your Boros deck because you want to conceal your second color, then find out because your hand is mostly white cards, you don't have enough plains in play to double-spell.

A part of me wonders whether concealing the second color actually does anything. Does it?


1) is interesting, what's the rules explanation for the order? Why don't both abilities go on the stack to kill both goblins?

2) Well, that's on you :) I think concealing your colors is the last tiebreaker between two lands you can play. Enabling as many different plays as possible is more important - even factoring in cards you don't have yet. For example, in my Merfolk deck I have to make many land choices between Unclaimed Territory (can't provide blue for Negate or Blink of an Eye, doesn't enable the checkland), Woodland Stream, Hinterland Harbor and the basics. Concealing colors is only a factor if and when I don't have a one-drop. Then I usually play a basic - unless I have a dual-land that would still enter tapped.


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PostPosted: Mon Oct 22, 2018 8:21 am 
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1. I would have done the same and it’s interesting how the rule applied, I thought both should die.
2. Concealing info is relevant, casting your spells is more relevant:P

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PostPosted: Mon Oct 22, 2018 6:11 pm 
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Both at 15ish life. Opp has Trostani Discordant, the two 1/1s (now 2/2s) from it, and Sumala Woodshaper (now a 3/2) down. I've got Wojek Bodyguard and two 2/2s. Not looking great, no explicit removal for Trostani in the deck and it makes the long game much more favorable for him. No way he blocks with it while I have a squillion Boros mana available... right? I swing with the team, one of the 2/2s mentors up to 3/3. His blocks:

3/3 blocked by Trostani and a 2/2
Wojek blocked by Sumala
2/2 blocked by 2/2

Never fired off a Surer Strike than that one. 10/10, would Plague Wind for 2 CMC again.


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PostPosted: Tue Oct 23, 2018 4:46 am 
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My game of the week. Golgari grind vs Jeskai Control. I killed his Teferi and 2 Niv-Mizzet's, but couldn't get rid of the Ral until he had 2 cards in his deck left.

In the end he died to mill :-)


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PostPosted: Tue Oct 23, 2018 5:18 am 
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My game of the day yesterday was playing a Tocatli Honor Guard T2 against what obviously was a explore/surveil deck. They conceded as soon as it hit the board.

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PostPosted: Tue Oct 23, 2018 3:26 pm 
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Sol77_bla wrote:
1) is interesting, what's the rules explanation for the order? Why don't both abilities go on the stack to kill both goblins?


As I understand it, both abilities do go on the stack, but Ornery Goblin's text says "Ornery Goblin deals 1 damage to that creature". So if Ornery Goblin is dead, it can't do damage anymore - similar to how Rabid Bite is countered by Murder.


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PostPosted: Tue Oct 23, 2018 3:35 pm 
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Banedon wrote:
Sol77_bla wrote:
1) is interesting, what's the rules explanation for the order? Why don't both abilities go on the stack to kill both goblins?


As I understand it, both abilities do go on the stack, but Ornery Goblin's text says "Ornery Goblin deals 1 damage to that creature". So if Ornery Goblin is dead, it can't do damage anymore - similar to how Rabid Bite is countered by Murder.


Yeah, it's probably similar to the rules change regarding Sakura-Tribe Elder. It used to be that damage went on the stack, so the elder could assign damage and then sacrifice itself in response, still pinging out a creature. That was broken as hell, as they changed it so damage doesn't do on the stack. If only the trigger went on the stack, then the damage wouldn't be dealt until the trigger resolved. And if the creature isn't there at the time, it wouldn't deal any damage.

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PostPosted: Tue Oct 23, 2018 6:14 pm 
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My gut says the goblin situation is a bug tbh.


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PostPosted: Tue Oct 23, 2018 6:43 pm 
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My gut says the goblin situation is a bug tbh.


Nah, the rule is the same for Prey Upon.

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PostPosted: Tue Oct 23, 2018 7:12 pm 
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My gut says the goblin situation is a bug tbh.


Nope, look at the wording of the card: "Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature." Once the first triggers, there second Ornery Goblin is no longer on the board to do damage.

If it said "Whenever Ornery Goblin blocks or becomes blocked by a creature, deal 1 damage to that creature." it would work regardless.

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PostPosted: Wed Oct 24, 2018 3:22 am 
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Ok I get that and it makes sense. I remember how Rabid Bite and bounce interact. Now why does the attacker live and not the defender? Not saying I expected the latter.

Is it that "blocks" is first in the text, which makes the defender's trigger go on the stack first so the attacker's trigger goes second and resolves first? Or is there a general rule for attacker and blocker triggers?


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PostPosted: Wed Oct 24, 2018 11:19 am 
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Sol77_bla wrote:
Ok I get that and it makes sense. I remember how Rabid Bite and bounce interact. Now why does the attacker live and not the defender? Not saying I expected the latter.

Is it that "blocks" is first in the text, which makes the defender's trigger go on the stack first so the attacker's trigger goes second and resolves first? Or is there a general rule for attacker and blocker triggers?

It's because the attacker gets to arrange the order that simultaneous triggers go on the stack, since they have priority.

Wait, hmmm.....wouldn't it be an APNAP situation? As in, shouldn't just the attacking Ornery Goblin die? Because the active player would have to put their trigger on first, then the non-active player, then as the stack resolves, the blocking Ornery Goblin would kill the attacking one, leaving just the non-active player's Ornery Goblin?

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PostPosted: Wed Oct 24, 2018 12:51 pm 
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Wintervoid wrote:
My gut says the goblin situation is a bug tbh.


Nope, look at the wording of the card: "Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature." Once the first triggers, there second Ornery Goblin is no longer on the board to do damage.

If it said "Whenever Ornery Goblin blocks or becomes blocked by a creature, deal 1 damage to that creature." it would work regardless.


https://www.mtgsalvation.com/forums/mag ... -responses
This seems to suggest that it would deal damage even if it dies.

I think the issue with targeted fight effects is that when the spell resolves it no longer sees the creature that should deal damage, so it can't note down the damage it would do.


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PostPosted: Thu Oct 25, 2018 2:52 am 
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At 5-2 in GRN draft after having started 0-2 ...

My board: Conclave Guildmage, 2 1/1 lifelinkers from Sworn Companion, 3 Plains, 1 Golgari Guildgate untapped, 1 Golgari Guildgate tapped
His board: two 2/2's, one vanilla and one an Erstwhile Trooper, both enhanced by Gird for Battle, and one creature under Luminous Bonds.

My hand is Status // Statue and Camaraderie. What to do ...

I pass the turn.
He attacks.
I put everything in front of the Erstwhile Trooper.
He discards a Kraul Harpooner to the Trooper. Oh my God, he's falling for it!!
I cast Statue on the Trooper. Easy 2-for-1.
Wait wtf I don't have the mana to cast it!?

I still had 10 life after the attack, but I rage conceded. Damn.


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