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 Post subject: Mono red Factor
PostPosted: Fri Oct 05, 2018 3:32 pm 
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So... yes Risk Factor is here to stay and I think this pile can be a T1 deck if the meta slows a bit...

Anyway, not much more to talk about the card that hasn't been discussed in the card discussion so here is my version of the deck, currently with a 73% win rate with more than 40 games under its belt.

Main differences with other piles are that this one curves at 3cmc and don't run any Flame of Keld what so ever

Burn
4 Shock
4 Lightning Strike
4 Wizard's Lightning: with only 8 wizards it's not always a 1 CMC spell but I would say that it is .. like 50% of the time coz when is not you usually play something else
4 Risk Factor: nuff said!

Creatures
4 Goblin Banneret: Fear of activation goes a long way... + he can mentor every other creature for 2 mana... Chainwhirler is 4cmc but I have never done that
4 Ghitu Lavarunner: Wizard and haste in the mid-game... remember that Risk factor goes to exile when you cast it from the GY so be careful with your timing!
4 Viashino Pyromancer : Shock on a creature...
4 Runaway Steam-Kin: if this guy goes unchecked he will steal the game in a heartbeat... just amazing!
4 Legion Warboss: THE BOSS
4 Goblin Chainwhirler : THE BOSS OF THE WARBOSS

20 Mountain

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 Post subject: Re: Mono red Factor
PostPosted: Sat Oct 06, 2018 3:14 am 
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I went 2-8 with a similar deck tonight. 7 of the loses I was drawing 50%+ Mana. Never started a hand with more then 3 mana, and had 3 games were I had 10 mana my first 18 cards, 1 where I had 13 in my first 22 cards, one 7 mana first 12 cards and I forget the other two. Running 20 land. Worst run of mana flood I can ever remember having. The worst part was the first two games were fine, then had a run of 7 games in a row where I could not draw anything but mana. I play Frenzy instead of Risk factor, but I only hit that card 2 of the 7 games, and by the time I hit it, I was dead next turn anyway. So effectively, same deck as yours since Frenzy/Risk would not have made any difference when I finally drew them. The last game mana was okay but I was a bit on tilt I was vs a Boros that curved well, so Not sure if I actually made any mistakes, or just lost on the draw to a deck that drew better.

Sorry to vent on your thread. This deck is good, and I think your deck list is solid for our pool, but I am deleting it for now.

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 Post subject: Re: Mono red Factor
PostPosted: Sun Oct 14, 2018 2:46 pm 
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What do you guys think about splashing blue for 2x-3x Adeliz, the Cinder wind?

We have 8 blue mana sources which enter untapped.
She's a Wizard
She is flying, so pretty evasive
She has haste
She pumps herself and other wizards


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 Post subject: Re: Mono red Factor
PostPosted: Sun Oct 14, 2018 2:52 pm 
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Auunj wrote:
What do you guys think about splashing blue for 2x-3x Adeliz, the Cinder wind?

We have 8 blue mana sources which enter untapped.
She's a Wizard
She is flying, so pretty evasive
She has haste
She pumps herself and other wizards


Good replacement for Risk Factor.

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 Post subject: Re: Mono red Factor
PostPosted: Sun Oct 14, 2018 5:05 pm 
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Auunj wrote:
What do you guys think about splashing blue for 2x-3x Adeliz, the Cinder wind?

We have 8 blue mana sources which enter untapped.
She's a Wizard
She is flying, so pretty evasive
She has haste
She pumps herself and other wizards

It’s an interesting idea for sure.... hmmmmm I guess I will try to build one but I dunno if Adeliz wants Factor or Frenzy... I’m leaning to Risk Factor at first glance... but I’m not sure.
Overal the Frenzy’s deck has not performed at all for me... most times I rather cast the right instant at the precise moment than casting a bunch of spells... I mean I have had games were I had the play to win the match sitting on my hand but I was topdecking nonsense...
My win rate with the deck is is below 50% and I have tried a bunch of different builds the best ones are the ones with more Risk Factor IME.
I saw a Gruul pile with Frenzy’s and a 3cmc Dino that lets you cast 2 lands per turn, a play set of maps and some explore creatures, it looked interesting too.

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 Post subject: Re: Mono red Factor
PostPosted: Sun Oct 14, 2018 6:27 pm 
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I don't have any frenzies, so I haven't tested it, but risk factor is still doing work, even if sometimes it's a little win-more (although it does help to avoid those last minute stababilizations from your opponent). My mono-red is a little more goblin focused than the run-of-mill lists, but is still around 60% win-rate.
I've been mostly farming singleton now, but I have cooked up a really goofy izzet combo deck, I call the Hitchcock deck (because it wins with birds), it has actually been winning some games, so I'll post a list when I find the time.

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 Post subject: Re: Mono red Factor
PostPosted: Mon Oct 15, 2018 8:41 am 
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Kryder wrote:
Auunj wrote:
What do you guys think about splashing blue for 2x-3x Adeliz, the Cinder wind?

We have 8 blue mana sources which enter untapped.
She's a Wizard
She is flying, so pretty evasive
She has haste
She pumps herself and other wizards


Good replacement for Risk Factor.


:coffee:

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 Post subject: Re: Mono red Factor
PostPosted: Mon Oct 15, 2018 9:28 am 
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I was thinking something along the lines:

4 x Ghitu Lavarunner
4 x Goblin Chainwhirler
4 x Runaway Steam-Kin
4 x Viashino Pyromancer
4 x Lightning Strike
4 x Risk Factor
4 x Shock
4 x Wizard's Lightning
4 x The Flame of Keld
3 x Adeliz, the Cinder Wind
13 x Mountain
4 x Steam Vent
4 x Sulfur Falls


Lavarunner could also be wee dragonauts, but then the gets sloooow.

I would try the deck but unluckily I don't have all the duals. And without them it doesn't make sense...


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 Post subject: Re: Mono red Factor
PostPosted: Mon Oct 15, 2018 9:55 am 
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It's a little tight sometimes making that 3cmc commitment but Guttersnipe would like that deck.

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 Post subject: Re: Mono red Factor
PostPosted: Mon Oct 15, 2018 10:19 am 
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Guttersnipe is also an option. But also slow... to bad it's a shaman not a wizard...


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 Post subject: Re: Mono red Factor
PostPosted: Mon Oct 15, 2018 1:42 pm 
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Auunj wrote:
... to bad it's a shaman not a wizard...

That's what I think every time I have played it.

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 Post subject: Re: Mono red Factor
PostPosted: Tue Oct 16, 2018 11:15 pm 
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Now at 29 games Risk Factor has been played against me in the ~ past week. I've won 26 of those games. The other 3 I wasn't winning the game no matter what they played I was so far behind either mana screwed or flooded.

Card is just so terribad against anything aggro or with lifegain. It looks like it might be good against control so it might be good as a sideboard card in that matchup but damn, every time someone plays the Factor against me it's like taking a time walk against them for 4 damage.

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 Post subject: Re: Mono red Factor
PostPosted: Wed Oct 17, 2018 12:55 am 
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Even vs control, it's only good if they are otherwise curving out perfectly and the Steam Kin is really doing the work. Like, it wins games that are very likely wins anyway. I don't hate the card, but it's definitely at the most cuttable thing in RDW

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 Post subject: Re: Mono red Factor
PostPosted: Wed Oct 17, 2018 2:40 am 
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You guys are curing me of my desire to make a mono red deck :P


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 Post subject: Re: Mono red Factor
PostPosted: Wed Oct 17, 2018 8:41 am 
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divinevert wrote:
Even vs control, it's only good if they are otherwise curving out perfectly and the Steam Kin is really doing the work. Like, it wins games that are very likely wins anyway. I don't hate the card, but it's definitely at the most cuttable thing in RDW


I was trying to find a use for it. I have 4 sitting in my collection with no where to go.

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 Post subject: Re: Mono red Factor
PostPosted: Wed Oct 17, 2018 10:37 am 
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I've even gotten my 5th copy.

Although I still don't think it's completely bad, I have become less fond of the card. It helps you a lot when your ahead and not much when your behind, so it's usually fun and satisfying to use when you'd win anyway, but a crappy top-deck when your in a tough spot.
It's only selling point is that either effect is ok for the cc.

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 Post subject: Re: Mono red Factor
PostPosted: Wed Oct 17, 2018 10:44 am 
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Haven_pt wrote:
I've even gotten my 5th copy.

Although I still don't think it's completely bad, I have become less fond of the card. It helps you a lot when your ahead and not much when your behind, so it's usually fun and satisfying to use when you'd win anyway, but a crappy top-deck when your in a tough spot.
It's only selling point is that either effect is ok for the cc.


Like, if I'm at 3 life and tapped out, and they draw the top card and it's Risk Factor, I'm basically dead. But that's basically true of every card in the deck besides a mountain, so the inclusion of Risk Factor really only tells me one thing: RDW is pretty thin on playable burn.

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 Post subject: Re: Mono red Factor
PostPosted: Wed Oct 17, 2018 11:07 am 
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divinevert wrote:
Haven_pt wrote:
I've even gotten my 5th copy.

Although I still don't think it's completely bad, I have become less fond of the card. It helps you a lot when your ahead and not much when your behind, so it's usually fun and satisfying to use when you'd win anyway, but a crappy top-deck when your in a tough spot.
It's only selling point is that either effect is ok for the cc.


Like, if I'm at 3 life and tapped out, and they draw the top card and it's Risk Factor, I'm basically dead. But that's basically true of every card in the deck besides a mountain, so the inclusion of Risk Factor really only tells me one thing: RDW is pretty thin on playable burn.


Truth right there except it isn't. Plenty of playable burn right now in standard. Problem is RDW has 1 card missing to take it over the top, and that card is not Risk Factor. You are either using Keld or you are using Frenzy, and you really can't use them both together (I guess you can but does it really do anything for you?). Maybe it is something that isn't red or maybe it comes in the next set.

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