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 Post subject: Play of the day thread
PostPosted: Thu Oct 11, 2018 6:16 am 
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Per Anuuj's post :)

Monoblue Obsession vs. unknown opponent in quick constructed. He goes first.

Him T1: Fanatical Firebrand, hit you for 1. I guess I know what he's playing now ...
Me T1: Siren Stormtamer
Him T2: Land, go.

That made me think. If he attacked I'd be forced to block, since he can trade Fanatical Firebrand for Siren Stormtamer at any point, the only reason he's not using it is because he thinks he has a better line than trading. What could it be? He's clearly not holding another 1- or 2-mana creature, but next turn is the Chainwhirler turn. That would make his non-attack sensible.

Meanwhile I suppose I might as well attack him back, since if I don't, he can still kill Siren Stormtamer next turn anyway.

Me T2: Land, attack you back, go.
Him T3: Land, Goblin Chainwhirler. I Essence Scatter.

That made him fall behind in tempo and I won the game despite the strong disadvantage of being on the draw. I feel so proud of myself :D


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PostPosted: Thu Oct 11, 2018 6:35 am 
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Yeah, knowing decks is very important.

I remember messing up (or losing the gamble) one of those yesterday. Merfolk vs RDW, around ~t5, stalled board and around ~14:10 life. I have four creatures (2 or 3 with 1 toughness), two open mana and I can either play my lord or keep mana for Negate. Then he hits me with a "GG" (hate that) and that made me take the Negate route for being afraid of some foul non-creature stuff. But it was only our Goblin friend that did win the game then and there ;)


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PostPosted: Fri Oct 12, 2018 12:31 pm 
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Deep in a game vs. RDW, Azcanta and Teferi have helped me take control as I dig for a finisher. Sitting at 6 life, the opponent has one card in hand.

He draws, plays a land, and Banefires my face for 6. I cast Vraska's Contempt on my own Teferi to gain the 2 life, slam another Teferi from hand next turn, and take over. I get Lyra out before he can draw into into any other Banefires supposing he had another, and I glide onto victory.

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PostPosted: Fri Oct 12, 2018 12:35 pm 
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Also, from a few days ago, I was playing Selesnya Tokens vs. Jeskai Control. I'm beating him down with a fair number of threats, then he plays Settle the Wreckage at 6 mana. I cast March of the Multitudes in response (since a number of my attackers were Benalia knights with vigilance), but make sure to not use a single mana, because the only relevant counterspells are Negate and Syncopate. Negate is unlikely to be maindecked and spending all but one mana on MotM didn't change my clock, so it made sense to keep the mana open. He tries to Syncopate, I can pay the mana, my tokens finish him off in 2 turns.

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PostPosted: Fri Oct 12, 2018 1:12 pm 
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Had Resplendent out and attacking. That one ate removal. Played another I had in hand, drew another. They didn't want to lose their Reach card so she got in a couple times as I put the third one on board. They play Doom Whisperer and next turn attacked, I'm sure thinking there is no way I'm going to block. I block with both Angels.
.......guess what I had in my hand?
Yup, the fourth Resplendent and now six mana to set her off next turn and lock in the game.

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PostPosted: Fri Oct 12, 2018 1:26 pm 
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Had Resplendent out and attacking. That one ate removal. Played another I had in hand, drew another. They didn't want to lose their Reach card so she got in a couple times as I put the third one on board. They play Doom Whisperer and next turn attacked, I'm sure thinking there is no way I'm going to block. I block with both Angels.
.......guess what I had in my hand?
Yup, the fourth Resplendent and now six mana to set her off next turn and lock in the game.

But was double blocking the best option? If you take the damage, you could simply take over the game with the 2 Angels you already had, right? Were you in a critical life spot?

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PostPosted: Fri Oct 12, 2018 1:40 pm 
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I actually could take the damage but didn't want to keep contending with the Whisperer in trying to get my damage in, knowing I had another Resplendent ready to play in second main phase, so I made the big sacrifice.

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PostPosted: Fri Oct 12, 2018 1:50 pm 
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I actually could take the damage but didn't want to keep contending with the Whisperer in trying to get my damage in, knowing I had another Resplendent ready to play in second main phase, so I made the big sacrifice.


But if you swing back and pump, you gain 5 life, and churn out 8 additional points of vigilant power, and THOSE angels could have theoretically double-blocked Whisperer. Was the other guy tapped out when he swung in? What was the risk of removal resulting in a blowout?

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PostPosted: Fri Oct 12, 2018 3:39 pm 
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I did swing and pump the next turn. I didn't get my 6 mana until the turn I attacked with the last Angel.

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PostPosted: Fri Oct 12, 2018 4:09 pm 
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I'm with divinevert actually. If you double block now, and opponent had removal, you're actually in trouble. If you can afford to take the 6 damage, take it - you swing back for 6 after all so it'll be a close race, and if you do draw a land you'll make two angels when you activate Resplendent Angel.


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PostPosted: Fri Oct 12, 2018 5:26 pm 
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divinevert wrote:
Deep in a game vs. RDW, Azcanta and Teferi have helped me take control as I dig for a finisher. Sitting at 6 life, the opponent has one card in hand.

He draws, plays a land, and Banefires my face for 6. I cast Vraska's Contempt on my own Teferi to gain the 2 life, slam another Teferi from hand next turn, and take over. I get Lyra out before he can draw into into any other Banefires supposing he had another, and I glide onto victory.


Thumbs up for the heads-up play, thumbs down for being a Teferi abuser >:(


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PostPosted: Fri Oct 12, 2018 6:04 pm 
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Banedon wrote:
Thumbs up for the heads-up play, thumbs down for being a Teferi abuser >:(


I can't count how many games I have won when I played Telfari and my opponent just conceded. There have been games when I am at like 6 life, they have some 2/2 creature out and I have 3 land in hand. I play Telfari, and am thinking, Hmm....should I bounce his creature and basically write off Telfari when he plays another creature, or should I draw a card and gamble I get removal? And then my opponent concedes. I swear, 1/2 the power of Telfari is psychological. If I put down Karn, and just used his card draw, would I still get these concessions? Sometimes, that is all Telfari is, extra cards and a bounce effect.

I am not saying he is weak by any means, but he is not the auto wim some apparently think he is.

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PostPosted: Fri Oct 12, 2018 6:11 pm 
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Banedon wrote:
divinevert wrote:
Deep in a game vs. RDW, Azcanta and Teferi have helped me take control as I dig for a finisher. Sitting at 6 life, the opponent has one card in hand.

He draws, plays a land, and Banefires my face for 6. I cast Vraska's Contempt on my own Teferi to gain the 2 life, slam another Teferi from hand next turn, and take over. I get Lyra out before he can draw into into any other Banefires supposing he had another, and I glide onto victory.


Thumbs up for the heads-up play, thumbs down for being a Teferi abuser >:(


YOU KNOW WHAT?

I'M NOT DONE YET.

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PostPosted: Fri Oct 12, 2018 6:23 pm 
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divinevert wrote:
Banedon wrote:
divinevert wrote:
Deep in a game vs. RDW, Azcanta and Teferi have helped me take control as I dig for a finisher. Sitting at 6 life, the opponent has one card in hand.

He draws, plays a land, and Banefires my face for 6. I cast Vraska's Contempt on my own Teferi to gain the 2 life, slam another Teferi from hand next turn, and take over. I get Lyra out before he can draw into into any other Banefires supposing he had another, and I glide onto victory.


Thumbs up for the heads-up play, thumbs down for being a Teferi abuser >:(


YOU KNOW WHAT?

I'M NOT DONE YET.

Image


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PostPosted: Sat Oct 13, 2018 12:38 pm 
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Draft, playing Izzet, opponent plays selesnya with an impenetrable board and dozens of chumps. My board is pistonfist, beamsplitter, he just killed my 3/4 5cmc flier (the blue one) with harpooner and swung in with his healers hawk, he's at arpund 13 life.

My hand is maximize velocity and maximize altitude. I draw wee dragonauts :D i cast dragonauts, velocity on beamsplitter, target wees, altitude on beamsplitter, target pistonfist. Swing in for 17 in the air :-)


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PostPosted: Sat Oct 13, 2018 12:41 pm 
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Perfect card to play against a Rat Colony deck, in Singleton no less. I call that a Play of the Day.

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PostPosted: Sat Oct 13, 2018 3:37 pm 
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Damn, 2nd hard fought 7-2 from 1-2... Both decks featured Risk Factor which has proven great.

Ok, for the 2nd play of the day. Opponent at 10 life, Emmeara produces chumps, he just cast the Convoke Wurm. I have a Beamsplitter, Electromancer and the Vedalken Mesmerist and Risk factor in grave. My board looks like ****, so he's probably going to just ignore it, so I cast the Risk Factor from graveyard, he takes it to the face and down to 6. And then I cast Maximize Altitude on the Beamsplitter and swing for exacties with beamsplitter and electromancer ;-)


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PostPosted: Mon Oct 15, 2018 4:59 am 
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Perfect card to play against a Rat Colony deck, in Singleton no less. I call that a Play of the Day.

Image

:thumbsdown::thumbsdown::thumbsdown:

Poor Rat-players. They were off bad enough on the opening weekend, now that everyone has Mythics they're just getting butchered.

I played 2 events yesterday, ended up 4-4 with Selesnya Token Mythics (well, what I have) and faced roughly an even split of mirrors and Golgari Mythics. That Twilight Prophet stinks!


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PostPosted: Mon Oct 15, 2018 8:47 am 
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Sol77_bla wrote:
Perfect card to play against a Rat Colony deck, in Singleton no less. I call that a Play of the Day.

Image

:thumbsdown::thumbsdown::thumbsdown:

Poor Rat-players. They were off bad enough on the opening weekend, now that everyone has Mythics they're just getting butchered.

I played 2 events yesterday, ended up 4-4 with Selesnya Token Mythics (well, what I have) and faced roughly an even split of mirrors and Golgari Mythics. That Twilight Prophet stinks!

The Prophet has come in really handy honestly. The flying has been a big plus as I'm not encountering much other flying in Singleton although Guilds does have a few more reach cards it's brought with it. What's really been nice is Prophet's late game with the Blessing and the bombs my Singleton deck has. Lethaled an op out last night with the damage done by Prophet's draw.
The big bad boy when it comes to the rat decks is the Vine Mare though. Hexproof and those little/big rats can't block it. My little Golgari deck has been really doing well in Singleton. Going to see if I can craft a decent Simic deck since I've found out recently that it is supposed to be MY guild. LoL

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PostPosted: Mon Oct 15, 2018 9:25 am 
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Just met another Rat deck. Poison-Tip Archer, plenty of Saprolings and another Vine Mare takes the win!

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