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 Post subject: Statistics
PostPosted: Sun Sep 23, 2018 8:25 am 
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Joined: Sep 22, 2013
Posts: 5416
Location: somewhere btwn Achilles and the tortoise
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LilyStorm wrote:
A plane that no longer moves. One side is completely frozen and the other is a hellish wasteland where the sun never sets.

TPzombieW wrote:
Card Type Matters (not subtype, I'm talking the stuff Tarmogoyf cares about)

The Full Spoiler


Leaderboard

Issues



Mana Cost Distributions (Common in Parenthesis)

White

1 – 8 (4)
2 – 10 (7)
3 – 8 (4)
4 – 4 (2)
5 – 5 (1)
6 – 3
7 – 1
8 – 0
X – 1


Blue

1 – 9 (7)
2 – 9 (5)
3 – 8 (3)
4 – 5 (2)
5 – 3 (1)
6 – 2
7 – 2
8 – 0
X – 1


Black

1 – 8 (7)
2 – 8 (2)
3 – 9 (5)
4 – 3 (2)
5 – 7 (1)
6 – 4 (1)
7 – 0
8 – 0
X – 0


Red

1 – 8 (3)
2 – 11 (5)
3 – 8 (3)
4 – 7 (4)
5 – 2 (1)
6 – 2 (2)
7 – 1
8 – 0
X – 2


Green

1 – 7 (6)
2 – 8 (5)
3 – 8 (3)
4 – 7 (2)
5 – 4 (2)
6 – 4
7 – 0
8 – 1
X – 0


Colorless

0 – 1
1 – 7 (3)
8 – 7 (3)
6 – 6 (3)
4 – 3 (2)
5 – 1 (1)
6 – 1
7 – 1
8 – 0
X – 0


Multicolor

4 – 2
5 – 1
6 – 1

Issues



Card Type Distributions (Common in Parenthesis)

White

Creatures – 22 (10)
Spells without Engrave – 10 (5)
Spells with Engrave – 1
NCP – 7 (3)

(NCP stands for noncreature permanent. So, enchantments, usually, but also planeswalkers.)

Blue

Creatures – 20 (6)
Spells without Engrave – 11 (9)
Spells with Engrave – 4 (1)
NCP – 4 (3)


Black

Creatures – 20 (10)
Spells without Engrave – 13 (6)
Spells with Engrave – 0
NCP – 7 (2)


Red

Creatures – 22 (10)
Spells without Engrave – 7 (4)
Spells with Engrave – 3 (1)
NCP – 8 (3)


Green

Creatures – 24 (9)
Spells without Engrave – 7 (3)
Spells with Engrave – 0
NCP – 8 (6)


Colorless

Creatures – 12 (11)
Noncreatures – 10 (1)


Multicolor

Creatures – 2
Spells without Engrave – 1
Spells with Engrave – 0
NCP – 1

Issues



Which Card Types Each Color Cares About

White

Creatures – 8
Artifacts – 7
Enchantments – 10
Lands – 0
Mastery – 2


Blue

Creatures – 0
Spells – 8
Artifacts – 8
Enchantments – 3
Lands – 0
Mastery – 1


Black

Creatures (usually as a sacrifice cost, or in graveyards) – 7
Spells – 2
Artifacts – 1
Enchantments – 1
Lands – 0 (unless you count Plague of Locusts, which I categorized as caring about creatures because it creates tokens)
Mastery – 2


Red

Creatures – 7
Spells – 9
Artifacts – 7
Enchantments – 0
Lands – 0
Mastery – 0


Green

Creatures – 7
Spells – 0
Artifacts – 0
Enchantments – 2
Lands – 12
Mastery – 5


Artifacts

Other artifacts – 6
Creatures – 1
Spells – 1
Lands – 1
Mastery – 2


Multicolor

Lands – 1

Lands

Creatures – 1
Spells – 1
Artifacts – 4
Enchantments – 2
Mastery – 5

Issues

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 Post subject: Re: Statistics
PostPosted: Sun Sep 23, 2018 12:43 pm 
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Conqueror of Eldangard
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Joined: Sep 25, 2013
Posts: 14139
Location: Kamloops, BC
Identity: Male
THoughts:
good reprints are fun to find, but 17 is indeed too many.
We need more cards by this TPmanW guy.

We have so dang many 1 drops.
I feel like most sets only have a single one mana blue cantrip.
Black needs common 2 drops and red needs 1 drops.
Sandspit wurm mentions CMC. Isn't that usually automatic cause for being uncommon+? If we only want 1 big boi at common in red, it'll probably be the haint.
You know what? Red's distribution is just really messed up. We need to nail it down to a set skeleton.

We need to make a firm decision on whether white gets engrave and either add or subtract engrave cards.
Engrave in general is just in a bad place.
1 drop cull incoming.

Not really sure how Written Into History conflicts with the set goals.
There is not enough mastery.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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 Post subject: Re: Statistics
PostPosted: Sun Sep 23, 2018 2:00 pm 
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Joined: Sep 22, 2013
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TPmanW wrote:
Not really sure how Written Into History conflicts with the set goals.

It's the only card in the set that mentions planeswalkers by name, which feels a little whack considering the heavy focus on all the other card types. Of course, with the recent change to make all planeswalkers legendary, it won't need to say that anymore, so it may not be a big deal. But it's also a bit too similar to Unwoven Spellstuff, as they are both 2-mana enchantments that become copies of something. Then again, if we were to cut one of them, I'd rather it be Unwoven Spellstuff, because I'm a little bitter that we don't have a mythic Stasis variant named Starstill, and that would be the easiest one to get rid of to make room for it, as Glacinorak is a vitally important character in the set's lore, and Chronicler Sphinx is arguably the most iconic card in the set.

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 Post subject: Re: Statistics
PostPosted: Sun Sep 23, 2018 5:26 pm 
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Conqueror of Eldangard
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Joined: Sep 25, 2013
Posts: 14139
Location: Kamloops, BC
Identity: Male
Unwoven Spellstuff is super weird with being an enchantment that taps and all.
I'm ok with Unwritten History mentioning walkers. Although it could just be legendary stuff now. Actually, another change involving walkers occured since Starstill 1.0- they're targetted differently now and are mentioned on cards that target them.

We should do popularity polls to see which cards we should avoid messing with. See what our set's "pillars" are.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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