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PostPosted: Mon Sep 10, 2018 1:27 pm 
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Just noticed that you can even use assassin's trophy to fix or ramp your own mana if your in a tight spot (if you have a permanent you want in the gy for example, to save it from exile maybe?), But odds are, you'll probably have better targets on your opponent's side...
It's very reminiscent of anguished unmaking.

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PostPosted: Mon Sep 10, 2018 1:35 pm 
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Haven_pt wrote:
Just noticed that you can even use assassin's trophy to fix or ramp your own mana if your in a tight spot (if you have a permanent you want in the gy for example, to save it from exile maybe?), But odds are, you'll probably have better targets on your opponent's side...
It's very reminiscent of anguished unmaking.

You can`t, it says "target permanent an OPPONENT controls"

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PostPosted: Mon Sep 10, 2018 1:40 pm 
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Haven_pt wrote:
Just noticed that you can even use assassin's trophy to fix or ramp your own mana if your in a tight spot (if you have a permanent you want in the gy for example, to save it from exile maybe?), But odds are, you'll probably have better targets on your opponent's side...
It's very reminiscent of anguished unmaking.


Abrupt Decay was everywhere, and this is arguably stronger.

Well, probably not stronger, but at least you could make the argument.

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PostPosted: Mon Sep 10, 2018 6:23 pm 
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divinevert wrote:
Haven_pt wrote:
Just noticed that you can even use assassin's trophy to fix or ramp your own mana if your in a tight spot (if you have a permanent you want in the gy for example, to save it from exile maybe?), But odds are, you'll probably have better targets on your opponent's side...
It's very reminiscent of anguished unmaking.


Abrupt Decay was everywhere, and this is arguably stronger.

Well, probably not stronger, but at least you could make the argument.


Much stronger. No debate required

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PostPosted: Tue Sep 11, 2018 3:59 am 
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Holy ****.

Jund midrange? Sultai draw-go?


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PostPosted: Tue Sep 11, 2018 6:44 am 
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divinevert wrote:
Jeskai Ramp

1. Chromatic Lantern
2. Jodah, Archmage Eternal
3. Random 11-drops

This combo sounds ridiculous :D

I mean, you don't need to be Jeskai or wait for t5:

t1 Forest Llanowar Elves
t2 Land Chromatic Lantern
t3 Land Jodah

Then you have 3 lands, the lantern and the elves to produce one mana of each color to cast anything. Maybe Omniscience to further reduce the mana constraints. You have to live though.


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PostPosted: Tue Sep 11, 2018 8:09 am 
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More tools for the golgari midrange
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This one looks busted at instant speed.
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it feels outta place in Boris colors

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PostPosted: Tue Sep 11, 2018 8:33 am 
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Just here to say:

1) Cucho, nah, that’s totally a Boros effect. Perfect for those colors.

2) Assassin’s trophy is ridiculously strong.

And... I’m out.


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PostPosted: Tue Sep 11, 2018 9:43 am 
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PostPosted: Tue Sep 11, 2018 10:36 am 
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Goblin cratermaker is Karn hate, lol.
Ionize looks like fun!

Runaway steam-kin looks interesting for mono-red explosive starts and potential ramp shenanigans.

Izoni could be an interesting piece for a Reanimator/graveyard value deck.

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PostPosted: Tue Sep 11, 2018 11:08 am 
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Izoni seems too slow to see constructed play.

March of the Multitudes might just enable a G/W tokens strategy. Secure the Wastes was Standard playable, this looks close. Now we only need a Selesnya planeswalker to create tokens...

Deafening Clarion: Boros Control anyone? This kinda fits in with Response / Resurgence; now we wait for the inevitable big bad mythic
Boros angel.

Chemister's Insight: This might be the first good Jump-Start card we've seen. Pretty basic, but this is a solid constructed-playable effect.

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PostPosted: Tue Sep 11, 2018 1:43 pm 
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Now that`s a proper draw spell!

Niv Mizzet is so sexy... I think he is breakable, Sarkhan can cast him on T4 or you can go for Chromatic lantern -without abrade artifacts will flourish- and build an insane Grixis control pile.

Goblin electromancer seems nuts in the wizards deck... he turns lighting Strike and Wizards Lightning into 8 bolts! and he gives you the 1CMC blink effect... Haven we got work to do :D

This set seems amazing, so many effects and synergies!

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PostPosted: Tue Sep 11, 2018 2:24 pm 
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Nnnnnnew spoilers!!!!!


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PostPosted: Tue Sep 11, 2018 2:48 pm 
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Okay. Uh. What.

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Vine Mare, move over, there's a new sheriff in town.

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PostPosted: Tue Sep 11, 2018 2:50 pm 
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Dies to Doom Blade and 2 mana :(


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PostPosted: Tue Sep 11, 2018 3:00 pm 
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You can build Hexprof tribal now...

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PostPosted: Tue Sep 11, 2018 3:04 pm 
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Modulo wrote:
Okay. Uh. What.

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Vine Mare, move over, there's a new sheriff in town.


When I saw that, my first thought was "Hmm, Bolas just became less useful."

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PostPosted: Tue Sep 11, 2018 3:49 pm 
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Dimir got a 3cc surveil 2, draw 2, take 2 damage card. Read the bones is back!

Also, instant speed 2cc tutor! Just mill some creatures into your gy! Shame we don't have those delirium cards anymore...

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PostPosted: Tue Sep 11, 2018 3:52 pm 
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Secrets of the Mausoleum

1B

Instant - Rare

Undergrowth - search your library for a black card with converted mana cost equal to or less than the number of creature cards in your graveyard, reveal it and add it to your hand, then shuffle your library.

We'll have to see what else black gets, but finding Trophy, Contempt, and Necrotic Wound at instant speed seems like a good start.


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PostPosted: Tue Sep 11, 2018 4:07 pm 
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Delirium would be broken!
I'm loving this set so much, Standard will be hard to figure out with so many things floating around, and Limited looks funky as hell!
Happy times!

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