modulo deck fix please
I drafted this deck, am not sure about the last cards.
2 Sparring Construct
2 Knight of New Benalia - drafted these quite highly because they're knights
1 Caligo Skin Witch
1 Gideon's Reproach
2 Vicious Offering
1 Jousting Lance
1 Sergeant at Arms
2 Deathbloom Thallid
1 Dub - makes a knight
1 Soul Salvage
1 Aryel, Knight of Windgrace - hence all the knights
1 Aven Sentry
1 Call the Cavalry - more knights
1 Dark Bargain
1 Eviscerate
1 Settle the Score
1 Excavation Elephant
2 Windgrace Acolyte
1 Memorial to Folly
8 Swamp
8 Plains
Cards in sideboard not used: Healing Grace, Bloodtallow Candle, Blessing of Belzenok, Divest, Demonic Vigor, Drudge Sentinel, Sorcerer's Wand
I'd prefer not to run the Sparring Constructs & Excavation Elephant, but they seem like the best of the bad options. Blessing of Belzenok has only one legendary creature target, Divest of course has its own problems, Demonic Vigor is an aura (just like Dub I suppose, but at least that makes a knight). The other cards are just not very good. My main concern is that I have Soul Salvage with only 13 creatures, which means it could be dead quite often. On the other hand Aryel is a powerful bomb that'll be huge if recurred, and Dark Bargain / Windgrace Acolyte can help fill the graveyard too. If I don't run Soul Salvage, I could run Bloodtallow Candle, which would also work with Excavation Elephant. Think there's anything I should change?
EDIT: got impatient and decided to submit as is without waiting for modulo's fixes. Currently (I think) 5-2, both losses coming from some mana stumbles early. Perhaps two-landers on the play really aren't keepable even with two 2-mana spells in hand. Of note, Knight of Grace and Knight of Malice wipe me out; I can't block them and the only thing I can do is hit them with some premium removal spells (Vicious Offering / Gideon's Reproach). It's ironic that the Sparring Constructs have generally been poor (even with Excavation Elephant bringing one of them back), but with one of these I can actually block the knights with a 2/3 Sergeant at Arms. Arvel is strong as hell and won me some matches single-handedly; Caligo-Skin Witch has had the misfortune to always be drawn when my opponent is already hellbent ...
I think I'd cut one Sparring Construct for the Candle, which is pretty much the best thing in your deck to recur with Excavation Elephant. The other cards I'm not in love with in your deck are Sparring Construct and Dub, but I can see why you'd want Dub (t2 Knight t3 Dub demands an answer quickly) and if you choose to run Dub Construct is better than Divest.
Soul Salvange is totally fine with 12 creatures and given the two Windgrace Acolytes might be fine with 11. I would not go lower, though.
You could run 18 lands, but 17 seems reasonable enough.
Other than that, deck looks good, 5-2 seems like a fair record so far. The two losses to mana problems are unfortunate, but I think you should keep 2-landers with two 2-mana spells in hand (except maybe if one of them is exactly Gideon's Reproach, because that is only a turn 2 play on the draw).
@Sol: The Izzet Wizards deck looks totally fine to me aside from maybe the three
Deep Freeze which do feel out of place indeed (I'd be more than happy to cut 1 or 2). Good overall power level, nice amount of spells to go with Lavarunner and Adeliz, and while you have a few stinkers in there none of them are actively terrible.
@Haven: Sorry to hear about the flood; bad beats. Happens to the best of us with 15-landers.
Speaking of decks that perform differently from what I expected: Over the weekend I had two B/G drafts one after another, both went 4-3. The difference? Deck 1 had no removal (I ran a
Pierce the Sky mainboard to have _something_ to accompany my otherwise sole
Ancient Animus), had no payoff for the archetype (2 Saproling Migration, 2 Sapherds, Llanowar Elves, no Song/Wild Onslaught/Slimefoot/Sporecrown Thallid/Thallid Soothsayer; my best payoff was 1 Thallid Omnivore), and pretty bad power level (my probably best card in the deck was a
Dread Shade and I had to do things like mainboard
Primordial Wurm and splash for
On Serra's Wings to even make playables).
The other deck was much better; still fairly short (but okay) on removal (1 Eviscerate plus several Ancient Animus and a
In Bolas' Clutches off the splash (yes, with 2 Grow from the Ashes and a Llanowar Envoy that works)), a much more cohesive gameplan (including
Whisper, Blood Liturgist and
Thallid Soothsayer), better cad quality... but then I got rushed down by decks that would die to Vicious Offering, which I saw 0 of in either draft.