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PostPosted: Tue Aug 28, 2018 4:41 pm 
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AD2016 wrote:
In quick play I think there is no deck that can handle both RDW and Control coz both strategies are so extreme and opposite. On the other hand, I`m having remarkable results with my Orzhov Angels list in best of three where you can tweak your deck for any given matchup. I do think is a solid deck in this meta and T1 material. It has great threats and versatile answers.


Rb aggro/midrange can handle both. In bo3 it just gets better too and has ok game vs fog, it's not the strongest deck in standard for no reason.

I'm quite enjoying uG stompy, seems pretty horrible for control to face 5/4s backed by negate and it's got the big butts to give rdw conniptions. Not as good as Rb though clearly.

RDW cannot board nearly as well as control decks. That's one of the main theories behind Bo3, that control basically has a toolbox and aggro decks have a very solid strategy. It can board, but not nearly as well as other decks.

It's the best deck in the format because it's initial 60 is ridiculously strong.

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PostPosted: Tue Aug 28, 2018 5:46 pm 
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divinevert wrote:
AD2016 wrote:
In quick play I think there is no deck that can handle both RDW and Control coz both strategies are so extreme and opposite. On the other hand, I`m having remarkable results with my Orzhov Angels list in best of three where you can tweak your deck for any given matchup. I do think is a solid deck in this meta and T1 material. It has great threats and versatile answers.


Rb aggro/midrange can handle both. In bo3 it just gets better too and has ok game vs fog, it's not the strongest deck in standard for no reason.

I'm quite enjoying uG stompy, seems pretty horrible for control to face 5/4s backed by negate and it's got the big butts to give rdw conniptions. Not as good as Rb though clearly.

RDW cannot board nearly as well as control decks. That's one of the main theories behind Bo3, that control basically has a toolbox and aggro decks have a very solid strategy. It can board, but not nearly as well as other decks.

It's the best deck in the format because it's initial 60 is ridiculously strong.

RB aggro can´t handle the Orzhov removal suite that good, Seal Away, Fatal Push and Cast down can handle everything the deck has to offer at 2 mana.

I do think the Orzhov deck is solid and It can sideboard Lost Legacy to disable turbo fog for good.

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PostPosted: Tue Aug 28, 2018 5:52 pm 
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Rb can board into 4 duress, Doomfall and Contempt. That, along with a fast clock on multiple axis, is enough to make their game 2 improve against decks like control and fog. If the control deck isn't set up to fight Rb in game one then they're playing in a very different meta. I think RB sideboards ridiculously well, thanks to having so many OP cards being available to them. Standard tournaments are Bo3, if RB wasn't strong in games 2 and 3 it wouldn't be the top dog.


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PostPosted: Tue Aug 28, 2018 5:58 pm 
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all black cards that the deck´s mana base has a hard time casting coz the deck is tunned to cast Chainwhirler T3. The meta is Rb for sure and any deck that aims to be T1 must deal with Rb game one as you say and that is why I think this Orzhov deck is good, coz it has solid board presence and sharp removal.

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PostPosted: Tue Aug 28, 2018 6:19 pm 
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all black cards that the deck´s mana base has a hard time casting coz the deck is tunned to cast Chainwhirler T3. The meta is Rb for sure and any deck that aims to be T1 must deal with Rb game one as you say and that is why I think this Orzhov deck is good, coz it has solid board presence and sharp removal.


Got a deck list for Orzhov?

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PostPosted: Tue Aug 28, 2018 6:31 pm 
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This is what I´m running ATM

4 Resplendent Angel
3 Shalai, Voice of Plenty
3 Lyra Dawnbringer
4 History of Benalia
4 Walking Ballista

1 Arguel's Blood Fast

2 Fatal Push
4 Seal Away
2 Cast Down
2 Settle the Wreckage
4 Vraska's Contempt
2 Ixalan's Binding

7 Swamp
10 Plains
4 Concealed Courtyard
4 Isolated Chapel

----

4 Duress
4 Scrapheap Scrounger
2 Sorcerous Spyglass
1 Arguel's Blood Fast
2 Cast Down
2 Lost Legacy

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PostPosted: Tue Aug 28, 2018 6:51 pm 
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Completely disagree that red decks cannot board as well as control. Duress is huge against control decks, and R/B can board four copies. Doomfall is also quite good. There's also more copies of Chandra, Sorcerous Spyglass naming Teferi/Azcanta the Sunken Ruin or even Banefire.


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PostPosted: Wed Aug 29, 2018 1:07 am 
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Agree with Banedon and AD, RB Midrange sideboards extremely well (and I don't even have access to Spyglass).
Duress and Chandras's Defeat especially are huge in the right match-ups; I've also been experimentig with different wincons and Angrath, the Flame-Chained has somewhat caught my eye. There's surprisingly many match-ups in which it seems correct to board out Glorybringer, and in many of them Angrath is quite strong.

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PostPosted: Wed Aug 29, 2018 9:55 am 
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Been playing a grixis midrange deck. I like it, but I have no enchant hate. Any options? My main threats are Nicol Bolas and Scarab god. If they get exiled by that one white enchantment, I'm kinda screwed.

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PostPosted: Wed Aug 29, 2018 11:37 am 
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A big torment of hellfire?
Only black spell that can get rid of enchantments that are in play afaik... Mind you, they'll have to be out of cards, not have many other non-land permanents on the board, a low life total and you'd need a crap-load of land...
Still a fun way to finish a game though.
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PostPosted: Wed Aug 29, 2018 1:52 pm 
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Haven_pt wrote:
A big torment of hellfire?
Only black spell that can get rid of enchantments that are in play afaik... Mind you, they'll have to be out of cards, not have many other non-land permanents on the board, a low life total and you'd need a crap-load of land...
Still a fun way to finish a game though.
Image


I've been playing again for 3 days. Gonna need to link me some cards Haven ;)

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PostPosted: Wed Aug 29, 2018 2:43 pm 
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Been playing a grixis midrange deck. I like it, but I have no enchant hate. Any options? My main threats are Nicol Bolas and Scarab god. If they get exiled by that one white enchantment, I'm kinda screwed.


I suspect your best answer to enchantment removal is Consign // Oblivion, it's a bit janky. Another option would be Commit // Memory followed up by a Field of Ruin activation to shuffle it away. Or counter the removal. No easy answers though I think.


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PostPosted: Wed Aug 29, 2018 3:16 pm 
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AD2016 wrote:
Been playing a grixis midrange deck. I like it, but I have no enchant hate. Any options? My main threats are Nicol Bolas and Scarab god. If they get exiled by that one white enchantment, I'm kinda screwed.

I suspect your best answer to enchantment removal is Consign // Oblivion, it's a bit janky. Another option would be Commit // Memory followed up by a Field of Ruin activation to shuffle it away. Or counter the removal. No easy answers though I think.

Or Doomfall/Kitesail Freebooter to swipe 'em before they become a problem.


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PostPosted: Wed Aug 29, 2018 3:28 pm 
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Haven_pt wrote:
A big torment of hellfire?
Only black spell that can get rid of enchantments that are in play afaik... Mind you, they'll have to be out of cards, not have many other non-land permanents on the board, a low life total and you'd need a crap-load of land...
Still a fun way to finish a game though.
Image


I've been playing again for 3 days. Gonna need to link me some cards Haven ;)

No problem.

Torment of hailfire

Btw, try https://www.magicarenacardlist.com
Really handy if your not familiar with all the cards yet.

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PostPosted: Wed Aug 29, 2018 4:43 pm 
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PostPosted: Thu Aug 30, 2018 8:36 am 
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This is what I´m running ATM

4 Resplendent Angel
3 Shalai, Voice of Plenty
3 Lyra Dawnbringer
4 History of Benalia
4 Walking Ballista

1 Arguel's Blood Fast

2 Fatal Push
4 Seal Away
2 Cast Down
2 Settle the Wreckage
4 Vraska's Contempt
2 Ixalan's Binding

7 Swamp
10 Plains
4 Concealed Courtyard
4 Isolated Chapel

----

4 Duress
4 Scrapheap Scrounger
2 Sorcerous Spyglass
1 Arguel's Blood Fast
2 Cast Down
2 Lost Legacy


Thanks. Tried that list out a couple of times. Feels like it needs more draw. Or maybe I’m just used to playing blue and having a ton of draw options.

Never ran against RDW, but control matchups were super long and boring. And the first match up is just to run it long enough to find out what to SB.

I need something a little more fun to play.

I did play against a guy that was playing Bant Good stuff(or maybe even had black in there too). PW after high value creature after high value enchantment/artifact. Just couldn’t come up with enough answers to threats.

The next sets needs to add some powerful sweepers and anti-control cards to change the meta and make it fun.

As is, I loathe playing. And I have a strong RDW, Esper control, UW control, Ub control, Orzhov angel decks to choose from.

Guess I can try Turbo Fog next if I want to waste 2 hours per game.

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PostPosted: Thu Aug 30, 2018 10:07 am 
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The control matchup is the most difficult for sure, Bant good stuff with Vivien and Ajani is bad news too but not impossible to beat, the deck has quite some answers for PW.
Anyway thanks for testing :D

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PostPosted: Thu Sep 27, 2018 9:51 pm 
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Finally a new meta!!!
so far Boros looks very good to me, followed by the Golgari pile, I haven't seen much but there are lots of new decks out there and tons of possibilities, I wonder what is performing for you guys?

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PostPosted: Fri Sep 28, 2018 4:41 am 
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To be honest, I don't think we Arena players have a chance to evaluate this at this point. Whether we are $0, $5, or $105-players, we (and especially most opponents) don't have access to a full constructed deck list, yet.

I've read some articles that a green base is going to be an obvious early Standard player. It's strong on its own and features two guilds with very strong cards. And if this is the deck to beat for the coming weeks, Boros might well be crap.

I have no real deck yet, so I can't really tell what's working. I feel quite ok though with my Selesnya mish-mash from only the starting cards. I made that by cutting the crap from the respective mono pre-cons.


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PostPosted: Fri Sep 28, 2018 4:48 am 
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I went with GB Stompy. Huge value creatures + best removal. The Nullhide I pulled from pack tipped the scales for me. And there are good common/uncommon in green. Deck runs smooth even with the limited number of rares/mythics.


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