I went back to this deck after avoiding it like the plague. Even at it's best, it's still goofy.
12x
Mountain7 x
Forest2 x
Swamp2 x
Terramorphic ExpanseThis deck doesn't need a lot of land, just enough to hit your fourth on time. As you'll see below, the only creature I included that needs more than one Forest is Dragonlair Spider, so a handful of fetchers can easily get me what I need.
I have to respectfully disagree. You've got (in your build) 8 cards a 6 CMC or higher, plus the
Savage Twister and the
Banefire. You're running the aura which needs mana (
Dragon Breath) and you've got no ramp.
With only 2
swamps and 2
Terramorphic Expanse, how often are you missing getting a
swamp?
Also, no
Jund Charm? I can't think of a single time that I'm not happy to see that in my hand...
I tried running
Hellkite Hatchling for a while, but, it was often just a 2/2 for 4, which is not very good. Yes, it's great if you have
Crucible of Fire and/or a devour target, but you don't have too many of those.
With
Ogre Battledriver (which is just an amazing card),
Dragon Fodder becomes a decent late game draw (6 power on the turn it's cast) and, IMO, is the best reason for running it over
Tukatongue Thallid.
While I don't run
Kilnmouth Dragon, in your build, with all the other dragons, I think it's a good fit.
Honestly, I would replace
Tukatongue Thallid with
Dragon Fodder (yes, it's a turn later, but, it really doesn't matter that often), I would drop
Jund Battlemage for some ramp (I would also drop the aura's for ramp, recursion's not all that helpful in this deck). You mention
Dragonlair Spider, but I don't see it in your build - with the devour heavy build, that's a must.
I would also try and figure out a way to get to at least 24 lands, if not 25, especially without ramp. Yes, the
Dragonspeaker Shaman can get your dragons out earlier, but, if you're stuck at 3 land, and the shaman is
killed, you're going to be missing the land.
Just my