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PostPosted: Thu Dec 19, 2013 11:13 am 
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I did not even know I did that.


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PostPosted: Thu Dec 19, 2013 12:03 pm 
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I think Neo applies for a new mouse for mjack because GobO deleted (another?) double post?


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PostPosted: Thu Dec 19, 2013 12:05 pm 
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^^ My mouse regularly doubles - quintuple posts without my permission.


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PostPosted: Thu Dec 19, 2013 12:07 pm 
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And therein is the reason that someone needs a new mouse.
Also - have you tried setting the double-click settings to make it less likely to happen? Just grasping at straws here.

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PostPosted: Thu Dec 19, 2013 12:09 pm 
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^^ It's not a fixable issue. However, it's not that bad either and Jack is too cheap to spend 20 dollars on a new mouse due to the Christmas season emptying my wallet, so it's something we are going to have to deal with unfortunately.


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PostPosted: Thu Dec 19, 2013 12:11 pm 
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LOL... let's start collecting for the new mouse in another thread and return to dragons here :)


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PostPosted: Thu Dec 19, 2013 8:58 pm 
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Kratos, are you the same Kratos that I played Zombies with last night?

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PostPosted: Fri Dec 20, 2013 8:47 am 
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I went back to this deck after avoiding it like the plague. Even at it's best, it's still goofy.

12x Mountain
7 x Forest
2 x Swamp
2 x Terramorphic Expanse

This deck doesn't need a lot of land, just enough to hit your fourth on time. As you'll see below, the only creature I included that needs more than one Forest is Dragonlair Spider, so a handful of fetchers can easily get me what I need.

4x Tukatongue Thallid
1x Banefire
1x Dragon Breath
1x Dragon Fangs
1x Savage Twister
3x Dragonspeaker Shaman
1x Jund Battlemage
3x Borderland Ranger
4x Maelstrom Pulse
4x Hellkite Hatchling
1x Archwing Dragon
1x Ogre Battledriver
3x Crucible of Fire
1x Broodmate Dragon
2x Dragon Broodmother
1x Dragonlair Spider
1x Flameblast Dragon
2x Predator Dragon
1x Karrthus, Tyrant of Jund
1x Kilnmouth Dragon

Tukatongue vs Dragonfodder
Tuka puts curve lower, and provides as many chump/devour targets. I don't want to put all of my chumps into a single dragon, so in most cases a single devour will get me what I'm looking for (You generally don't want to put all your 1/1's into one dragon, you lose too much when it gets removed)

Dragon auras
I think they're good cards. It's your only recursion, so you can get extra value after theyre put into the grave, and putting haste+firebreathing or trample onto a big dragon can be a win condition. I wish there were more.

Dragonspeaker vs Cultivate
This choice comes down to how the rest of the deck is built. Without Hatchlings, Cultivate would probably be better. But with those 4cc dragons the Shaman works better in most situations. Putting down a Crucible and a 5/5 hatchling (or 6/6 with flying+trample) for 6 mana in one turn can help recover from a weak start.

Other popular cards that are left out were cut to fit in more dragons, Crucibles, and the auras.

With the small dragons and all Crucibles this deck has a decent mid game with an even stronger late game--just not a very fast late game. I don't scramble to go straight from a weak early to strong late, hoping for Heart of the Cards topdecks. The biggest issue is that most of the key cards are situational singletons. Flameblast is not a good creature if you can't attack with it every turn and dump all your mana into it, Predator needs chumps on the field, Kilnmouth needs dragons in your hand...


Last edited by Eohwae on Fri Dec 20, 2013 10:23 am, edited 1 time in total.

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PostPosted: Fri Dec 20, 2013 9:08 am 
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Eohwae wrote:
I went back to this deck after avoiding it like the plague. Even at it's best, it's still goofy.

12x Mountain
7 x Forest
2 x Swamp
2 x Terramorphic Expanse

This deck doesn't need a lot of land, just enough to hit your fourth on time. As you'll see below, the only creature I included that needs more than one Forest is Dragonlair Spider, so a handful of fetchers can easily get me what I need.



I have to respectfully disagree. You've got (in your build) 8 cards a 6 CMC or higher, plus the Savage Twister and the Banefire. You're running the aura which needs mana (Dragon Breath) and you've got no ramp.

With only 2 swamps and 2 Terramorphic Expanse, how often are you missing getting a swamp?

Also, no Jund Charm? I can't think of a single time that I'm not happy to see that in my hand...

I tried running Hellkite Hatchling for a while, but, it was often just a 2/2 for 4, which is not very good. Yes, it's great if you have Crucible of Fire and/or a devour target, but you don't have too many of those.

With Ogre Battledriver (which is just an amazing card), Dragon Fodder becomes a decent late game draw (6 power on the turn it's cast) and, IMO, is the best reason for running it over Tukatongue Thallid.

While I don't run Kilnmouth Dragon, in your build, with all the other dragons, I think it's a good fit.

Honestly, I would replace Tukatongue Thallid with Dragon Fodder (yes, it's a turn later, but, it really doesn't matter that often), I would drop Jund Battlemage for some ramp (I would also drop the aura's for ramp, recursion's not all that helpful in this deck). You mention Dragonlair Spider, but I don't see it in your build - with the devour heavy build, that's a must.

I would also try and figure out a way to get to at least 24 lands, if not 25, especially without ramp. Yes, the Dragonspeaker Shaman can get your dragons out earlier, but, if you're stuck at 3 land, and the shaman is killed, you're going to be missing the land.

Just my :two:

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PostPosted: Fri Dec 20, 2013 9:31 am 
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Quote:
You mention Dragonlair Spider, but I don't see it in your build - with the devour heavy build, that's a must.


there isn't 60 cards in his build.
Without Maelstrom Pulse and Jund Charm it looks more like a green red build right now.


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PostPosted: Fri Dec 20, 2013 10:21 am 
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I was writing from memory, left out a few cards. Maelstrom and Spider and in. That should be it.


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PostPosted: Fri Dec 20, 2013 10:48 am 
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NeoSilk wrote:
I have to respectfully disagree. You've got (in your build) 8 cards a 6 CMC or higher, plus the Savage Twister and the Banefire. You're running the aura which needs mana (Dragon Breath) and you've got no ramp.

With only 2 swamps and 2 Terramorphic Expanse, how often are you missing getting a swamp?

Also, no Jund Charm? I can't think of a single time that I'm not happy to see that in my hand...

I tried running Hellkite Hatchling for a while, but, it was often just a 2/2 for 4, which is not very good. Yes, it's great if you have Crucible of Fire and/or a devour target, but you don't have too many of those.

With Ogre Battledriver (which is just an amazing card), Dragon Fodder becomes a decent late game draw (6 power on the turn it's cast) and, IMO, is the best reason for running it over Tukatongue Thallid.

While I don't run Kilnmouth Dragon, in your build, with all the other dragons, I think it's a good fit.

Honestly, I would replace Tukatongue Thallid with Dragon Fodder (yes, it's a turn later, but, it really doesn't matter that often), I would drop Jund Battlemage for some ramp (I would also drop the aura's for ramp, recursion's not all that helpful in this deck). You mention Dragonlair Spider, but I don't see it in your build - with the devour heavy build, that's a must.

I would also try and figure out a way to get to at least 24 lands, if not 25, especially without ramp. Yes, the Dragonspeaker Shaman can get your dragons out earlier, but, if you're stuck at 3 land, and the shaman is killed, you're going to be missing the land.

Just my :two:
Rangers also fetch. I only need one swamp to play Pulse, Broodmate, or Karrthus and with five fixers it's not a problem. Jund Charm sweeps off my own board, especially important things like Shaman and Battlemage. Its two +1/+1 counters effect is lackluster.

Hatchling is a 5/5 for 2 (Shaman +Crucible), or more often a 2/2 for 2 or a 5/5 for 4. It's rarely a 2/2 for 4. And between Tukatongues, Battlemage, and Dragonlair, or even a Ranger, there's plenty for it to devour.

Ogre is a singleton. It's included because it can be strong but I don't plan on having it in play, and it's not part of any other overall strategy.

I would never run both Shaman and Cultivate at the same time. There's too much demanding to be played on the curve @3 already. And since I'm running every card with devour, I'd rather have bodies to play than ramp, especially in the late game. With Hatchling and Crucibles, missing a land drop after 4 is fine.


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PostPosted: Fri Dec 20, 2013 11:59 am 
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Eohwae, while I generally support your idea of playing Tukatongue Thallid over Dragon Fodder (hint: I do not belong to the majority in this debate :)) I might ask what your turn-2-play is then? If there is none you might even switch and go Terramorphic Expanse turn 1.

Your landcount and choice makes me wonder a bit :wha:. Sure, going the direction of Hellkite Hatchling and Crucible of Fire lowers the demand for mana but 23 land sounds a bit greedy to me to be honest. Also the Terramorphic Expanses should all be in to sort out your colour requirements early. Sounds like a :teach:... sorry for that :)

I also feel puzzled about the combination of Hellkite Hatchling and Dragonspeaker Shaman in the same decklist. They are not synergetic to each other :wha:. Playing the Hellkite Hatchling turn 4 for two mana instead of 4 does you only good if you missed land drop number 4 (which I would aim not to do!). Otherwise you have a devouring dragon on the plate and two mana open for... the two dragon enchantments, I see that. But does this really take place often enough? In my eyes if you go the Dragonspeaker Shaman tactic (is that spelled correctly??? :blush:) leave out the Hellkite Hatchlings and if you follow the Hellkite Hatchling and Crucible of Fire path, exchange the shamans for 3 Cultivate. In case you would follow this idea (+3 cultivate) I also would recommend to slightly increase the number of forests to surely have green mana turn 3 for the Cultivate and Borderland Ranger.

Finally...: I played the Hellkite Hatchling and Crucible of Fire idea for some time when I unlocked decks and it was - unfortunately - much weaker :cry: than the ramp idea most people here in the forum are following. But I still like the basic idea behind it, especially with Archwing Dragon and two Dragon Broodmother available.

Good luck... I would be interested how this deck develops!


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PostPosted: Fri Dec 20, 2013 12:25 pm 
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I also run 23 lands and I'm fine with it.
But it is 2 Swamps, 8 mountains, 9 Forest, 4 Terramorphic Expanse
with 1 Igneous Pouncer and 1 Valley Rannet to be sure to get to 3 lands on turn 3.
and I have 3 Borderland Ranger and 3 Cultivate to continue to drop my lands and thin my deck.


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PostPosted: Fri Dec 20, 2013 1:47 pm 
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Taking out the Hatchlings and Shaman does not add more big dragons to the deck. The only big dragon that I'm not playing is Overlord, and it's not a miracle creature. (Still gets exiled, pacified, bounced, or even killed if you don't have mana up for regen). There simply aren't enough big dragons to rely on them as your sole win condition, and there are enough hatchlings to be able to draw them reliably. They help get you to the late game where you can hard cast big dragons for full cost and maybe eat some removal.

Minus the hatchlings, what else do you have to play instead? Behemoth or Worms? Theyre as good as a hatchling with crucible in play, but worse if it devoured something or when there's more than one crucible. I stopped using Bloodbraid when I realized it puts big dragons, Banefire and Twister on the bottom of your deck.


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PostPosted: Fri Dec 20, 2013 5:17 pm 
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@Eohwae: while I prefer a ramp heavy, bomb centered build, I understand and respect what you're doing w/ your build. I have a few suggestions that I think will help it be even more effective:

-1 Mountain
-1 Dragon Breath
-1 Flameblast Dragon

+1 Forest
+2 Igneous Pouncer

The firebreathing effects don't really fit your ramp-light build. Instead, the Pouncers give you 2 more chances at a Swamp, fix 2 land opening hands, and work great w/ Dragon Fangs. They also let you drop a Mountain for a Forest, thus giving you more consistency at getting both colors.

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PostPosted: Fri Dec 20, 2013 5:20 pm 
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Spellbreaker Behemoth is actually pretty good now, with more decks having counter cards.
Of course, that can throw off the land, needing to hit FF earlier. But...5/5 for 4CMC that prevents the good cards from getting countered is pretty strong.

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PostPosted: Sat Dec 21, 2013 12:25 am 
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Like Ogre, Behemoth is a singleton. There is no larger strategy of protecting your creatures, so its silly to include it on the off chance you'll draw into it for the "correct" match ups and also draw into other creatures it helps. (Flameblast, Wurm, Kilnmouth, Karrthus, Overlord... It doesn't help Predator, Broodmate or Broodmother)


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PostPosted: Sat Dec 21, 2013 4:50 am 
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As a singleton Spellbreaker appears when it needs to. It's always welcome when it does and not missed when it's hung over and can't be bothered to get out of bed.
What the hell is the problem with culling two forest out of this deck???
I don't understand the downside of a 4cmc 5/5 with that ability.
If you can convince me that it is bad I will promptly shoot myself in the head.

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PostPosted: Sat Dec 21, 2013 5:21 am 
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Insomnia sucks.

It's not a matter of "Is spellbreaker behemoth bad?"

Just like every other deck with awesome cards, you cannot run everything. It's a matter of "Is spellbreaker behemoth one of the best 36 cards I can run?"

Let's say I am running kilnmouth dragon and all 3 crucible of fire. I might want to run all the hellkite hatchling at that point. Since I'm running 4 hatchling and 2 predator dragon, I might also want to run 4 dragon fodder? Do I want to run the tukatongues too? How much and what kind of ramp do I want to run? Which dragons shouldn't I run? Which larger creatures am I going to leave out?

It all adds up to you can justify both running and not running the behemoth based on personal preference, and most people would not fault you for either.


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